This commit is contained in:
lifestorm
2024-08-04 23:54:45 +03:00
parent 8064ba84d8
commit 6a58f406b1
7522 changed files with 4011896 additions and 15 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.name = "Consumable Base"
ITEM.model = Model("models/props_junk/garbage_takeoutcarton001a.mdl")
ITEM.description = "A base for consumables."
ITEM.width = 1
ITEM.height = 1
ITEM.category = "Consumable"
ITEM.useSound = {"npc/barnacle/barnacle_crunch3.wav", "npc/barnacle/barnacle_crunch2.wav"}
ITEM.hunger = 0
ITEM.thirst = 0
ITEM.health = 0
ITEM.damage = 0
ITEM.spoilTime = 14
ITEM.colorAppendix = {}
ITEM.base = "base_stackable"
ITEM.maxStackSize = 1
function ITEM:GetName()
if (self:GetSpoiled()) then
local spoilText = self.spoilText or "Tarihi Geçmiş"
return spoilText.." "..self.name
end
return self.name
end
function ITEM:GetDescription()
local description = {self.description}
if (!self:GetSpoiled() and self:GetData("spoilTime")) then
local spoilTime = math.floor((self:GetData("spoilTime") - os.time()) / 60)
local text = " minute"
if (spoilTime > 60) then
text = " saat"
spoilTime = math.floor(spoilTime / 60)
end
if (spoilTime > 24) then
text = " gün"
spoilTime = math.floor(spoilTime / 24)
end
-- not necessary in Turkish
-- if (spoilTime > 1) then
-- text = text.."s"
-- end
description[#description + 1] = "\n"..spoilTime..text.." içinde tarihi geçecek."
end
return table.concat(description, "")
end
function ITEM:GetBoostAppend()
local boostAppend = {}
if (self.boosts) then
boostAppend[#boostAppend + 1] = "LONG-TERM BOOSTS:\n"
if (self.boosts.strength) then
boostAppend[#boostAppend + 1] = string.format("Güç: %d\n", self.boosts.strength)
end
if (self.boosts.agility) then
boostAppend[#boostAppend + 1] = string.format("Çeviklik: %d\n", self.boosts.agility)
end
if (self.boosts.intelligence) then
boostAppend[#boostAppend + 1] = string.format("Akıl: %d\n", self.boosts.intelligence)
end
if (self.boosts.perception) then
boostAppend[#boostAppend + 1] = string.format("Algı: %d", self.boosts.perception)
end
end
return table.concat(boostAppend, "")
end
function ITEM:GetColorAppendix()
return {["yellow"] = self:GetBoostAppend()}
end
function ITEM:GetSpoiled()
local spoilTime = self:GetData("spoilTime")
if (!spoilTime) then
return false
end
return os.time() > spoilTime
end
function ITEM:OnInstanced()
if (self.spoil and !self:GetData("spoilTime")) then
self:SetData("spoilTime", os.time() + 24 * 60 * 60 * self.spoilTime)
end
if (!self:GetData("stack")) then
self:SetStack(self:GetStackSize())
end
end
ITEM.functions.Consume = {
name = "Tüket",
icon = "icon16/user.png",
OnRun = function(item)
local client = item.player
local character = item.player:GetCharacter()
local bSpoiled = item:GetSpoiled()
if (item.damage > 0) then
client:TakeDamage(item.damage, client, client)
end
if (item.instantHeal) then
client:SetHealth(client:GetMaxHealth())
character:SetBleedout(-1)
local healing = character:GetHealing()
if (healing and istable(healing) and !table.IsEmpty(healing)) then
healing.fakeHealth = 0
character:SetHealing("table", healing)
end
character:SetGasPoints(0)
client:SetLocalVar("stm", 100)
character:SetGlasses(false)
end
-- Spawn the junk item if it exists
if (item:IsSingleItem() and item.junk) then
if (!character:GetInventory():Add(item.junk)) then
ix.item.Spawn(item.junk, client)
end
end
if (item.useSound) then
if (istable(item.useSound)) then
client:EmitSound(table.Random(item.useSound))
else
client:EmitSound(item.useSound)
end
end
if (!bSpoiled) then
if item.OnConsume then
item:OnConsume(client, character)
end
if (item.thirst > 0) then
character:SetThirst(math.Clamp(character:GetThirst() - (client:Team() == FACTION_BIRD and item.thirst * 2 or item.thirst), 0, 100))
end
if (item.hunger > 0) then
character:SetHunger(math.Clamp(character:GetHunger() - (client:Team() == FACTION_BIRD and item.hunger * 2 or item.hunger), 0, 100))
end
if (item.health > 0) then
client:SetHealth(math.Clamp(client:Health() + (client:Team() == FACTION_BIRD and item.health * 2 or item.health), 0, client:GetMaxHealth()))
end
if (item.boosts) then
for k, v in pairs(item.boosts) do
character:SetSpecialBoost(k, v, false)
end
end
end
end
}
-- On player uneqipped the item, Removes a weapon from the player and keep the ammo in the item.
ITEM.functions.give = {
name = "Karakter üzerinde kullan",
tip = "giveTip",
icon = "icon16/user_go.png",
OnCanRun = function(item)
if (item.entity) then return false end
local trace = item.player:GetEyeTraceNoCursor()
local target = trace.Entity
if (!IsValid(target)) then
return false
end
if (CLIENT and target:GetClass() == "prop_ragdoll") then
return true
end
if (target:GetClass() == "prop_ragdoll" and IsValid(target.ixPlayer)) then
target = target.ixPlayer
end
if (!target:IsPlayer() or !target:GetCharacter()) then
return false
end
if (target:Health() >= target:GetMaxHealth()) then
local targetChar = target:GetCharacter()
if (targetChar:GetHealing("fakeHealth") == 0 and targetChar:GetBleedout() == -1) then
return false
end
end
return true
end,
OnRun = function(item)
local client = item.player
local character = item.player:GetCharacter()
local bSpoiled = item:GetSpoiled()
local trace = item.player:GetEyeTraceNoCursor()
local target = trace.Entity
if (target:GetClass() == "prop_ragdoll" and IsValid(target.ixPlayer)) then
target = target.ixPlayer
end
local targetChar = target:GetCharacter()
if (item.instantHeal) then
target:SetHealth(target:GetMaxHealth())
targetChar:SetBleedout(-1)
local healing = targetChar:GetHealing()
if (healing and istable(healing) and !table.IsEmpty(healing)) then
healing.fakeHealth = 0
targetChar:SetHealing("table", healing)
end
targetChar:SetGasPoints(0)
target:SetLocalVar("stm", 100)
targetChar:SetGlasses(false)
end
-- Spawn the junk item if it exists
if (item:IsSingleItem() and item.junk) then
if (!character:GetInventory():Add(item.junk)) then
ix.item.Spawn(item.junk, client)
end
end
if (item.useSound) then
if (istable(item.useSound)) then
target:EmitSound(table.Random(item.useSound))
else
target:EmitSound(item.useSound)
end
end
if (!bSpoiled) then
if item.OnConsume then
item:OnConsume(client, character)
end
if (item.thirst > 0) then
targetChar:SetThirst(math.Clamp(targetChar:GetThirst() - (target:Team() == FACTION_BIRD and item.thirst * 2 or item.thirst), 0, 100))
end
if (item.hunger > 0) then
targetChar:SetHunger(math.Clamp(targetChar:GetHunger() - (target:Team() == FACTION_BIRD and item.hunger * 2 or item.hunger), 0, 100))
end
if (item.health > 0) then
target:SetHealth(math.Clamp(target:Health() + (target:Team() == FACTION_BIRD and item.health * 2 or item.health), 0, target:GetMaxHealth()))
end
if (item.boosts) then
for k, v in pairs(item.boosts) do
targetChar:SetSpecialBoost(k, v, false)
end
end
end
end,
}

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
PLUGIN.name = "Needs"
PLUGIN.author = "Gr4Ss"
PLUGIN.description = "Implements needs."
ix.char.RegisterVar("hunger", {
field = "hunger",
fieldType = ix.type.number,
default = 0,
isLocal = true,
bNoDisplay = true
})
ix.char.RegisterVar("thirst", {
field = "thirst",
fieldType = ix.type.number,
default = 0,
isLocal = true,
bNoDisplay = true
})
CAMI.RegisterPrivilege({
Name = "Helix - Manage Needs",
MinAccess = "admin"
})
ix.config.Add("killOnMaxNeeds", false, "Enable players being killed when reaching max hunger or thirst", nil, {
category = "needs"
})
ix.config.Add("needsPermaKill", false, "Enable players being perma-killed when reaching max hunger or thirst. Only works if 'killOnMaxNeeds' is enabled too!", nil, {
category = "needs"
})
ix.config.Add("needsDeathDamage", 2, "The amount of damage to apply to players that are dying from max needs.", nil, {
data = {min = 1, max = 5},
category = "needs"
})
ix.config.Add("hungerHours", 6, "How many hours it takes for a player to gain 60 hunger", nil, {
data = {min = 1, max = 24},
category = "needs"
})
ix.config.Add("thirstHours", 4, "How many hours it takes for a player to gain 60 thirst", nil, {
data = {min = 1, max = 24},
category = "needs"
})
ix.config.Add("needsTickTime", 300, "How many seconds between each time a player's needs are calculated", nil, {
data = {min = 60, max = 300},
category = "needs"
})
ix.util.Include("sv_hooks.lua")
ix.command.Add("CharSetHunger", {
description = "Set character's hunger",
privilege = "Manage Needs",
arguments = {
ix.type.character,
bit.bor(ix.type.number, ix.type.optional),
},
OnRun = function(self, client, character, level)
character:SetHunger(level or 0)
client:Notify(character:GetName().."'s hunger was set to "..(level or 0))
end
})
ix.command.Add("CharSetThirst", {
description = "Set character's thirst",
privilege = "Manage Needs",
arguments = {
ix.type.character,
bit.bor(ix.type.number, ix.type.optional),
},
OnRun = function(self, client, character, level)
character:SetThirst(level or 0)
client:Notify(character:GetName().."'s thirst was set to "..(level or 0))
end
})
ix.command.Add("CharSetNeeds", {
description = "Set character's thirst",
privilege = "Manage Needs",
arguments = {
ix.type.character,
bit.bor(ix.type.number, ix.type.optional),
},
OnRun = function(self, client, character, level)
character:SetThirst(level or 0)
character:SetHunger(level or 0)
client:Notify(character:GetName().."'s needs were set to "..(level or 0))
end
})
if (CLIENT) then
local thirstIcon = ix.util.GetMaterial("willardnetworks/hud/thirst.png")
local foodIcon = ix.util.GetMaterial("willardnetworks/hud/food.png")
function PLUGIN:DrawBars(client, character, alwaysShow, minimalShow, DrawBar)
local faction = ix.faction.Get(client:Team())
if (!faction) then return end
if (faction.noNeeds) then return end
if (alwaysShow or character:GetHunger() > 20) then
if (alwaysShow or !minimalShow or character:GetHunger() > 40) then
DrawBar(foodIcon, (100 - character:GetHunger()) / 100)
end
end
if (alwaysShow or character:GetThirst() > 20) then
if (alwaysShow or !minimalShow or character:GetThirst() > 40) then
DrawBar(thirstIcon, (100 - character:GetThirst()) / 100)
end
end
end
function PLUGIN:RenderScreenspaceEffects()
if (ix.option.Get("ColorModify", true)) then
local character = LocalPlayer():GetCharacter()
if (character) then
local needsSum = character:GetHunger() + character:GetThirst()
if (needsSum >= 100) then
DrawColorModify({
["$pp_colour_addr"] = 0,
["$pp_colour_addg"] = 0,
["$pp_colour_addb"] = 0,
["$pp_colour_brightness"] = 0,
["$pp_colour_contrast"] = 1,
["$pp_colour_colour"] = 1 - math.Remap(math.min(200, needsSum), 100, 200, 0, 0.9),
["$pp_colour_mulr"] = 0,
["$pp_colour_mulg"] = 0,
["$pp_colour_mulb"] = 0
})
end
end
end
end
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
local ix = ix
local math = math
function PLUGIN:PlayerLoadedCharacter(client, character, lastChar)
local uniqueID = "ixNeeds" .. client:SteamID64()
if (timer.Exists(uniqueID)) then
timer.Remove(uniqueID)
end
timer.Create(uniqueID, ix.config.Get("needsTickTime", 300), 0, function()
if (!IsValid(client)) then
return
end
if (!client:Alive()) then return end
if (hook.Run("ShouldCalculatePlayerNeeds", client, character) == false) then
return
end
local scale = 1
local count = math.max(character:GetInventory():GetFilledSlotCount(), 0) / 30
local vcsqr = client:GetVelocity():LengthSqr()
local walkSpeed = ix.config.Get("walkSpeed")
if ( client:KeyDown(IN_SPEED) and !client:InVehicle() and (vcsqr >= (walkSpeed * walkSpeed))) then
scale = scale + count
elseif (vcsqr > 0) then
scale = scale + count * 0.3
else
scale = scale + count * 0.1
end
if (client:Health() < client:GetMaxHealth()) then
scale = scale + math.Remap(client:Health() / client:GetMaxHealth(), 1, 0, 0, 0.4)
end
local tickTime = ix.config.Get("needsTickTime", 300)
local hunger = math.Clamp(character:GetHunger() + 60 * scale * tickTime / (3600 * ix.config.Get("hungerHours", 6)), 0, 100)
local thirst = math.Clamp(character:GetThirst() + 60 * scale * tickTime / (3600 * ix.config.Get("thirstHours", 4)), 0, 100)
character:SetHunger(hunger)
character:SetThirst(thirst)
if (ix.config.Get("killOnMaxNeeds", false)) then
local damage = 0
if (hunger >= 100 and thirst >= 100) then
damage = ix.config.Get("needsDeathDamage") * 1.5
elseif (hunger >= 100 or thirst >= 100) then
damage = ix.config.Get("needsDeathDamage")
end
if (damage > 0) then
character.ixNeedsDamageScale = (character.ixNeedsDamageScale or 0.9) + 0.1
damage = damage * character.ixNeedsDamageScale
if (!character.ixNeedsWarningGiven) then
character.ixNeedsWarningGiven = true
client:Notify("Açlık ve/veya susuzluktan yavaşça ölüyorsunuz. Bir şeyler yiyin/için.")
end
local newHP = client:Health() - damage
if (newHP > 0) then
client:SetHealth(newHP)
return
end
local permakill = ix.config.Get("needsPermaKill")
if (permakill) then
character:SetHunger(0)
character:SetThirst(0)
character:SetData("needsPermaKill", true)
else
character:SetHunger(70)
character:SetThirst(70)
end
character.ixNeedsWarningGiven = nil
character.ixNeedsDamageScale = nil
client:Kill()
ix.log.Add(client, "qolDeathLog", "starvation/dehydration")
else
character.ixNeedsWarningGiven = nil
character.ixNeedsDamageScale = nil
end
end
end)
end
function PLUGIN:ShouldCalculatePlayerNeeds(client, character)
if (character and client and
((client:GetMoveType() == MOVETYPE_NOCLIP and !client:InVehicle()) or client:IsAFK())) then
return false
end
end
function PLUGIN:PlayerSpawn(client)
local character = client:GetCharacter()
if (!character) then return end
if (ix.config.Get("needsPermaKill") and character:GetData("needsPermaKill")) then
character:SetData("needsPermaKill", nil)
character:Ban()
else
character:SetData("needsPermaKill", nil)
end
end