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lua/effects/vj_hlr_electric_charge/init.lua
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46
lua/effects/vj_hlr_electric_charge/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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-- Based off of the GMod lasertracer
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EFFECT.MainMat = Material("vj_hl/beam")
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function EFFECT:Init(data)
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self.StartPos = data:GetStart()
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self.EndPos = data:GetOrigin()
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self.Ent = data:GetEntity()
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self.Att = data:GetAttachment()
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if IsValid(self.Ent) then self.StartPos = self.Ent:GetAttachment(self.Att).Pos end
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self.HitPos = self.EndPos - self.StartPos
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self.DieTime = CurTime() + data:GetScale()
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self:SetRenderBoundsWS(self.StartPos, self.EndPos)
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util.Decal("VJ_HLR_Scorch_Small", self.EndPos + data:GetNormal(), self.EndPos - data:GetNormal())
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function EFFECT:Think()
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if !IsValid(self.Ent) then return false end
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self.StartPos = self.Ent:GetAttachment(self.Att).Pos
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if (CurTime() > self.DieTime) then -- If it's dead then...
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return false
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end
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return true
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function EFFECT:Render()
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render.SetMaterial(self.MainMat)
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render.DrawBeam(self.StartPos, self.EndPos, math.Rand(18,24), math.Rand(0,1), math.Rand(0,1) + ((self.StartPos - self.EndPos):Length() / 128), Color(255,255,255,(50 / ((self.DieTime - 0.5) - CurTime()))))
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end
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