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294
addons/pillpack/lua/autorun/ppp_include/pill_zombies.lua
Normal file
294
addons/pillpack/lua/autorun/ppp_include/pill_zombies.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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pk_pills.register("zombie", {
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printName = "Zombie",
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side = "hl_zombie",
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crab = "headcrab",
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type = "ply",
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model = "models/Zombie/Classic.mdl",
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default_rp_cost = 7000,
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health = 100,
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bodyGroups = {1},
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anims = {
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default = {
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idle = "Idle01",
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walk = "walk",
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melee1 = "attackA",
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melee2 = "attackB",
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melee3 = "attackC",
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melee4 = "attackD",
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melee5 = "attackE",
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melee6 = "attackF",
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release = "releasecrab"
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}
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},
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sounds = {
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melee = pk_pills.helpers.makeList("npc/zombie/zo_attack#.wav", 2),
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melee_hit = pk_pills.helpers.makeList("npc/zombie/claw_strike#.wav", 3),
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melee_miss = pk_pills.helpers.makeList("npc/zombie/claw_miss#.wav", 2),
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bust = "npc/barnacle/barnacle_crunch2.wav",
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release = pk_pills.helpers.makeList("npc/zombie/zombie_pain#.wav", 6),
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step = pk_pills.helpers.makeList("npc/zombie/foot#.wav", 3)
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},
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attack = {
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mode = "trigger",
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func = pk_pills.common.melee,
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animCount = 6,
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delay = .8,
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range = 40,
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dmg = 25
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},
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reload = function(ply, ent)
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ent:PillAnim("release", true)
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ent:PillSound("release")
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timer.Simple(1, function()
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if not IsValid(ent) then return end
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local r = ents.Create("prop_ragdoll")
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r:SetModel(ent.subModel or ent:GetPuppet():GetModel())
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r:SetPos(ply:GetPos())
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r:SetAngles(ply:GetAngles())
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r:Spawn()
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r:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
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r:Fire("FadeAndRemove", nil, 10)
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local puppet = ent:GetPuppet()
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local attach = puppet:GetAttachment(puppet:LookupAttachment("head"))
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pk_pills.apply(ply, ent.formTable.crab)
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if (attach) then
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ply:SetPos(attach.Pos)
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else
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ply:SetPos(ply:GetPos() + Vector(0, 0, 60))
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end
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end)
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end,
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flashlight = function(ply, ent)
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if ent.formTable.printName == "Zombie" or ent.formTable.printName == "Fast Zombie" then
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ent:PillSound("bust")
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local e = pk_pills.apply(ply, ent.formTable.printName == "Zombie" and "zombie_torso" or "zombie_torso_fast")
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e:PillAnim("fall", true)
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ply:SetPos(ply:GetPos() + Vector(0, 0, 30))
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ply:SetVelocity(Vector(0, 0, 400) + ply:GetAimVector() * 300)
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local r = ents.Create("prop_ragdoll")
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r:SetModel(ent.formTable.printName == "Zombie" and "models/zombie/classic_legs.mdl" or "models/gibs/fast_zombie_legs.mdl")
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r:SetPos(ply:GetPos())
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r:SetAngles(ply:GetAngles())
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r:Spawn()
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r:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
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r:Fire("FadeAndRemove", nil, 10)
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end
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end,
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movePoseMode = "yaw",
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moveSpeed = {
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walk = 50,
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run = 100
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},
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jumpPower = 0,
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duckBy = 0
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})
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pk_pills.register("zombie_poison", {
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parent = "zombie",
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printName = "Poison Zombie",
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crab = "headcrab_poison",
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model = "models/Zombie/Poison.mdl",
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default_rp_cost = 8000,
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health = 300,
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anims = {
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default = {
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run = "run",
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melee = "melee_01",
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throw = "Throw"
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}
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},
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bodyGroups = {nil, 2, 3, 4},
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sounds = {
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throw1 = pk_pills.helpers.makeList("npc/zombie_poison/pz_throw#.wav", 2, 3),
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throw2 = pk_pills.helpers.makeList("npc/headcrab_poison/ph_jump#.wav", 1, 3)
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},
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attack = {
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animCount = false
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},
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attack2 = {
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mode = "trigger",
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func = function(ply, ent)
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ent:PillAnim("throw", true)
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ent:PillSound("throw1")
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timer.Simple(1.3, function()
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if not IsValid(ent) then return end
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ent:PillSound("throw2")
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local headcrab = ents.Create("pill_jumper_headcrab")
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local puppet = ent:GetPuppet()
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local angs = ply:EyeAngles()
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angs.p = 0
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headcrab:SetPos(ply:EyePos() + angs:Forward() * 100)
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headcrab:SetAngles(angs)
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headcrab:Spawn()
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headcrab:GetPhysicsObject():SetVelocity(angs:Forward() * 300 + Vector(0, 0, 200))
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end)
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end
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},
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moveSpeed = {
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run = 200
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},
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movePoseMode = false
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})
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pk_pills.register("zombie_fast", {
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parent = "zombie",
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printName = "Fast Zombie",
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crab = "headcrab_fast",
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model = "models/Zombie/fast.mdl",
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default_rp_cost = 9000,
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anims = {
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default = {
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idle = "idle",
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walk = "walk_all",
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run = "Run",
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jump = "leap_start",
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glide = "leap_loop",
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jump_attack = "leap",
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glide_attack = "leapstrike",
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attack = "Melee",
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climb = "climbloop",
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climb_start = "climbmount",
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release = "br2_roar"
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}
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},
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sounds = {
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jump = "npc/fast_zombie/fz_scream1.wav",
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attack = "npc/fast_zombie/fz_frenzy1.wav"
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},
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attack = {
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mode = "tick",
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func = function(ply, ent)
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if not ply:IsOnGround() or ply:GetVelocity():Length() > 1 then return end
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ent:PillAnimTick("attack")
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if not ent.lastAttack or ent.lastAttack + .3 < CurTime() then
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if ply:TraceHullAttack(ply:EyePos(), ply:EyePos() + ply:EyeAngles():Forward() * 40, Vector(-10, -10, -10), Vector(10, 10, 10), 10, DMG_SLASH, 1, true) then
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ent:PillSound("melee_hit")
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else
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ent:PillSound("melee_miss")
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end
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ent.lastAttack = CurTime()
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end
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if not ent.lastAttackSound or ent.lastAttackSound + 2 < CurTime() then
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ent:PillSound("attack")
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ent.lastAttackSound = CurTime()
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end
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end
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},
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attack2 = {
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mode = "tick",
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func = function(ply, ent)
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local start = ply:GetPos() + Vector(0, 0, 10)
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local dir = ply:GetAimVector()
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dir.z = 0
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dir:Normalize()
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local tracedata = {}
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tracedata.start = start
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tracedata.endpos = start + dir * 20
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tracedata.filter = ply
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tracedata.mins = Vector(-8, -8, -8)
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tracedata.maxs = Vector(8, 8, 8)
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if util.TraceHull(tracedata).Hit then
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if ply:IsOnGround() then
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ply:SetVelocity(Vector(0, 0, 150))
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ent:PillAnim("climb_start")
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end
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ply:SetLocalVelocity(Vector(0, 0, 100))
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ent:PillAnimTick("climb")
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end
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end
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},
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noFallDamage = true,
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jump = function(ply, ent)
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if ply:GetVelocity():Length() < 350 then
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v = ply:EyeAngles():Forward()
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v.z = 0
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v:Normalize()
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ply:SetVelocity(v * 100 + Vector(0, 0, 300))
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else
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ent:PillAnim("jump_attack")
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ent.canAttack = true
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end
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ent:PillSound("jump")
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end,
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glideThink = function(ply, ent)
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if ent.canAttack then
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if ply:TraceHullAttack(ply:EyePos(), ply:EyePos() + ply:EyeAngles():Forward() * 50, Vector(-20, -20, -20), Vector(20, 20, 20), 50, DMG_SLASH, 1, true) then
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ent:PillSound("melee_hit")
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ent.canAttack = nil
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end
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ent:PillAnimTick("glide_attack")
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end
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end,
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land = function(ply, ent)
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ent.canAttack = nil
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end,
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moveSpeed = {
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run = 400
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},
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jumpPower = 400
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})
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pk_pills.register("zombie_torso", {
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parent = "zombie",
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printName = "Zombie Torso",
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model = "models/Zombie/classic_torso.mdl",
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default_rp_cost = 6500,
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camera = {
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offset = Vector(0, 0, 10),
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dist = 150
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},
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hull = Vector(30, 30, 20),
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anims = {
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default = {
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idle = "idle",
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walk = "crawl",
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melee = "attack",
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fall = "fall"
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}
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},
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attack = {
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animCount = false,
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delay = .4
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},
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movePoseMode = false
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})
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pk_pills.register("zombie_torso_fast", {
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parent = "zombie_torso",
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printName = "Fast Zombie Torso",
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model = "models/zombie/fast_torso.mdl",
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default_rp_cost = 8500,
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crab = "headcrab_fast",
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anims = {
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default = {
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melee = "attack01",
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fall = false
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}
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},
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moveSpeed = {
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walk = 100,
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run = 200
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}
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})
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