mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 13:53:45 +03:00
Upload
This commit is contained in:
@@ -0,0 +1,237 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
SWEP.Base = "arccw_base"
|
||||
SWEP.Spawnable = true -- this obviously has to be set to true
|
||||
SWEP.Category = "New Frontiers" -- edit this if you like
|
||||
SWEP.AdminOnly = false
|
||||
|
||||
SWEP.PrintName = "SPAS-12"
|
||||
SWEP.TrueName = "SPAS-12"
|
||||
SWEP.Trivia_Class = "Shotgun"
|
||||
SWEP.Trivia_Desc = "12 gauge pistol grip pump shotgun."
|
||||
SWEP.Trivia_Manufacturer = "Franchi"
|
||||
SWEP.Trivia_Calibre = "12 Gauge"
|
||||
SWEP.Trivia_Mechanism = "Pump-Action"
|
||||
SWEP.Trivia_Country = "Italy"
|
||||
SWEP.Trivia_Year = 1979
|
||||
|
||||
SWEP.Slot = 2
|
||||
|
||||
if GetConVar("arccw_truenames"):GetBool() then SWEP.PrintName = SWEP.TrueName end
|
||||
|
||||
SWEP.UseHands = true
|
||||
|
||||
SWEP.ViewModel = "models/weapons/fml/c_fleshy_spas.mdl"
|
||||
SWEP.WorldModel = "models/weapons/tnmmod/w_shotgun.mdl"
|
||||
SWEP.ViewModelFOV = 55
|
||||
|
||||
SWEP.Damage = 16
|
||||
SWEP.DamageMin = 8 -- damage done at maximum range
|
||||
SWEP.Range = 25 -- in METRES
|
||||
SWEP.Penetration = 10
|
||||
SWEP.DamageType = DMG_BUCKSHOT
|
||||
SWEP.ShootEntity = nil -- entity to fire, if any
|
||||
SWEP.MuzzleVelocity = 150 -- projectile or phys bullet muzzle velocity
|
||||
-- IN M/S
|
||||
|
||||
SWEP.TracerNum = 1 -- tracer every X
|
||||
SWEP.TracerCol = Color(255, 25, 25)
|
||||
SWEP.TracerWidth = 3
|
||||
|
||||
SWEP.ChamberSize = 1 -- how many rounds can be chambered.
|
||||
SWEP.Primary.ClipSize = 6 -- DefaultClip is automatically set.
|
||||
SWEP.ExtendedClipSize = 8
|
||||
SWEP.ReducedClipSize = 4
|
||||
|
||||
SWEP.Recoil = 6
|
||||
SWEP.RecoilSide = 1
|
||||
SWEP.MaxRecoilBlowback = 2
|
||||
|
||||
SWEP.ShotgunReload = true
|
||||
SWEP.ManualAction = true
|
||||
|
||||
SWEP.Delay = 60 / 80 -- 60 / RPM.
|
||||
SWEP.Num = 8 -- number of shots per trigger pull.
|
||||
SWEP.RunawayBurst = false
|
||||
SWEP.Firemodes = {
|
||||
{
|
||||
PrintName = "PUMP",
|
||||
Mode = 1,
|
||||
},
|
||||
}
|
||||
|
||||
SWEP.NPCWeaponType = "weapon_shotgun"
|
||||
SWEP.NPCWeight = 200
|
||||
|
||||
SWEP.AccuracyMOA = 80 -- accuracy in Minutes of Angle. There are 60 MOA in a degree.
|
||||
SWEP.HipDispersion = 200 -- inaccuracy added by hip firing.
|
||||
SWEP.MoveDispersion = 150
|
||||
|
||||
SWEP.Primary.Ammo = "buckshot" -- what ammo type the gun uses
|
||||
|
||||
SWEP.ShootVol = 120 -- volume of shoot sound
|
||||
SWEP.ShootPitch = 100 -- pitch of shoot sound
|
||||
|
||||
SWEP.ShootSound = "weapons/tnweapons/shotgun/shotgun_dbl_fire.wav"
|
||||
SWEP.DistantShootSound = "weapons/tnweapons/shotgun/shotgun_fire.wav"
|
||||
|
||||
SWEP.MuzzleEffect = "muzzleflash_shotgun"
|
||||
SWEP.ShellModel = "models/shells/shell_12gauge.mdl"
|
||||
SWEP.ShellPitch = 100
|
||||
SWEP.ShellSounds = ArcCW.ShotgunShellSoundsTable
|
||||
SWEP.ShellScale = 1.5
|
||||
|
||||
SWEP.MuzzleEffectAttachment = 1 -- which attachment to put the muzzle on
|
||||
SWEP.CaseEffectAttachment = 2 -- which attachment to put the case effect on
|
||||
|
||||
SWEP.SpeedMult = 0.95
|
||||
SWEP.SightedSpeedMult = 0.75
|
||||
SWEP.SightTime = 0.27
|
||||
|
||||
SWEP.BulletBones = { -- the bone that represents bullets in gun/mag
|
||||
-- [0] = "bulletchamber",
|
||||
-- [1] = "bullet1"
|
||||
}
|
||||
|
||||
SWEP.ProceduralRegularFire = false
|
||||
SWEP.ProceduralIronFire = false
|
||||
|
||||
SWEP.CaseBones = {}
|
||||
|
||||
SWEP.IronSightStruct = {
|
||||
Pos = Vector(-2.431, 2, 0.8),
|
||||
Ang = Angle(0.202, 0.017, 0),
|
||||
Magnification = 1.1,
|
||||
SwitchToSound = "", -- sound that plays when switching to this sight
|
||||
}
|
||||
|
||||
|
||||
SWEP.HoldtypeHolstered = "passive"
|
||||
SWEP.HoldtypeActive = "shotgun"
|
||||
SWEP.HoldtypeSights = "ar2"
|
||||
|
||||
SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN
|
||||
|
||||
SWEP.ActivePos = Vector(1, 5, 0)
|
||||
SWEP.ActiveAng = Angle(0, 0, 0)
|
||||
|
||||
SWEP.HolsterPos = Vector(0.532, -6, 0)
|
||||
SWEP.HolsterAng = Angle(-7.036, 30.016, 0)
|
||||
|
||||
SWEP.BarrelOffsetSighted = Vector(0, 0, -1)
|
||||
SWEP.BarrelOffsetHip = Vector(2, 0, -2)
|
||||
|
||||
SWEP.ExtraSightDist = 5
|
||||
|
||||
SWEP.Attachments = {
|
||||
{
|
||||
PrintName = "Tactical",
|
||||
Slot = "tac",
|
||||
Bone = "v_weapon.M3_PARENT",
|
||||
Offset = {
|
||||
vpos = Vector(0.954, -4.086, -5.138), -- offset that the attachment will be relative to the bone
|
||||
vang = Angle(-90, 0, 180),
|
||||
wpos = Vector(28.148, 1, -5),
|
||||
wang = Angle(-6, 0, -180)
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
-- draw
|
||||
-- holster
|
||||
-- reload
|
||||
-- fire
|
||||
-- cycle (for bolt actions)
|
||||
-- append _empty for empty variation
|
||||
|
||||
SWEP.Animations = {
|
||||
["draw"] = {
|
||||
Source = "draw",
|
||||
Time = 0.4,
|
||||
},
|
||||
["fire"] = {
|
||||
Source = "shoot1",
|
||||
Time = 0.4,
|
||||
},
|
||||
["slam"] = {
|
||||
Source = "slam",
|
||||
Time = 0.75,
|
||||
ShellEjectAt = 0.3,
|
||||
},
|
||||
["cycle"] = {
|
||||
Source = {"pump_1", "pump_2"},
|
||||
Time = 0.75,
|
||||
ShellEjectAt = 0.3,
|
||||
SoundTable = {
|
||||
{s = "weapons/tnweapons/shotgun/shotgun_cock_back.wav", t = 0},
|
||||
{s = "weapons/tnweapons/shotgun/shotgun_cock_forward.wav", t = 0.3},
|
||||
},
|
||||
},
|
||||
["cycle_iron"] = {
|
||||
Source = "pump_iron",
|
||||
Time = 1,
|
||||
ShellEjectAt = 0.3,
|
||||
SoundTable = {
|
||||
{s = "weapons/tnweapons/shotgun/shotgun_cock_back.wav", t = 0},
|
||||
{s = "weapons/tnweapons/shotgun/shotgun_cock_forward.wav", t = 0.3},
|
||||
},
|
||||
},
|
||||
["sgreload_start"] = {
|
||||
Source = "reload_start",
|
||||
Time = 1,
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN,
|
||||
LHIK = true,
|
||||
LHIKIn = 1.5,
|
||||
LHIKOut = 0,
|
||||
SoundTable = {
|
||||
{s = "weapons/tfa_ins2/m590/m590_shell.wav", t = 0.35},
|
||||
},
|
||||
},
|
||||
["sgreload_start_empty"] = {
|
||||
Source = "reload_start_dry",
|
||||
Time = 2,
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN,
|
||||
LHIK = true,
|
||||
LHIKIn = 0.5,
|
||||
LHIKOut = 0,
|
||||
SoundTable = {
|
||||
{s = "weapons/tfa_ins2/m590/m590_shell.wav", t = 0.35},
|
||||
{s = "weapons/tfa_ins2/m590/m590_boltback.wav", t = 1.3},
|
||||
{s = "weapons/tfa_ins2/m590/m590_boltrelease.wav", t = 1.5},
|
||||
},
|
||||
},
|
||||
["sgreload_insert"] = {
|
||||
Source = "reload",
|
||||
Time = 0.75,
|
||||
TPAnim = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN,
|
||||
TPAnimStartTime = 0.3,
|
||||
LHIK = true,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 0,
|
||||
SoundTable = {
|
||||
{s = "weapons/tfa_ins2/m590/m590_shell.wav", t = 0.35},
|
||||
},
|
||||
},
|
||||
["sgreload_finish"] = {
|
||||
Source = "reload_finish",
|
||||
Time = 0.7,
|
||||
LHIK = true,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 0.4,
|
||||
},
|
||||
["sgreload_finish_empty"] = {
|
||||
Source = "reload_finish",
|
||||
Time = 0.7,
|
||||
LHIK = true,
|
||||
LHIKIn = 0,
|
||||
LHIKOut = 1,
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user