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73
lua/entities/obj_vj_hlrof_gw_biotoxin.lua
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73
lua/entities/obj_vj_hlrof_gw_biotoxin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Gene Worm Biotoxin"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "Projectiles"
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if CLIENT then
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local Name = "Gene Worm Biotoxin"
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local LangName = "obj_vj_hlrof_gw_biotoxin"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = {"models/spitball_large.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
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ENT.DirectDamage = 20 -- How much damage should it do when it hits something
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ENT.DirectDamageType = DMG_ACID -- Damage type
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ENT.DelayedRemove = 1.5 -- Change this to a number greater than 0 to delay the removal of the entity
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ENT.SoundTbl_OnCollide = {}
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ENT.SoundTbl_Idle = {}
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-- Custom
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ENT.Track_Enemy = NULL
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ENT.Track_TrackTime = 0
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ENT.Track_OrgPosition = Vector(0, 0, 0)
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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phys:SetMass(1)
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phys:SetBuoyancyRatio(0)
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phys:EnableDrag(false)
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phys:EnableGravity(false)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self:SetNoDraw(true)
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ParticleEffectAttach("vj_hlr_geneworm_spit", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnThink()
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if CurTime() > self.Track_TrackTime then return end
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if IsValid(self.Track_Enemy) then
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if self.Track_Enemy:GetPos():Distance(self.Track_OrgPosition) > 500 then return end -- If enemy moves to far from org position, then stop tracking
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local phys = self:GetPhysicsObject()
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if IsValid(phys) then
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phys:SetVelocity(self:CalculateProjectile("Line", self:GetPos(), self.Track_Enemy:GetPos() + self.Track_Enemy:OBBCenter(), 2000))
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end
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end
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end
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