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134
lua/entities/lvs_armor_bounce.lua
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134
lua/entities/lvs_armor_bounce.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.PrintName = "88mm Round"
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ENT.Author = "Luna"
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ENT.Information = "Luna's Vehicle Script"
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ENT.Category = "[LVS] - Cars - Items"
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ENT.Spawnable = false
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ENT.AdminOnly = false
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ENT.LifeTime = 10
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if SERVER then
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function ENT:Initialize()
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self:SetModel( "models/misc/88mm_projectile.mdl" )
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self:SetMoveType( MOVETYPE_VPHYSICS )
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self:PhysicsInit( SOLID_VPHYSICS)
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self.DieTime = CurTime() + self.LifeTime
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self:SetCollisionGroup( COLLISION_GROUP_WORLD )
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end
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function ENT:Think()
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if self.MarkForRemove then self:Remove() return false end
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self:NextThink( CurTime() + 0.1 )
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if (self.DieTime or 0) > CurTime() then return true end
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self:Remove()
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return false
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end
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function ENT:PhysicsCollide( data, physobj )
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self.MarkForRemove = true
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local effectdata = EffectData()
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effectdata:SetOrigin( data.HitPos )
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effectdata:SetNormal( -data.HitNormal )
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effectdata:SetMagnitude( 0.5 )
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util.Effect( "lvs_bullet_impact", effectdata )
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end
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return
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end
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ENT.MatSmoke = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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function ENT:Initialize()
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self.DieTime = CurTime() + self.LifeTime
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self.emitter = ParticleEmitter( self:GetPos(), false )
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end
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function ENT:Smoke()
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local T = CurTime()
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if (self.DieTime or 0) < T then return end
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if not self.emitter then return end
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if (self.NextFX or 0) < T then
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self.NextFX = T + 0.02
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local Timed = 1 - (self.DieTime - T) / self.LifeTime
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local Scale = math.max(math.min(2 - Timed * 2,1),0)
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local Pos = self:GetPos()
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local particle = self.emitter:Add( self.MatSmoke[math.random(1,#self.MatSmoke)], Pos )
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local VecCol = (render.GetLightColor( Pos ) * 0.8 + Vector(0.2,0.2,0.2)) * 255
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if particle then
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particle:SetVelocity( VectorRand() * 10 )
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particle:SetDieTime( math.Rand(0.5,1) )
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particle:SetAirResistance( 100 )
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particle:SetStartAlpha( 100 * Scale )
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particle:SetEndAlpha( 0 )
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particle:SetStartSize( 10 )
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particle:SetEndSize( 20 )
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particle:SetRollDelta( 1 )
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particle:SetColor( VecCol.r, VecCol.g, VecCol.b )
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particle:SetGravity( Vector( 0, 0, 200 ) )
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particle:SetCollide( false )
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end
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end
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end
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function ENT:Think()
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self:Smoke()
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end
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function ENT:OnRemove()
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if not self.emitter then return end
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self.emitter:Finish()
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end
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function ENT:Draw()
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self:DrawModel()
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end
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