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94
lua/arccw/shared/attachments/ud_m16_barrel_sd.lua
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94
lua/arccw/shared/attachments/ud_m16_barrel_sd.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "10\" Suppressed Barrel"
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if GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "10\" M16 SD Barrel"
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end
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att.Icon = Material("entities/att/acwatt_ud_m16_barrel_sd.png", "smooth mips")
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att.Description = "Integrally suppressed short barrel made by hobbyists. Dampens sound effectively, but the suppressor adds to weapon weight.\nPerformance may degrade with sustained fire."
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att.Desc_Pros = {
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--"uc.auto"
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}
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att.Desc_Cons = {
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"uc.overheat"
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}
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att.Desc_Neutrals = {
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"uc.supptail",
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"ud.m16.allowfs",
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}
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att.Slot = "ud_m16_blen"
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att.AutoStats = true
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att.Mult_SightTime = 1.05
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att.Mult_Range = 0.65
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att.Mult_Recoil = 1.15
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att.Mult_AccuracyMOA = 1.5
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att.Mult_RPM = 1.111
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att.Mult_HipDispersion = 0.75
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att.Add_BarrelLength = -10
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att.Mult_PhysBulletMuzzleVelocity = 0.78
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att.LHIK = true
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att.Model = "models/weapons/arccw/atts/m4_lhik.mdl"
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att.Mult_ShootVol = 0.65
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att.Silencer = true
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att.Override_MuzzleEffect = "muzzleflash_suppressed"
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att.GivesFlags = {"sd", "ud_m16_rscompatible", "ud_m16_sd"}
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att.SDBarrel = true
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att.ActivateElements = {"hg_sd"}
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att.Override_Jamming = true
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att.Override_HeatLockout = false
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att.Override_HeatFix = false
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att.Override_HeatCapacity = 90
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att.Override_HeatDelayTime = 2
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att.Override_HeatDissipation = 7.5
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att.Hook_ModifyRPM = function(wep, delay)
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local heat = math.Clamp(wep:GetHeat() / wep:GetMaxHeat(), 0, 1)
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if heat > 0.5 then
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return delay * (1 + ((heat - 0.5) / 0.5) * 0.5)
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end
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end
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att.M_Hook_Mult_ShootVol = function(wep, data)
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local heat = math.Clamp(wep:GetHeat() / wep:GetMaxHeat(), 0, 1)
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data.mult = data.mult * (1 + heat * 0.25)
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end
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att.M_Hook_Mult_ShootPitch = function(wep, data)
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local heat = math.Clamp(wep:GetHeat() / wep:GetMaxHeat(), 0, 1)
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if heat > 0.5 then
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data.mult = data.mult * (1 - (heat - 0.5) / 0.5 * 0.15)
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end
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end
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att.M_Hook_Mult_AccuracyMOA = function(wep, data)
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local heat = math.Clamp(wep:GetHeat() / wep:GetMaxHeat(), 0, 1)
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if heat > 0.5 then
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data.mult = data.mult * (1 + ((heat - 0.5) / 0.5))
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end
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end
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att.Hook_GetDistantShootSound = function(wep, distancesound)
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if wep:GetBuff("PhysBulletMuzzleVelocity") < ArcCW.UC.SubsonicThreshold then
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return false
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end
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end
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