This commit is contained in:
lifestorm
2024-08-05 18:40:29 +03:00
parent c4d91bf369
commit 324f19217d
8040 changed files with 1853423 additions and 21 deletions

View File

@@ -0,0 +1,101 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
function ENT:GetAimVector()
if self:GetAI() then
local Dir = self._ai_look_dir or self.VectorNull
self:SetNWAimVector( Dir )
return Dir
end
local Driver = self:GetDriver()
if IsValid( Driver ) then
if self._AimVectorUnlocked then
local pod = self:GetDriverSeat()
if IsValid( pod ) then
return pod:WorldToLocalAngles( Driver:EyeAngles() ):Forward()
end
end
return Driver:GetAimVector()
else
return self:GetForward()
end
end
function ENT:AITargetInFront( ent, range )
if not IsValid( ent ) then return false end
if not range then range = 45 end
local DirToTarget = (ent:GetPos() - self:GetPos()):GetNormalized()
local InFront = math.deg( math.acos( math.Clamp( self:GetForward():Dot( DirToTarget ) ,-1,1) ) ) < range
return InFront
end
function ENT:RunAI()
local Target = self:AIGetTarget()
if not IsValid( Target ) then
self._ai_look_dir = self:GetForward()
self._AIFireInput = false
return
end
local TargetPos = Target:GetPos()
if self._AIFireInput then
local T = CurTime() * 0.5 + self:EntIndex()
local X = math.cos( T ) * 32
local Y = math.sin( T ) * 32
local Z = math.sin( math.cos( T / 0.5 ) * math.pi ) * 32
TargetPos = Target:LocalToWorld( Target:OBBCenter() + Vector(X,Y,Z) )
end
self._ai_look_dir = (TargetPos - self:GetPos()):GetNormalized()
local StartPos = self:GetPos()
local trace = util.TraceHull( {
start = StartPos,
endpos = (StartPos + self._ai_look_dir * 50000),
mins = Vector( -50, -50, -50 ),
maxs = Vector( 50, 50, 50 ),
filter = self:GetCrosshairFilterEnts()
} )
if not self:AIHasWeapon( self:GetSelectedWeapon() ) then
self._AIFireInput = false
return
end
if IsValid( trace.Entity ) and trace.Entity.GetAITEAM then
self._AIFireInput = (trace.Entity:GetAITEAM() ~= self:GetAITEAM() or trace.Entity:GetAITEAM() == 0)
else
self._AIFireInput = true
end
end
function ENT:AIGetTarget()
local Base = self:GetVehicle()
if not IsValid( Base ) then return NULL end
return Base:AIGetTarget()
end