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44
lua/entities/npc_vj_hla_reviver_node/init.lua
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44
lua/entities/npc_vj_hla_reviver_node/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2019 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/creatures/headcrabs/node_headcrab.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.HullType = HULL_TINY
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ENT.HullSizeNormal = false -- set to false to cancel out the self:SetHullSizeNormal()
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ENT.HasSetSolid = false -- set to false to disable SetSolid
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ENT.MovementType = VJ_MOVETYPE_STATIONARY -- How does the SNPC move?
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ENT.CanTurnWhileStationary = false -- If true, the NPC will be able to turn while it's stationary
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ENT.Stationary_UseNoneMoveType = true -- Technical variable, use this if there is any issues with the SNPC's position, though it does have its downsides, so use it only when needed
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ENT.Behavior = VJ_BEHAVIOR_PASSIVE_NATURE -- The behavior of the SNPC
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------ AI / Relationship Variables ------
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ENT.HasAllies = true -- Put to false if you want it not to have any allies
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ENT.VJ_NPC_Class = {"CLASS_ZOMBIE"} -- NPCs with the same class with be allied to each other
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ENT.EntitiesToNoCollide = {"npc_vj_hla_ocrab","npc_vj_hla_hcrab","npc_vj_hla_ahcrab","npc_vj_hla_fcrab","npc_vj_hla_bcrab","npc_vj_hla_rcrab","npc_vj_hla_fhcrab","npc_drg_headcrabv2_mdcversion","npc_drg_poisonheadcrabv2_mdcversion","npc_drg_fastheadcrabv2_mdcversion","npc_vj_hla_zombieclassic","npc_vj_hla_zombiearmored","npc_vj_hla_zombiereviver"} -- Entities to not collide with when HasEntitiesToNoCollide is set to true
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------ Damaged / Injured Variables ------
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ENT.GodMode = true -- Immune to everything
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------ Killed & Corpse Variables ------
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-- ====== Corpse Variables ====== --
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ENT.HasDeathRagdoll = false -- If set to false, it will not spawn the regular ragdoll of the SNPC
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------ Sound Variables ------
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ENT.HasSounds = true -- Put to false to disable ALL sounds!
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-----------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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end
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/*----------------------------------------------
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*** Copyright (c) 2012-2019 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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