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76
gamemodes/sandbox/entities/effects/lasertracer.lua
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76
gamemodes/sandbox/entities/effects/lasertracer.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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EFFECT.Mat = Material( "effects/spark" )
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function EFFECT:Init( data )
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self.StartPos = data:GetStart()
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self.EndPos = data:GetOrigin()
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local ent = data:GetEntity()
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local attid = data:GetAttachment()
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if ( IsValid( ent ) && attid > 0 ) then
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if ( ent.Owner == LocalPlayer() && LocalPlayer():GetViewModel() == LocalPlayer() ) then ent = ent.Owner:GetViewModel() end
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local att = ent:GetAttachment( attid )
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if ( att ) then
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self.StartPos = att.Pos
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end
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end
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self.Dir = self.EndPos - self.StartPos
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self:SetRenderBoundsWS( self.StartPos, self.EndPos )
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self.TracerTime = math.min( 1, self.StartPos:Distance( self.EndPos ) / 10000 )
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self.Length = math.Rand( 0.1, 0.15 )
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-- Die when it reaches its target
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self.DieTime = CurTime() + self.TracerTime
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end
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function EFFECT:Think()
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if ( CurTime() > self.DieTime ) then
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-- Awesome End Sparks
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local effectdata = EffectData()
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effectdata:SetOrigin( self.EndPos + self.Dir:GetNormalized() * -2 )
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effectdata:SetNormal( self.Dir:GetNormalized() * -3 )
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effectdata:SetMagnitude( 1 )
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effectdata:SetScale( 1 )
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effectdata:SetRadius( 6 )
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util.Effect( "Sparks", effectdata )
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return false
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end
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return true
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end
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function EFFECT:Render()
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local fDelta = ( self.DieTime - CurTime() ) / self.TracerTime
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fDelta = math.Clamp( fDelta, 0, 1 ) ^ 0.5
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render.SetMaterial( self.Mat )
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local sinWave = math.sin( fDelta * math.pi )
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render.DrawBeam( self.EndPos - self.Dir * ( fDelta - sinWave * self.Length ),
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self.EndPos - self.Dir * ( fDelta + sinWave * self.Length ),
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2 + sinWave * 16, 1, 0, Color( 0, 255, 0, 255 ) )
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end
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