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lua/entities/obj_vj_grenade_rifle.lua
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93
lua/entities/obj_vj_grenade_rifle.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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AddCSLuaFile()
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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ENT.Type = "anim"
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ENT.Base = "obj_vj_projectile_base"
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ENT.PrintName = "Rifle Grenade"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Information = "Projectiles for my addons"
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ENT.Category = "VJ Base"
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ENT.Spawnable = false
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ENT.AdminOnly = false
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ENT.VJ_IsDetectableDanger = true
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if CLIENT then
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local Name = "Rifle Grenade"
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local LangName = "obj_vj_grenade_rifle"
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language.Add(LangName, Name)
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killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
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language.Add("#"..LangName, Name)
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killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if !SERVER then return end
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ENT.Model = {"models/weapons/ar2_grenade.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
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ENT.RadiusDamageRadius = 150 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
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ENT.RadiusDamage = 80 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
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ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
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ENT.RadiusDamageType = DMG_BLAST -- Damage type
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ENT.RadiusDamageForce = 90 -- Put the force amount it should apply | false = Don't apply any force
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ENT.DecalTbl_DeathDecals = {"Scorch"} -- Decals that paint when the projectile dies | It picks a random one from this table
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ENT.SoundTbl_OnRemove = {""}
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ENT.OnRemoveSoundLevel = 100
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitializeBeforePhys()
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self:PhysicsInitSphere(5, "metal_bouncy")
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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ParticleEffectAttach("smoke_gib_01", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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ParticleEffectAttach("Rocket_Smoke_Trail", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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phys:SetMass(1)
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phys:EnableGravity(true)
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phys:EnableDrag(false)
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phys:SetBuoyancyRatio(0)
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phys:AddAngleVelocity(Vector(0,math.random(300,400),0))
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:DeathEffects()
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local effectData = EffectData()
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effectData:SetOrigin(self:GetPos())
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//effectData:SetScale( 500 )
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util.Effect( "HelicopterMegaBomb", effectData )
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util.Effect( "ThumperDust", effectData )
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util.Effect( "Explosion", effectData )
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util.Effect( "VJ_Small_Explosion1", effectData )
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local ExplosionLight1 = ents.Create("light_dynamic")
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ExplosionLight1:SetKeyValue("brightness", "4")
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ExplosionLight1:SetKeyValue("distance", "300")
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ExplosionLight1:SetLocalPos(self:GetPos())
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ExplosionLight1:SetLocalAngles( self:GetAngles() )
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ExplosionLight1:Fire("Color", "255 150 0")
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ExplosionLight1:SetParent(self)
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ExplosionLight1:Spawn()
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ExplosionLight1:Activate()
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ExplosionLight1:Fire("TurnOn", "", 0)
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self:DeleteOnRemove(ExplosionLight1)
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util.ScreenShake(self:GetPos(), 100, 200, 1, 2500)
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end
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