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51
gamemodes/darkrp/plugins/gathering_system/sv_plugin.lua
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51
gamemodes/darkrp/plugins/gathering_system/sv_plugin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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function PLUGIN:RegisterSaveEnts()
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ix.saveEnts:RegisterEntity("ix_ore_spawner", true, true, true, {
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OnSave = function(entity, data) --OnSave
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return {pos = data.pos, angles = data.angles, motion = false}
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end,
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})
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end
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-- Called just after data should be saved.
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function PLUGIN:SaveData()
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local oreSpawns = {}
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local entities = ents.GetAll()
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for i = 1, #entities do
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if (entities[i]:GetClass() != "ix_ore_spawner") then continue end
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local v = entities[i]
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oreSpawns[#oreSpawns + 1] = {
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angles = v:GetAngles(),
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position = v:GetPos(),
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}
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end
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ix.data.Set("oreSpawns", oreSpawns)
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end
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-- Called when Helix has loaded all of the entities.
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function PLUGIN:InitPostEntity()
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if (!ix.config.Get("SaveEntsOldLoadingEnabled")) then return end
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local oreSpawns = ix.data.Get("oreSpawns")
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if oreSpawns then
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for _, v in pairs(oreSpawns) do
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local entity = ents.Create("ix_ore_spawner")
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entity:SetAngles(v.angles)
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entity:SetPos(v.position)
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entity:Spawn()
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end
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end
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end
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