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32
lua/entities/npc_vj_hlr1a_scientist/init.lua
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32
lua/entities/npc_vj_hlr1a_scientist/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/hla/scientist.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.IsMedicSNPC = false -- Is this SNPC a medic? Does it heal other friendly friendly SNPCs, and players(If friendly)
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ENT.VJC_Data = {
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ThirdP_Offset = Vector(10, 0, -20), -- The offset for the controller when the camera is in third person
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FirstP_Bone = "unnamed021", -- If left empty, the base will attempt to calculate a position for first person
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FirstP_Offset = Vector(2, 0, 5), -- The offset for the controller when the camera is in first person
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}
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:SCI_CustomOnInitialize()
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self.SoundTbl_IdleDialogueAnswer = {"vj_hlr/hla_npc/barney/ba_pain1.wav"}
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self.SoundTbl_Pain = {"vj_hlr/hla_npc/barney/ba_pain1.wav"}
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self.SoundTbl_Death = {"vj_hlr/hla_npc/barney/ba_die1.wav","vj_hlr/hla_npc/barney/ba_die2.wav","vj_hlr/hla_npc/barney/ba_die3.wav"}
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self:SetBodygroup(0, math.random(0, 4))
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end
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