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75
lua/entities/gmod_item_vehicle_fphysics_wheel.lua
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75
lua/entities/gmod_item_vehicle_fphysics_wheel.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.PrintName = "Tires"
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ENT.Author = "Luna"
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ENT.Information = "Fixes FakePhysics Wheels"
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ENT.Category = "[LVS]"
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ENT.Spawnable = true
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ENT.AdminOnly = false
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if SERVER then
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function ENT:SpawnFunction( ply, tr, ClassName )
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if not tr.Hit then return end
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local ent = ents.Create( ClassName )
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ent:SetPos( tr.HitPos + tr.HitNormal * 10 )
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ent:SetAngles( Angle(90,0,0) )
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ent:Spawn()
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ent:Activate()
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return ent
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end
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function ENT:OnTakeDamage( dmginfo )
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end
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function ENT:Initialize()
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self:SetModel( "models/props_vehicles/tire001c_car.mdl" )
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self:PhysicsInit( SOLID_VPHYSICS )
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self:PhysWake()
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end
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function ENT:Fix( entity )
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if self.AlreadyUsed or not IsValid( entity ) then return end
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if entity:GetClass() ~= "gmod_sent_vehicle_fphysics_wheel" then return end
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local Damaged = entity:GetDamaged()
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if not Damaged then return end
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entity:FixTire()
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entity:EmitSound("npc/dog/dog_servo1.wav")
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self.AlreadyUsed = true
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SafeRemoveEntityDelayed( self, 0 )
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end
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function ENT:PhysicsCollide( data, physobj )
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self:Fix( data.HitEntity )
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end
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function ENT:Think()
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return false
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end
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return
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end
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function ENT:Draw( flags )
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self:DrawModel( flags )
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end
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