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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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-- could just call ixPlayer on the ragdoll but then the colors will change on the ragdoll according to what the player is doing
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-- in their inventory (even if they are dead)
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function PLUGIN:OnCharacterFallover(client, entity, bFallenOver)
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if (entity == nil or !IsValid(entity)) then return end
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local character = client.GetCharacter and client:GetCharacter()
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if (!character) then return end
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local colorProxies = character:GetProxyColors() or {}
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for proxy, vector in pairs(colorProxies) do
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local color = vector
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if !isvector(color) and istable(color) and color.r then
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color = Vector(color.r / 255, color.g / 255, color.b / 255)
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end
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entity:SetNWVector(proxy, color)
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end
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end
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