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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.name = "Combine Lock Breacher"
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ITEM.description = "A device that is placed on combine locks to breach them."
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ITEM.model = "models/transmissions_element120/charger_attachment.mdl"
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ITEM.category = "Tools"
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ITEM.width = 1
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ITEM.height = 2
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ITEM.iconCam = {
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pos = Vector(-44.63, -191.41, 37),
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ang = Angle(12.13, 76.56, 0),
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fov = 3.94
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}
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ITEM.colorAppendix = {["blue"] = "You need to HOLD E on the entity once placed on the lock for it to begin."}
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ITEM.functions.Place = {
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OnRun = function(item)
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local data = {}
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data.start = item.player:GetShootPos()
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data.endpos = data.start + item.player:GetAimVector() * 128
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data.filter = item.player
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if (IsValid(scripted_ents.Get("ix_combinelock_breacher"):SpawnFunction(item.player, util.TraceLine(data)))) then
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item.player:EmitSound("npc/roller/mine/rmine_blades_out3.wav", 100, 90)
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else
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return false
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end
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end
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}
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