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55
gamemodes/darkrp/plugins/npcspawner/sv_hooks.lua
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55
gamemodes/darkrp/plugins/npcspawner/sv_hooks.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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function PLUGIN:SaveData()
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local data = {}
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for _, v in ipairs(ents.FindByClass("ix_npcspawner")) do
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data[#data + 1] = {
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v:GetPos(),
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v:GetAngles(),
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v:GetEnabled(),
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v:GetNPCClass(),
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v:GetSpawnPosStart(),
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v:GetSpawnPosEnd(),
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v:GetPlayerNoSpawnRange(),
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v:GetMaxNPCs(),
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v:GetSpawnInterval()
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}
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end
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ix.data.Set("npcSpawners", data)
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end
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function PLUGIN:LoadData()
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for _, v in ipairs(ix.data.Get("npcSpawners") or {}) do
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local entity = ents.Create("ix_npcspawner")
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entity:SetPos(v[1])
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entity:SetAngles(v[2])
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entity:Spawn()
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entity:SetEnabled(v[3])
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entity:SetNPCClass(v[4])
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entity:SetSpawnPosStart(v[5])
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entity:SetSpawnPosEnd(v[6])
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entity:SetPlayerNoSpawnRange(v[7])
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entity:SetMaxNPCs(v[8])
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entity:SetSpawnInterval(v[9])
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local physicsObject = entity:GetPhysicsObject()
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if (IsValid(physicsObject)) then
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physicsObject:EnableMotion(false)
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end
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entity:SetupTimer(v[3])
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end
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end
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