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87
lua/entities/arccw_uc_40mm_dummy.lua
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87
lua/entities/arccw_uc_40mm_dummy.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Base = "arccw_uc_40mm_he"
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ENT.PrintName = "40mm Dummy Grenade"
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ENT.GrenadeDamage = 50
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ENT.GrenadeRadius = 150
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ENT.ExplosionEffect = false
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ENT.Scorch = "PaintSplatBlue"
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function ENT:DoDetonation()
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--[[]
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local effectdata = EffectData()
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effectdata:SetOrigin(self:GetPos())
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effectdata:SetMagnitude(4)
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effectdata:SetScale(1)
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effectdata:SetRadius(4)
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effectdata:SetNormal(self:GetVelocity():GetNormalized())
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util.Effect("Sparks", effectdata)
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]]
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self:EmitSound("physics/cardboard/cardboard_box_break2.wav", 80, 110)
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end
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function ENT:DoImpact(ent)
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end
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if CLIENT then
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function ENT:Think()
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self.NextSmoke = self.NextSmoke or CurTime()
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if self.SmokeTrail and self.NextSmoke < CurTime() then
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self.NextSmoke = CurTime() + 0.025 / math.Clamp(self:GetVelocity():Length() / 1000, 1, 5)
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local emitter = ParticleEmitter(self:GetPos())
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if not self:IsValid() or self:WaterLevel() > 2 then return end
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if not IsValid(emitter) then return end
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local smoke = emitter:Add("particle/smokestack", self:GetPos())
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smoke:SetVelocity(VectorRand() * 2)
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smoke:SetGravity(Vector(0, 0, -3))
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smoke:SetDieTime(math.Rand(2, 3))
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smoke:SetStartAlpha(150)
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smoke:SetEndAlpha(0)
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smoke:SetStartSize(math.Rand(3, 5))
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smoke:SetEndSize(20)
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smoke:SetRoll(math.Rand(-180, 180))
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smoke:SetRollDelta(math.Rand(-0.1, 0.1))
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smoke:SetColor(150, 150, math.Rand(220, 255))
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smoke:SetAirResistance(5)
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smoke:SetPos(self:GetPos())
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smoke:SetLighting(false)
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emitter:Finish()
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end
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end
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function ENT:OnRemove()
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local emitter = ParticleEmitter(self:GetPos())
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if not self:IsValid() or self:WaterLevel() > 2 then return end
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if not IsValid(emitter) then return end
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for i = 1, 10 do
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local smoke = emitter:Add("particle/smokestack", self:GetPos())
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smoke:SetVelocity(VectorRand() * 100)
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smoke:SetGravity(Vector(math.Rand(-5, 5), math.Rand(-5, 5), -25))
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smoke:SetDieTime(math.Rand(5, 7))
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smoke:SetStartAlpha(100)
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smoke:SetEndAlpha(0)
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smoke:SetStartSize(math.Rand(10, 15))
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smoke:SetEndSize(75)
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smoke:SetRoll(math.Rand(-180, 180))
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smoke:SetRollDelta(math.Rand(-0.5, 0.5))
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smoke:SetColor(150, 150, math.Rand(220, 255))
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smoke:SetAirResistance(150)
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smoke:SetPos(self:GetPos())
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smoke:SetLighting(false)
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smoke:SetBounce(0.5)
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smoke:SetCollide(true)
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end
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emitter:Finish()
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end
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end
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