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144
lua/weapons/gmod_tool/stools/vjstool_npcfollower.lua
Normal file
144
lua/weapons/gmod_tool/stools/vjstool_npcfollower.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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TOOL.Name = "#tool.vjstool_npcfollower.name"
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TOOL.Tab = "DrVrej"
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TOOL.Category = "Tools"
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TOOL.Command = nil -- The console command to execute upon being selected in the Q menu.
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TOOL.Information = {
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{name = "left"},
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{name = "right"},
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{name = "reload"},
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}
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-- Just to make it easier to reset everything to default
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local DefaultConVars = {}
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for k,v in pairs(TOOL.ClientConVar) do
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DefaultConVars["vjstool_npcfollower_"..k] = v
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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NPC_FOLLOWER_ENT_NAME = "None"
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local function DoBuildCPanel_NPCFollower(Panel)
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local reset = vgui.Create("DButton")
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reset:SetFont("DermaDefaultBold")
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reset:SetText("#vjbase.menu.general.reset.everything")
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reset:SetSize(150, 25)
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reset:SetColor(Color(0,0,0,255))
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reset.DoClick = function()
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for k, v in pairs(DefaultConVars) do
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if v == "" then
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LocalPlayer():ConCommand(k.." ".."None")
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else
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LocalPlayer():ConCommand(k.." "..v)
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end
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timer.Simple(0.05,function()
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GetPanel = controlpanel.Get("vjstool_npcfollower")
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GetPanel:ClearControls()
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DoBuildCPanel_NPCFollower(GetPanel)
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end)
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end
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end
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Panel:AddPanel(reset)
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Panel:AddControl("Label", {Text = "#tool.vjstool.menu.label.recommendation"})
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Panel:AddControl("Label", {Text = "Selected NPC: " .. NPC_FOLLOWER_ENT_NAME})
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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net.Receive("vj_npcfollower_cl_update", function(len, ply)
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local wep = LocalPlayer():GetActiveWeapon()
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if wep:IsValid() && wep:GetClass() == "gmod_tool" && wep:GetMode() == "vjstool_npcfollower" then
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local entName = net.ReadString()
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NPC_FOLLOWER_ENT_NAME = entName
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GetPanel = controlpanel.Get("vjstool_npcfollower")
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GetPanel:ClearControls()
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DoBuildCPanel_NPCFollower(GetPanel)
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end
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end)
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---------------------------------------------------------------------------------------------------------------------------------------------
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function TOOL.BuildCPanel(Panel)
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DoBuildCPanel_NPCFollower(Panel)
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end
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else -- If SERVER
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util.AddNetworkString("vj_npcfollower_cl_update")
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function TOOL:LeftClick(tr)
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if CLIENT then return true end
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local ent = tr.Entity
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if (!IsValid(ent)) then return end
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if !ent:IsNPC() then return end
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if !ent.IsVJBaseSNPC then return end
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local NPCname = list.Get("NPC")[ent:GetClass()].Name
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local ply = self:GetOwner()
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self:ClearObjects()
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self:SetObject(1, ent, tr.HitPos, Phys, tr.PhysicsBone, tr.HitNormal)
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//if CLIENT then return true end
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ply:ChatPrint(NPCname .. " Has been selected!")
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net.Start("vj_npcfollower_cl_update")
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net.WriteString(NPCname)
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net.Send(ply)
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return true
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function TOOL:RightClick(tr)
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if CLIENT then return true end
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local ent = tr.Entity
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if (!IsValid(ent)) then return end
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local iNum = self:NumObjects()
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local ply = self:GetOwner()
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if iNum >= 1 then
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local selectedEnt = self:GetEnt(1)
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if IsValid(selectedEnt) then
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if selectedEnt:Follow(ent, false) then
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self:ClearObjects()
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ply:ChatPrint(list.Get("NPC")[selectedEnt:GetClass()].Name .. " is now following " .. ent:GetClass())
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else
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ply:ChatPrint(list.Get("NPC")[selectedEnt:GetClass()].Name .. " is currently unable to follow!")
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end
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else
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ply:ChatPrint("#tool.vjstool_npcfollower.print.noselection")
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end
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else
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ply:ChatPrint("#tool.vjstool_npcfollower.print.noselection")
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end
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//if CLIENT then return true end
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net.Start("vj_npcfollower_cl_update")
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net.WriteString("None")
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net.Send(ply)
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return true
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function TOOL:Reload(tr)
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if CLIENT then return true end
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local ent = tr.Entity
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if (!IsValid(ent)) then return end
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if !ent:IsNPC() then return end
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if !ent.IsVJBaseSNPC then return end
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ent:FollowReset()
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local ply = self:GetOwner()
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ply:ChatPrint("#tool.vjstool_npcfollower.print.reset")
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return true
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function TOOL:Holster()
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if SERVER then
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net.Start("vj_npcfollower_cl_update")
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net.WriteString("None")
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net.Send(self:GetOwner())
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end
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self:ClearObjects()
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end
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