mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
Upload
This commit is contained in:
107
lua/autorun/properties/keep_upright.lua
Normal file
107
lua/autorun/properties/keep_upright.lua
Normal file
@@ -0,0 +1,107 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
|
||||
AddCSLuaFile()
|
||||
|
||||
properties.Add( "keepupright", {
|
||||
MenuLabel = "#keepupright",
|
||||
Order = 900,
|
||||
MenuIcon = "icon16/arrow_up.png",
|
||||
|
||||
Filter = function( self, ent, ply )
|
||||
|
||||
if ( !IsValid( ent ) ) then return false end
|
||||
if ( ent:GetClass() != "prop_physics" ) then return false end
|
||||
if ( ent:GetNWBool( "IsUpright" ) ) then return false end
|
||||
if ( !gamemode.Call( "CanProperty", ply, "keepupright", ent ) ) then return false end
|
||||
|
||||
return true
|
||||
end,
|
||||
|
||||
Action = function( self, ent )
|
||||
|
||||
self:MsgStart()
|
||||
net.WriteEntity( ent )
|
||||
self:MsgEnd()
|
||||
|
||||
end,
|
||||
|
||||
Receive = function( self, length, ply )
|
||||
|
||||
local ent = net.ReadEntity()
|
||||
|
||||
if ( !IsValid( ent ) ) then return end
|
||||
if ( !IsValid( ply ) ) then return end
|
||||
if ( !properties.CanBeTargeted( ent, ply ) ) then return end
|
||||
if ( ent:GetClass() != "prop_physics" ) then return end
|
||||
if ( ent:GetNWBool( "IsUpright" ) ) then return end
|
||||
if ( !self:Filter( ent, ply ) ) then return end
|
||||
|
||||
local Phys = ent:GetPhysicsObjectNum( 0 )
|
||||
if ( !IsValid( Phys ) ) then return end
|
||||
|
||||
local constraint = constraint.Keepupright( ent, Phys:GetAngles(), 0, 999999 )
|
||||
|
||||
-- I feel like this is not stable enough
|
||||
-- This cannot be implemented without a custom constraint.Keepupright function or modification for proper duplicator support.
|
||||
--print( constraint:GetSaveTable().m_worldGoalAxis )
|
||||
--constraint:SetSaveValue( "m_localTestAxis", constraint:GetSaveTable().m_worldGoalAxis ) --ent:GetAngles():Up() )
|
||||
--constraint:SetSaveValue( "m_worldGoalAxis", Vector( 0, 0, 1 ) )
|
||||
--constraint:SetSaveValue( "m_bDampAllRotation", true )
|
||||
|
||||
if ( constraint ) then
|
||||
|
||||
ply:AddCleanup( "constraints", constraint )
|
||||
ent:SetNWBool( "IsUpright", true )
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
} )
|
||||
|
||||
properties.Add( "keepupright_stop", {
|
||||
MenuLabel = "#keepupright_stop",
|
||||
Order = 900,
|
||||
MenuIcon = "icon16/arrow_rotate_clockwise.png",
|
||||
|
||||
Filter = function( self, ent )
|
||||
if ( !IsValid( ent ) ) then return false end
|
||||
if ( ent:GetClass() != "prop_physics" ) then return false end
|
||||
if ( !ent:GetNWBool( "IsUpright" ) ) then return false end
|
||||
return true
|
||||
end,
|
||||
|
||||
Action = function( self, ent )
|
||||
|
||||
self:MsgStart()
|
||||
net.WriteEntity( ent )
|
||||
self:MsgEnd()
|
||||
|
||||
end,
|
||||
|
||||
Receive = function( self, length, ply )
|
||||
|
||||
local ent = net.ReadEntity()
|
||||
|
||||
if ( !IsValid( ent ) ) then return end
|
||||
if ( !IsValid( ply ) ) then return end
|
||||
if ( !properties.CanBeTargeted( ent, ply ) ) then return end
|
||||
if ( ent:GetClass() != "prop_physics" ) then return end
|
||||
if ( !ent:GetNWBool( "IsUpright" ) ) then return end
|
||||
|
||||
constraint.RemoveConstraints( ent, "Keepupright" )
|
||||
|
||||
ent:SetNWBool( "IsUpright", false )
|
||||
|
||||
end
|
||||
|
||||
} )
|
||||
Reference in New Issue
Block a user