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addons/pillpack/lua/includes/modules/ppp_includes/sv_ai.lua
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206
addons/pillpack/lua/includes/modules/ppp_includes/sv_ai.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local npc_sides = {
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npc_advisor = "hl_combine",
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npc_alyx = "default",
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npc_antlion = "hl_antlion",
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npc_antlion_grub = "hl_antlion",
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npc_antlionguard = "hl_antlion",
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npc_barnacle = "wild",
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npc_antlion_worker = "hl_antlion",
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npc_barney = "default",
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npc_breen = "hl_combine",
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npc_citizen = "default",
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npc_clawscanner = "hl_combine",
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npc_combine_camera = "hl_combine",
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npc_combine_s = "hl_combine",
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npc_combinedropship = "hl_combine",
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npc_combinegunship = "hl_combine",
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npc_crow = "harmless",
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npc_cscanner = "hl_combine",
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npc_dog = "default",
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npc_eli = "default",
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npc_fastzombie = "hl_zombie",
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npc_fastzombie_torso = "hl_zombie",
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npc_fisherman = "default",
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npc_gman = "harmless",
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npc_headcrab = "hl_zombie",
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npc_headcrab_black = "hl_zombie",
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npc_headcrab_fast = "hl_zombie",
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npc_helicopter = "hl_combine",
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npc_hunter = "hl_combine",
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npc_ichthyosaur = "wild",
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npc_kleiner = "default",
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npc_magnusson = "default",
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npc_manhack = "hl_combine",
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npc_metropolice = "hl_combine",
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npc_monk = "default",
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npc_mossman = "default",
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npc_pigeon = "harmless",
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npc_poisonzombie = "hl_zombie",
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npc_rollermine = "hl_combine",
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npc_seagull = "harmless",
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npc_sniper = "hl_combine",
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npc_stalker = "hl_combine",
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npc_strider = "hl_combine",
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npc_turret_ceiling = "hl_combine",
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npc_turret_floor = "hl_combine",
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npc_turret_ground = "hl_combine",
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npc_vortigaunt = "default",
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npc_zombie = "hl_zombie",
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npc_zombie_torso = "hl_zombie",
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npc_zombine = "hl_zombie"
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}
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local side_relationships = {
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default = {
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hl_combine = D_HT,
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hl_antlion = D_HT,
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hl_zombie = D_HT,
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hl_infiltrator = D_LI
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},
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hl_combine = {
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default = D_HT,
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hl_antlion = D_HT,
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hl_zombie = D_HT,
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hl_infiltrator = D_LI
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},
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hl_antlion = {
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default = D_HT,
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hl_combine = D_HT,
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hl_zombie = D_HT,
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hl_infiltrator = D_HT
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},
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hl_zombie = {
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default = D_HT,
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hl_combine = D_HT,
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hl_antlion = D_HT,
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hl_infiltrator = D_HT
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}
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}
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local team_map = {}
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--AI TEAMS
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function setAiTeam(ent, side)
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if ent:IsPlayer() and side == "default" then
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team_map[ent] = nil
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else
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team_map[ent] = side
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end
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for _, npc in pairs(ents.FindByClass("npc_*")) do
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if npc == ent or not npc.AddEntityRelationship or not IsValid(npc) then continue end
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local otherSide = getAiTeam(npc)
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--if otherSide==nil then continue end
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if side == otherSide or side == "harmless" then
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npc:AddEntityRelationship(ent, D_LI, 99)
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elseif side == "wild" then
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npc:AddEntityRelationship(ent, D_HT, 99)
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else
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local relationship = (side_relationships[otherSide] or {})[side]
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if relationship then
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npc:AddEntityRelationship(ent, relationship, 99)
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end
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end
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if ent:IsNPC() then
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if otherSide == side or otherSide == "harmless" then
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ent:AddEntityRelationship(npc, D_LI, 99)
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elseif side == "wild" then
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ent:AddEntityRelationship(npc, D_HT, 99)
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else
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local relationship = (side_relationships[side] or {})[otherSide]
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if relationship then
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ent:AddEntityRelationship(npc, relationship, 99)
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end
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end
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end
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end
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if ent:IsNPC() then
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for _, ply in pairs(player.GetAll()) do
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local otherSide = getAiTeam(ply)
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if otherSide == side or otherSide == "harmless" then
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ent:AddEntityRelationship(ply, D_LI, 99)
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elseif side == "wild" then
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ent:AddEntityRelationship(ply, D_HT, 99)
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else
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local relationship = (side_relationships[side] or {})[otherSide]
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if relationship then
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ent:AddEntityRelationship(ply, relationship, 99)
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end
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end
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end
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end
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if not ent:IsPlayer() and ent:GetTable() then
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ent:CallOnRemove("ClearAiTeam", function()
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team_map[ent] = nil
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end)
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end
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end
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function getAiTeam(ent)
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local side
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side = team_map[ent]
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if side then return side end
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side = npc_sides[ent:GetClass()]
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if side then return side end
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--if ent.formTable then side=ent.formTable.side end
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--if side then return side end
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if ent:IsPlayer() then return "default" end
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return "harmless"
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end
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hook.Add("OnEntityCreated", "pk_pill_npc_spawn", function(npc)
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if npc.AddEntityRelationship then
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local otherSide = getAiTeam(npc)
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if otherSide == nil then return end
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for ent, side in pairs(team_map) do
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if not IsValid(ent) then continue end --This really shouldn't happen. But it does. ):
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if side == otherSide or side == "harmless" then
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npc:AddEntityRelationship(ent, D_LI, 99)
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elseif side == "wild" then
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npc:AddEntityRelationship(ent, D_HT, 99)
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else
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local relationship = (side_relationships[otherSide] or {})[side]
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if relationship == nil then continue end
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npc:AddEntityRelationship(ent, relationship, 99)
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end
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--TODO CHECK AGAINST ALL NPCS, NOT JUST ONES IN THIS LIST -- THIS MIGHT ACTUALLY BE RIGHT
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if ent:IsNPC() then
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if otherSide == side or otherSide == "harmless" then
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ent:AddEntityRelationship(npc, D_LI, 99)
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elseif side == "wild" then
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ent:AddEntityRelationship(npc, D_HT, 99)
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else
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local relationship = (side_relationships[side] or {})[otherSide]
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if relationship == nil then continue end
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ent:AddEntityRelationship(npc, relationship, 99)
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end
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end
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end
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end
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end)
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hook.Add("PlayerDisconnected", "pk_pill_clearplayerteam", function(ply)
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team_map[ply] = nil
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end)
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