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gamemodes/darkrp/entities/weapons/ix_stunstick.lua
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313
gamemodes/darkrp/entities/weapons/ix_stunstick.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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if (CLIENT) then
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SWEP.PrintName = "CV-2000 Şok Çubuğu"
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SWEP.Slot = 0
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SWEP.SlotPos = 5
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SWEP.DrawAmmo = false
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SWEP.DrawCrosshair = false
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end
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SWEP.Category = "HL2 RP"
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SWEP.Author = "Chessnut"
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SWEP.Instructions = "Primary Fire: Stun.\nALT + Primary Fire: Toggle stun.\nSecondary Fire: Push/Knock."
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SWEP.Purpose = "Hitting things and knocking on doors."
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SWEP.Drop = false
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SWEP.HoldType = "melee"
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SWEP.Spawnable = true
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SWEP.AdminOnly = true
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SWEP.ViewModelFOV = 47
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SWEP.ViewModelFlip = false
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SWEP.AnimPrefix = "melee"
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SWEP.ViewTranslation = 4
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = ""
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SWEP.Primary.Damage = 15
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SWEP.Primary.Delay = 0.7
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = 0
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = ""
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SWEP.ViewModel = Model("models/weapons/c_stunstick.mdl")
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SWEP.WorldModel = Model("models/weapons/w_stunbaton.mdl")
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SWEP.UseHands = true
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SWEP.LowerAngles = Angle(15, -10, -20)
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SWEP.FireWhenLowered = true
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function SWEP:SetupDataTables()
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self:NetworkVar("Bool", 0, "Activated")
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end
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function SWEP:Precache()
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util.PrecacheSound("physics/wood/wood_crate_impact_hard3.wav")
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end
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function SWEP:Initialize()
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self:SetHoldType(self.HoldType)
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end
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function SWEP:OnRaised()
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self.lastRaiseTime = CurTime()
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end
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function SWEP:OnLowered()
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self:SetActivated(false)
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end
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function SWEP:Holster(nextWep)
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self:OnLowered()
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return true
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end
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local STUNSTICK_GLOW_MATERIAL2 = Material("effects/blueflare1")
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local STUNSTICK_GLOW_MATERIAL_NOZ = Material("sprites/light_glow02_add_noz")
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function SWEP:DrawWorldModel()
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self:DrawModel()
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if (self:GetActivated()) then
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local size = math.Rand(4.0, 6.0)
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local glow = math.Rand(0.6, 0.8) * 255
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local color = Color(glow / 2, glow / 1.5, glow / 1.1)
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local attachment = self:GetAttachment(1)
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if (attachment) then
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local position = attachment.Pos
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render.SetMaterial(STUNSTICK_GLOW_MATERIAL2)
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render.DrawSprite(position, size * 2, size * 2, color)
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end
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end
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end
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local NUM_BEAM_ATTACHEMENTS = 9
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local BEAM_ATTACH_CORE_NAME = "sparkrear"
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function SWEP:PostDrawViewModel()
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if (!self:GetActivated()) then
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return
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end
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local viewModel = LocalPlayer():GetViewModel()
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if (!IsValid(viewModel)) then
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return
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end
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cam.Start3D(EyePos(), EyeAngles())
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local size = math.Rand(3.0, 4.0)
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local color = Color(75, 100, 150, 50 + math.sin(RealTime() * 2)*20)
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STUNSTICK_GLOW_MATERIAL_NOZ:SetFloat("$alpha", color.a / 255)
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render.SetMaterial(STUNSTICK_GLOW_MATERIAL_NOZ)
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local attachment = viewModel:GetAttachment(viewModel:LookupAttachment(BEAM_ATTACH_CORE_NAME))
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if (attachment) then
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render.DrawSprite(attachment.Pos, size * 10, size * 15, color)
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end
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for i = 1, NUM_BEAM_ATTACHEMENTS do
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attachment = viewModel:GetAttachment(viewModel:LookupAttachment("spark"..i.."a"))
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size = math.Rand(2.5, 5.0)
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if (attachment and attachment.Pos) then
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render.DrawSprite(attachment.Pos, size, size, color)
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end
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attachment = viewModel:GetAttachment(viewModel:LookupAttachment("spark"..i.."b"))
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size = math.Rand(2.5, 5.0)
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if (attachment and attachment.Pos) then
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render.DrawSprite(attachment.Pos, size, size, color)
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end
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end
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cam.End3D()
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end
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function SWEP:PrimaryAttack()
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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if (!self:GetOwner():IsWepRaised()) then
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return
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end
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if (self:GetOwner():KeyDown(IN_WALK)) then
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if (SERVER) then
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self:SetActivated(!self:GetActivated())
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local state = self:GetActivated()
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if (state) then
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self:GetOwner():EmitSound("Weapon_StunStick.Activate")
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else
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self:GetOwner():EmitSound("Weapon_StunStick.Deactivate")
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end
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local model = string.lower(self:GetOwner():GetModel())
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if (ix.anim.GetModelClass(model) == "metrocop") then
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self:GetOwner():ForceSequence(state and "activatebaton" or "deactivatebaton", nil, nil, true)
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end
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end
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return
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end
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local result = hook.Run("CanDoMeleeAttack", self)
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if (result == false) then
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return
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end
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self:EmitSound("Weapon_StunStick.Swing")
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self:SendWeaponAnim(ACT_VM_HITCENTER)
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local damage = self.Primary.Damage
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if (self:GetActivated()) then
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damage = 10
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end
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self:GetOwner():SetAnimation(PLAYER_ATTACK1)
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self:GetOwner():ViewPunch(Angle(1, 0, 0.125))
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self:GetOwner():LagCompensation(true)
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local data = {}
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data.start = self:GetOwner():GetShootPos()
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data.endpos = data.start + self:GetOwner():GetAimVector()*72
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data.filter = self:GetOwner()
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local trace = util.TraceLine(data)
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self:GetOwner():LagCompensation(false)
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if (SERVER and trace.Hit) then
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if (self:GetActivated()) then
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local effect = EffectData()
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effect:SetStart(trace.HitPos)
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effect:SetNormal(trace.HitNormal)
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effect:SetOrigin(trace.HitPos)
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util.Effect("StunstickImpact", effect, true, true)
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end
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self:GetOwner():EmitSound("Weapon_StunStick.Melee_HitWorld")
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local entity = trace.Entity
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if (IsValid(entity)) then
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if (entity:IsPlayer()) then
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if (self:GetActivated()) then
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entity.ixStuns = (entity.ixStuns or 0) + 1
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timer.Simple(10, function()
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if (!entity.ixStuns) then return end
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entity.ixStuns = math.max(entity.ixStuns - 1, 0)
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end)
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end
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entity:ViewPunch(Angle(-20, math.random(-15, 15), math.random(-10, 10)))
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if (self:GetActivated() and entity.ixStuns > 2) then
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entity:SetRagdolled(true, 60)
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ix.log.Add(entity, "knockedOut", "hit by stunstick owned by "..self:GetOwner():GetName())
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entity.ixStuns = 0
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return
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end
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elseif (entity:IsRagdoll()) then
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damage = self:GetActivated() and 2 or 10
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end
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local damageInfo = DamageInfo()
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damageInfo:SetAttacker(self:GetOwner())
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damageInfo:SetInflictor(self)
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damageInfo:SetDamage(damage)
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damageInfo:SetDamageType(DMG_CLUB)
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damageInfo:SetDamagePosition(trace.HitPos)
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damageInfo:SetDamageForce(self:GetOwner():GetAimVector() * 10000)
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entity:DispatchTraceAttack(damageInfo, data.start, data.endpos)
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end
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end
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end
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function SWEP:SecondaryAttack()
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self:GetOwner():LagCompensation(true)
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local data = {}
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data.start = self:GetOwner():GetShootPos()
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data.endpos = data.start + self:GetOwner():GetAimVector()*72
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data.filter = self:GetOwner()
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data.mins = Vector(-8, -8, -30)
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data.maxs = Vector(8, 8, 10)
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local trace = util.TraceHull(data)
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local entity = trace.Entity
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self:GetOwner():LagCompensation(false)
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if (SERVER and IsValid(entity)) then
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local bPushed = false
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if (entity:IsDoor()) then
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if (hook.Run("PlayerCanKnockOnDoor", self:GetOwner(), entity) == false) then
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return
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end
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self:GetOwner():ViewPunch(Angle(-1.3, 1.8, 0))
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self:GetOwner():EmitSound("physics/wood/wood_crate_impact_hard3.wav")
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self:GetOwner():SetAnimation(PLAYER_ATTACK1)
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self:SetNextSecondaryFire(CurTime() + 0.4)
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self:SetNextPrimaryFire(CurTime() + 1)
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elseif (entity:IsPlayer()) then
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local direction = self:GetOwner():GetAimVector() * (300 + (self:GetOwner():GetCharacter():GetAttribute("str", 0) * 3))
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direction.z = 0
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entity:SetVelocity(direction)
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hook.Run("PlayerPushedPlayer", self:GetOwner(), entity)
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bPushed = true
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else
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local physObj = entity:GetPhysicsObject()
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if (IsValid(physObj)) then
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physObj:SetVelocity(self:GetOwner():GetAimVector() * 180)
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end
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bPushed = true
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end
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if (bPushed) then
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self:SetNextSecondaryFire(CurTime() + 1.5)
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self:SetNextPrimaryFire(CurTime() + 1.5)
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self:GetOwner():EmitSound("Weapon_Crossbow.BoltHitBody")
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local model = string.lower(self:GetOwner():GetModel())
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if (ix.anim.GetModelClass(model) == "metrocop") then
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self:GetOwner():ForceSequence("pushplayer")
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end
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end
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end
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end
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