This commit is contained in:
lifestorm
2024-08-04 23:54:45 +03:00
parent 8064ba84d8
commit 6a58f406b1
7522 changed files with 4011896 additions and 15 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile("shared.lua")
include("shared.lua")
/*-----------------------------------------------
*** Copyright (c) 2012-2017 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/
ENT.Model = {"models/spitball_medium.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
ENT.RadiusDamageRadius = 40 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
ENT.RadiusDamage = 200000 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
ENT.DirectDamage = 0
ENT.RadiusDamageForce = 0
ENT.RadiusDamageForce_Up = 0
ENT.ShakeWorldOnDeathAmplitude = 0
ENT.RadiusDamageType = DMG_SLASH -- Damage type
//ENT.DecalTbl_DeathDecals = {"BeerSplash"}
ENT.SoundTbl_Startup = {"senator/controller_final_hit.ogg"}
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:Wake()
phys:EnableDrag(false)
phys:EnableGravity(false)
phys:SetBuoyancyRatio(0)
end
------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
self:SetNoDraw(true)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DeathEffects(data,phys)
end
--------------------------------------------------------------------------------------
function ENT:CustomOnThink()
end
/*-----------------------------------------------
*** Copyright (c) 2012-2017 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/