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90
lua/entities/ent_mannable_ar3.lua
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90
lua/entities/ent_mannable_ar3.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Base = "ent_mannable_bakubase"
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ENT.PrintName = "AR3"
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ENT.Category = "Jakub Baku Emplacements"
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ENT.Spawnable = true
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ENT.AdminOnly = false
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if(SERVER) then
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ENT.ShootDelay = 0.075
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ENT._DoNetworking = true
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ENT._HideGunModel = false
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ENT._PitchOffset = 10
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function ENT:DoInit()
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self:BakuRegisterMannable()
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self.ShootDelay = 0.075
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self._DoNetworking = true
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self._HideGunModel = false
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self._PitchOffset = 10
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end
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function ENT:DoImpactEffect(tr, _dmg)
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local ef = EffectData()
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ef:SetOrigin(tr.HitPos + tr.HitNormal * 2)
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ef:SetNormal(tr.HitNormal)
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ef:SetScale(1)
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util.Effect("AR2Impact", ef)
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return true
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end
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function ENT:DoShoot(dest)
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local bullet = {
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TracerName = "AR2Tracer",
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Damage = 26,
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Force = 5,
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Spread = Vector(1, 1, 0) * 0.02,
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Src = self:GetAttachment(1).Pos,
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Dir = dest,
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Attacker = self._User,
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Inflictor = self,
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Callback = function(_att, _tr, _dmg)
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if(_tr.Entity:IsPlayer() or _tr.Entity:IsVehicle()) then
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_dmg:SetDamage(8)
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end
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_dmg:SetDamageType(DMG_AIRBOAT)
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end
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}
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self:FireBullets(bullet)
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self:EmitSound("Weapon_AR2.NPC_Single")
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local ef = EffectData()
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ef:SetEntity(self)
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ef:SetAttachment(1)
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ef:SetFlags(5)
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util.Effect("MuzzleFlash", ef)
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end
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else
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function ENT:OnActivateGun()
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end
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function ENT:OnDeactivateGun()
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end
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local glow = Material("sprites/combine_cannon_glow")
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function ENT:DoDraw()
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if(self._Active) then
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render.SetMaterial(glow)
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render.DrawSprite(self:GetAttachment(1).Pos, 40, 32)
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end
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end
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end
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