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57
lua/entities/pill_attachment_body.lua
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57
lua/entities/pill_attachment_body.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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function ENT:Initialize()
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self:SetModel("models/props_junk/PopCan01a.mdl")
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if SERVER then
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self:Fire("setparentattachment","claw_grab", 0)
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self.attachId = self:GetParent():LookupAttachment("claw_grab")
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local attachment = self:GetParent():GetAttachment(self.attachId)
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self.doll=ents.Create("prop_ragdoll")
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self.doll:SetModel(self.model)
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self.doll:SetPos(attachment.Pos)
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self.doll:Spawn()
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self.doll:Fire("FadeAndRemove",nil,10)
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self.doll:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
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local boneId = self.doll:TranslateBoneToPhysBone(self.doll:LookupBone("ValveBiped.Bip01_Spine4"))
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self.bone = self.doll:GetPhysicsObjectNum(boneId)
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timer.Simple(3,function()
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if !IsValid(self) then return end
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self:Remove()
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end)
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end
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end
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function ENT:Think()
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if SERVER and IsValid(self.doll) then
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local attachment = self:GetParent():GetAttachment(self.attachId)
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self.bone:SetPos(attachment.Pos)
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self.bone:SetAngles(attachment.Ang)
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self:NextThink(CurTime())
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return true
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end
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end
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function ENT:Draw()
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end
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