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168
lua/lvs_framework/autorun/lvs_keybinding.lua
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168
lua/lvs_framework/autorun/lvs_keybinding.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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hook.Add( "LVS:Initialize", "!!11lvs_default_keys", function()
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local KEYS = {
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{
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name = "ATTACK",
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category = "Armament",
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name_menu = "Attack",
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default = MOUSE_LEFT,
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cmd = "lvs_lmb"
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},
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{
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name = "ZOOM",
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category = "Armament",
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name_menu = "Zoom",
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default = MOUSE_RIGHT,
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cmd = "lvs_rmb"
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},
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{
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name = "~SELECT~WEAPON#1",
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category = "Armament",
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name_menu = "Select Weapon 1",
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cmd = "lvs_select_weapon1"
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},
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{
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name = "~SELECT~WEAPON#2",
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category = "Armament",
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name_menu = "Select Weapon 2",
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cmd = "lvs_select_weapon2"
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},
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{
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name = "~SELECT~WEAPON#3",
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category = "Armament",
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name_menu = "Select Weapon 3",
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cmd = "lvs_select_weapon3"
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},
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{
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name = "~SELECT~WEAPON#4",
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category = "Armament",
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name_menu = "Select Weapon 4",
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cmd = "lvs_select_weapon4"
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},
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--[[ only adding 4 because i dont want to bloat the menu. There can be added as many keys as neededed the system should figure it out by itself
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{
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name = "~SELECT~WEAPON#5",
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category = "Armament",
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name_menu = "Select Weapon 5",
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cmd = "lvs_select_weapon5"
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},
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]]
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{
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name = "EXIT",
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category = "Misc",
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name_menu = "Exit Vehicle",
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default = "+use",
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cmd = "lvs_exit"
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},
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{
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name = "VIEWDIST",
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category = "Misc",
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name_menu = "Enable Mouse-Wheel Set-Camera-Distance",
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default = MOUSE_MIDDLE,
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cmd = "lvs_viewzoom"
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},
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{
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name = "VIEWHEIGHT",
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category = "Misc",
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name_menu = "Set-Camera-Distance => Set-Camera-Height",
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default = "phys_swap",
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cmd = "lvs_viewheight"
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},
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{
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name = "THIRDPERSON",
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category = "Misc",
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name_menu = "Toggle Thirdperson",
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default = "+duck",
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cmd = "lvs_thirdperson"
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},
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{
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name = "FREELOOK",
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category = "Misc",
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name_menu = "Freelook (Hold)",
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default = "+walk",
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cmd = "lvs_freelook"
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},
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{
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name = "ENGINE",
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category = "Misc",
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name_menu = "Toggle Engine",
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default = "+reload",
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cmd = "lvs_startengine"
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},
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{
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name = "VSPEC",
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category = "Misc",
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name_menu = "Toggle Vehicle-specific Function",
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default = "+jump",
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cmd = "lvs_special"
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},
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}
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for _, v in pairs( KEYS ) do
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LVS:AddKey( v.name, v.category, v.name_menu, v.cmd, v.default )
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end
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end )
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if SERVER then return end
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concommand.Add( "lvs_mouseaim_toggle", function( ply, cmd, args )
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local OldVar = GetConVar( "lvs_mouseaim" ):GetInt()
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if OldVar == 0 then
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ply:PrintMessage( HUD_PRINTTALK, "[LVS] Mouse-Aim: Enabled" )
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RunConsoleCommand( "lvs_mouseaim", "1" )
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else
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ply:PrintMessage( HUD_PRINTTALK, "[LVS] Mouse-Aim: Disabled" )
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RunConsoleCommand( "lvs_mouseaim", "0" )
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end
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end )
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hook.Add( "PlayerBindPress", "!!!!_LVS_PlayerBindPress", function( ply, bind, pressed )
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if not ply.lvsGetVehicle then return end
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local vehicle = ply:lvsGetVehicle()
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if not IsValid( vehicle ) then return end
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if not ply:lvsKeyDown( "VIEWDIST" ) then
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if string.find( bind, "invnext" ) then
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vehicle:NextWeapon()
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end
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if string.find( bind, "invprev" ) then
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vehicle:PrevWeapon()
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end
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end
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if string.find( bind, "+zoom" ) then
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if vehicle.lvsDisableZoom then
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return true
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end
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end
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end )
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hook.Add( "SpawnMenuOpen", "!!!lvs_spawnmenudisable", function()
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local ply = LocalPlayer()
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if not ply._lvsDisableSpawnMenu or not IsValid( ply:lvsGetVehicle() ) then return end
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return false
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end )
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hook.Add( "ContextMenuOpen", "!!!lvs_contextmenudisable", function()
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local ply = LocalPlayer()
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if not ply._lvsDisableContextMenu or not IsValid( ply:lvsGetVehicle() ) then return end
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return false
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end )
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