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gamemodes/darkrp/plugins/container_placement/cl_plugin.lua
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197
gamemodes/darkrp/plugins/container_placement/cl_plugin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local actionsFont = "LargerTitlesFont"
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local colorYellow = Color(255, 205, 0)
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local colorRedT = Color(255, 0, 0, 230)
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local colorGreenT = Color(0, 255, 0, 230)
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local arrowBinds = {
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["+left"] = true,
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["+right"] = true,
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["+lookup"] = true,
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["+lookdown"] = true
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}
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function PLUGIN:PlayerButtonDown(client, button)
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local containerInfo = client:GetLocalVar("containerToPlaceInfo")
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if (containerInfo and IsValid(client.ixContainerCP)) then
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if (button == MOUSE_LEFT) then
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if (!client.ixContainerCP.bInSolidEnviromentOrFloating) then
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net.Start("ixPlaceContainer")
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net.WriteBool(true)
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net.WriteVector(client.ixContainerCP:GetPos())
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net.WriteAngle(client.ixContainerCP:GetAngles())
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net.SendToServer()
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else
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client:EmitSound("buttons/button10.wav")
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end
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elseif (button == MOUSE_RIGHT) then
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net.Start("ixPlaceContainer")
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net.WriteBool(false)
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net.SendToServer()
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end
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end
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end
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function PLUGIN:PostDrawTranslucentRenderables()
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local client = LocalPlayer()
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local containerInfo = client and client:GetLocalVar("containerToPlaceInfo")
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if (containerInfo) then
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local traceData = {}
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traceData.start = client:GetShootPos()
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traceData.endpos = traceData.start + client:GetAimVector() * 96
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traceData.filter = client
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local traceResult = util.TraceLine(traceData)
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if (!IsValid(client.ixContainerCP)) then
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client.ixContainerCP = ents.CreateClientProp(containerInfo.model)
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client.ixContainerCP:Spawn()
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client.ixContainerCP:Activate()
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end
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local containerMaxs = client.ixContainerCP:OBBMaxs()
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local containerPos = traceResult.HitPos
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containerPos:Add(Vector(0, 0, containerMaxs.z + 1))
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client.ixContainerCP:SetPos(containerPos)
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local yFacePlayer = math.NormalizeAngle(EyeAngles().y + 180)
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local containerAngles = Angle(0, yFacePlayer, 0)
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if (client.ixContainerRotationAngles) then
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containerAngles:Add(client.ixContainerRotationAngles)
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end
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client.ixContainerCP:SetAngles(containerAngles)
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if (client.ixContainerCP:IsInSolidEnviromentOrFloating()) then
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client.ixContainerCP.bInSolidEnviromentOrFloating = true
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client.ixContainerCP:SetColor(colorRedT)
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else
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client.ixContainerCP.bInSolidEnviromentOrFloating = false
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client.ixContainerCP:SetColor(colorGreenT)
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end
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client.ixContainerCP:SetRenderMode(RENDERMODE_TRANSCOLOR)
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end
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end
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function PLUGIN:Think()
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local client = LocalPlayer()
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local containerInfo = client and client:GetLocalVar("containerToPlaceInfo")
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if (!containerInfo and IsValid(client.ixContainerCP)) then
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client.ixContainerCP:Remove()
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client.ixContainerCP = nil
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client.ixContainerRotationAngles = nil
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elseif (containerInfo) then
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client.ixContainerRotationAngles = client.ixContainerRotationAngles or Angle(0, 0, 0)
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-- reset angles
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if (input.IsKeyDown(KEY_R)) then
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client.ixContainerRotationAngles:Zero()
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end
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-- horizontally
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if (input.IsKeyDown(KEY_LEFT)) then
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client.ixContainerRotationAngles:Add(Angle(0, -1, 0))
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end
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if (input.IsKeyDown(KEY_RIGHT)) then
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client.ixContainerRotationAngles:Add(Angle(0, 1, 0))
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end
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-- vertically
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if (input.IsKeyDown(KEY_UP)) then
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client.ixContainerRotationAngles:Add(Angle(0, 0, 1))
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end
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if (input.IsKeyDown(KEY_DOWN)) then
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client.ixContainerRotationAngles:Add(Angle(0, 0, -1))
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end
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end
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end
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function PLUGIN:PlayerBindPress(client, bind)
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local containerInfo = client and client:GetLocalVar("containerToPlaceInfo")
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if (containerInfo and IsValid(client.ixContainerCP) and arrowBinds[bind]) then
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return true
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end
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end
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function PLUGIN:HUDPaint()
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local client = LocalPlayer()
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local containerInfo = client and client:GetLocalVar("containerToPlaceInfo")
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if (containerInfo) then
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local scrW, scrH = ScrW(), ScrH()
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local halfW = scrW * 0.5
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draw.TextShadow({
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text = string.format("CONTAINER \"%s\" PLACEMENT UI", containerInfo.name),
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font = "HUDFontLarge",
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pos = {halfW, scrH * 0.18},
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xalign = TEXT_ALIGN_CENTER,
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yalign = TEXT_ALIGN_CENTER,
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color = colorYellow
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}, 1)
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surface.SetFont(actionsFont)
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local actionMaxW, actionH = surface.GetTextSize("L/R ARROWS - ROTATE HORIZONTALLY")
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local actionX = halfW - actionMaxW * 0.5
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local actionsY = scrH * 0.88
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-- I could've used loop here, but that would mean creating 2 of them
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draw.TextShadow({
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text = "LMB - PLACE",
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font = actionsFont,
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pos = {actionX, actionsY},
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xalign = TEXT_ALIGN_LEFT,
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yalign = TEXT_ALIGN_CENTER
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}, 1)
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draw.TextShadow({
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text = "RMB - CANCEL",
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font = actionsFont,
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pos = {actionX, actionsY + actionH},
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xalign = TEXT_ALIGN_LEFT,
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yalign = TEXT_ALIGN_CENTER
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}, 1)
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draw.TextShadow({
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text = "R - RESET ANGLES",
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font = actionsFont,
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pos = {actionX, actionsY + actionH * 2},
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xalign = TEXT_ALIGN_LEFT,
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yalign = TEXT_ALIGN_CENTER
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}, 1)
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draw.TextShadow({
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text = "L/R ARROWS - ROTATE HORIZONTALLY",
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font = actionsFont,
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pos = {actionX, actionsY + actionH * 3},
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xalign = TEXT_ALIGN_LEFT,
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yalign = TEXT_ALIGN_CENTER
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}, 1)
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draw.TextShadow({
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text = "U/D ARROWS - ROTATE VERTICALLY",
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font = actionsFont,
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pos = {actionX, actionsY + actionH * 4},
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xalign = TEXT_ALIGN_LEFT,
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yalign = TEXT_ALIGN_CENTER
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}, 1)
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end
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end
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