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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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do
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for _, proxy in pairs(PLUGIN.proxyList) do
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matproxy.Add( {
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name = proxy,
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init = function( self, _, values )
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-- Store the name of the variable we want to set
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self.ResultTo = values.resultvar
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end,
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bind = function( self, mat, ent )
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if ( !IsValid( ent ) ) then return end
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-- If entity is a ragdoll try to convert it into the player
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-- ( this applies to their corpses )
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if ( ent:IsRagdoll() ) then
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local owner = ent:GetRagdollOwner()
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if ( IsValid( owner ) ) then ent = owner end
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end
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-- SHOULD return a Vector with the items stored-/character's stored hair colour.
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local clrFallback = Vector( 255 / 255, 255 / 255, 255 / 255 )
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local entColor = ent.GetProxyColors and ent:GetProxyColors() or false
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local ragdollNWVector = ent:GetNWVector(proxy, false)
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local character = ent.GetCharacter and ent:GetCharacter() or false
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local charProxyColors = character and character.GetProxyColors and character:GetProxyColors() or {}
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local color = entColor and entColor[proxy] or ragdollNWVector or charProxyColors[proxy] or clrFallback
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if istable(color) and color.r then
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color = Vector(color.r / 255, color.g / 255, color.b / 255)
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end
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mat:SetVector(self.ResultTo, color)
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end
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} )
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end
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end
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