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lua/autorun/vj_hl2_vj_convar.lua
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183
lua/autorun/vj_hl2_vj_convar.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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=============== Dummy ConVars ===============
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*** Copyright (c) 2012-2015 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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INFO: Used to load ConVars for Dummy
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--------------------------------------------------*/
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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-------------------------------------------------------------------
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local AddConvars = {}
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AddConvars["npc_vj_overwatch_soldier_h"] = 100
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AddConvars["npc_vj_overwatch_elite_soldier_h"] = 120
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AddConvars["npc_vj_metro-cop_h"] = 40
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AddConvars["npc_vj_elite_metro-cop_h"] = 50
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AddConvars["npc_vj_overwatch_soldier_d"] = 20
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sound.Add( {
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name = "helicop_sound",
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channel = CHAN_STATIC,
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volume = 1,
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level = 90,
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pitch = 20,
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sound = "npc/attack_helicopter/aheli_rotor_loop1.wav"
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} )
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sound.Add( {
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name = "helicop2_sound",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 80,
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pitch = 20,
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sound = "npc/attack_helicopter/aheli_wash_loop3.wav"
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} )
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sound.Add( {
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name = "helicop3_sound",
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channel = CHAN_STATIC,
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volume = 1,
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level = 90,
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pitch = 100,
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sound = "npc/attack_helicopter/aheli_weapon_fire_loop3.wav"
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} )
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sound.Add( {
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name = "helicop4_sound",
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channel = CHAN_STATIC,
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volume = 1,
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level = 90,
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pitch = 100,
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sound = "npc/attack_helicopter/aheli_charge_up.wav"
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} )
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sound.Add( {
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name = "mh_sound",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 75,
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pitch = 100,
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sound = "npc/manhack/mh_engine_loop1.wav"
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} )
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sound.Add( {
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name = "mh_sound2",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 75,
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pitch = 100,
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sound = "npc/manhack/mh_engine_loop2.wav"
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} )
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sound.Add( {
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name = "mh_sound3",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 75,
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pitch = 100,
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sound = "npc/manhack/mh_blade_loop1.wav"
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} )
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sound.Add( {
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name = "sc_sound",
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channel = CHAN_STATIC,
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volume = 1,
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level = 75,
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pitch = 100,
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sound = "npc/scanner/cbot_fly_loop.wav"
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} )
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sound.Add( {
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name = "sc_sound2",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 75,
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pitch = 100,
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sound = "npc/scanner/scanner_combat_loop1.wav"
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} )
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sound.Add( {
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name = "sc_sound3",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 75,
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pitch = 100,
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sound = "npc/scanner/scanner_scan_loop1.wav"
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} )
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sound.Add( {
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name = "sc_sound4",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 75,
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pitch = 100,
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sound = "npc/scanner/scanner_scan_loop2.wav"
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} )
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sound.Add( {
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name = "stalker_laser",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 75,
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pitch = 100,
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sound = "npc/stalker/laser_burn.wav"
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} )
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sound.Add( {
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name = "gunship_sound",
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channel = CHAN_STATIC,
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volume = 1,
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level = 90,
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pitch = 100,
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sound = "npc/combine_gunship/gunship_weapon_fire_loop6.wav"
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} )
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sound.Add( {
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name = "gunship_sound2",
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channel = CHAN_STATIC,
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volume = 1,
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level = 90,
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pitch = 100,
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sound = "npc/combine_gunship/attack_stop2.wav"
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} )
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sound.Add( {
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name = "gunship_sound3",
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channel = CHAN_STATIC,
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volume = 1,
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level = 90,
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pitch = 20,
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sound = "npc/combine_gunship/engine_rotor_loop1.wav"
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} )
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sound.Add( {
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name = "gunship_sound4",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 80,
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pitch = 20,
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sound = "npc/combine_gunship/engine_whine_loop1.wav"
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} )
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sound.Add( {
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name = "roller_sound4",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 75,
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pitch = 100,
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sound = "npc/roller/mine/rmine_moveslow_loop1.wav"
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} )
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sound.Add( {
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name = "antlion_sound",
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channel = CHAN_STATIC,
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volume = 0.5,
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level = 75,
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pitch = 100,
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sound = "npc/antlion/fly1.wav"
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} )
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sound.Add( {
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name = "crab_sound",
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channel = CHAN_STATIC,
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volume = 1,
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level = 90,
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pitch = 100,
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sound = "npc/crabsynth/cs_minigun2.wav"
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} )
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for k, v in pairs(AddConvars) do
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if !ConVarExists( k ) then CreateConVar( k, v, {FCVAR_NONE} ) end
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end
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