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64
lua/entities/apchl2_hull/cl_init.lua
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64
lua/entities/apchl2_hull/cl_init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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include('shared.lua')
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function ENT:Initialize()
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end
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--[[
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if( SinglePlayer() ) then
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function ENT:RenderOverride()
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-- if( self:GetVelocity():Length() < 50 ) then self:DrawModel() return end
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local phys = self:GetPhysicsObject()
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local speed = 1
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if( phys:IsValid() ) then
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print( "yay got phys" )
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speed = phys:GetAngleVelocity().y
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end
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local itr, max_iterations = 1, 8
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for i=itr, max_iterations do
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-- self:SetLocalAngles( 0,0,0 )
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local a = self:GetAngles()
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a:RotateAroundAxis( self:GetUp(), i * 3)
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render.SetBlend( i / max_iterations )
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self:SetupBones()
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self:SetRenderAngles( a )
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self:DrawModel()
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--self:SetRenderAngles( nil )
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end
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end
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end
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]]--
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function ENT:Draw()
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-- self:SetupBones()
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self:DrawModel()
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end
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function ENT:CustomOnRemove()
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end
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