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64
lua/tfa/att/fas2tfa_mp5_supp.lua
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64
lua/tfa/att/fas2tfa_mp5_supp.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if not ATTACHMENT then
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ATTACHMENT = {}
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end
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ATTACHMENT.Name = "Suppressor"
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--ATTACHMENT.ID = "base" -- normally this is just your filename
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ATTACHMENT.Description = { TFA.AttachmentColors["+"], "Less firing noise", TFA.AttachmentColors["+"], "-5% overall recoil", "-10% spread", TFA.AttachmentColors["-"], "-7% damage" }
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ATTACHMENT.Icon = "entities/ins2_att_br_supp.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
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ATTACHMENT.ShortName = "SUPP"
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ATTACHMENT.WeaponTable = {
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["VElements"] = {
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["suppressor"] = {
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["active"] = true
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},
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["standard_barrel"] = {
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["active"] = false
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}
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},
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["WElements"] = {
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["suppressor"] = {
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["active"] = true
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},
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["standard_barrel"] = {
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["active"] = false
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}
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},
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["Primary"] = {
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["Damage"] = function(wep,stat) return stat * 0.93 end,
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["KickUp"] = function(wep,stat) return stat * 0.95 end,
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["KickDown"] = function(wep,stat) return stat * 0.95 end,
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["KickHorizontal"] = function(wep,stat) return stat * 0.95 end,
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["Spread"] = function(wep,stat) return stat * 0.9 end,
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["IronAccuracy"] = function(wep,stat) return stat * 0.9 end,
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["Sound"] = function(wep,stat) return wep.Primary.SilencedSound or stat end,
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},
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["MuzzleFlashEffect"] = "tfa_muzzleflash_silenced",
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["MuzzleAttachmentMod"] = function(wep,stat) return wep.MuzzleAttachmentSilenced or stat end,
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["Silenced"] = true,
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}
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function ATTACHMENT:Attach(wep)
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wep.Silenced = true
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wep:SetSilenced(wep.Silenced)
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end
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function ATTACHMENT:Detach(wep)
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wep.Silenced = false
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wep:SetSilenced(wep.Silenced)
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end
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if not TFA_ATTACHMENT_ISUPDATING then
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TFAUpdateAttachments()
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end
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