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lua/entities/npc_vj_hlr2b_com_civilp_elite/init.lua
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44
lua/entities/npc_vj_hlr2b_com_civilp_elite/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include('shared.lua')
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/*-----------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/vj_hlr/hl2b/elitepolice.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
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ENT.StartHealth = 60
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ENT.GeneralSoundPitch1 = 80
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ENT.GeneralSoundPitch2 = 80
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnTakeDamage_BeforeDamage(dmginfo, hitgroup)
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if dmginfo:IsBulletDamage() then
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if self.HasSounds == true && self.HasImpactSounds == true then VJ_EmitSound(self, "vj_impact_metal/bullet_metal/metalsolid"..math.random(1,10)..".wav", 70) end
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if math.random(1, 3) == 1 then
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dmginfo:ScaleDamage(0.50)
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local spark = ents.Create("env_spark")
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spark:SetKeyValue("Magnitude","1")
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spark:SetKeyValue("Spark Trail Length","1")
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spark:SetPos(dmginfo:GetDamagePosition())
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spark:SetAngles(self:GetAngles())
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spark:SetParent(self)
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spark:Spawn()
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spark:Activate()
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spark:Fire("StartSpark", "", 0)
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spark:Fire("StopSpark", "", 0.001)
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self:DeleteOnRemove(spark)
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else
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dmginfo:ScaleDamage(0.80)
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end
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end
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end
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