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lua/effects/lvs_physics_dust.lua
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92
lua/effects/lvs_physics_dust.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local Materials = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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local MatDebris = {
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"effects/lvs_base/particle_debris_01",
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"effects/lvs_base/particle_debris_02",
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}
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function EFFECT:Init( data )
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local Pos = data:GetOrigin()
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local Ent = data:GetEntity()
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if not IsValid( Ent ) then return end
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local Dir = Ent:GetForward()
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local emitter = Ent:GetParticleEmitter( Ent:GetPos() )
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local VecCol = render.GetLightColor( Pos + Vector(0,0,10) ) * 0.5 + Vector(0.3,0.25,0.15)
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if emitter and emitter.Add then
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for i = 1, 3 do
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local particle = emitter:Add( MatDebris[math.random(1,#MatDebris)], Pos + VectorRand(-10,10) )
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if particle then
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particle:SetVelocity( Vector(0,0,150) - Dir * 150 )
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particle:SetDieTime( 0.2 )
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particle:SetAirResistance( 60 )
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particle:SetStartAlpha( 255 )
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particle:SetEndAlpha( 255 )
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particle:SetStartSize( 15 )
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particle:SetEndSize( 50 )
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particle:SetRoll( math.Rand(-1,1) * 100 )
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particle:SetColor( VecCol.x * 130,VecCol.y * 100,VecCol.z * 60 )
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particle:SetGravity( Vector( 0, 0, -600 ) )
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particle:SetCollide( false )
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end
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end
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local Right = Ent:GetRight()
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Right.z = 0
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Right:Normalize()
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for i = -1,1,2 do
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local particle = emitter:Add( Materials[math.random(1,#Materials)], Pos + Vector(0,0,10) )
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if particle then
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particle:SetVelocity( -Dir * 400 + Right * 150 * i )
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particle:SetDieTime( math.Rand(0.5,1) )
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particle:SetAirResistance( 150 )
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particle:SetStartAlpha( 50 )
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particle:SetStartSize( -80 )
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particle:SetEndSize( 400 )
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particle:SetColor( VecCol.x * 255,VecCol.y * 255,VecCol.z * 255 )
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particle:SetGravity( Vector( 0, 0, 100 ) )
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particle:SetCollide( false )
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end
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end
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end
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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