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491
gamemodes/darkrp/plugins/better_music_radio/cl_hooks.lua
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491
gamemodes/darkrp/plugins/better_music_radio/cl_hooks.lua
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@@ -0,0 +1,491 @@
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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-- vars for the radio displays
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PLUGIN.pitch = 180
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PLUGIN.yaw = 270
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PLUGIN.roll = 270
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PLUGIN.x = 8.7
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PLUGIN.y = -14
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PLUGIN.z = 17
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-- stores the vector that the signal lines are pointing to, per entity
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-- tracks update targets for lerping
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local mradioSigLines = {}
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local leftMostSigLine = Vector(56, 62, 0)
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local possibleSigLineTargets = {
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[1] = Vector(103, 62, 0),
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[2] = Vector(95, 55, 0),
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[3] = Vector(89, 52, 0),
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[4] = Vector(98, 57, 0),
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[5] = Vector(101, 59, 0),
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}
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-- stores the X that the frequency cursor should be at
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-- stores data used for lerping on frequency changes
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local mradioFreqLines = {}
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-- used to illuminate a 'hitbox' around the interactable 3d2d elements
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local hitboxTargets = {
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volume = {
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x = 69,
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y = 181,
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w = 25,
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h = 25,
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shouldDraw = false
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},
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onOff = {
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x = 160,
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y = 130,
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w = 40,
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h = 30,
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shouldDraw = false
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},
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dial = {
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x = 280,
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y = 170,
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w = 50,
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h = 50,
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shouldDraw = false
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},
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}
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local function drawActiveHitbox()
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for _, hitbox in pairs(hitboxTargets) do
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if (hitbox.shouldDraw) then
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surface.SetDrawColor(180, 21, 0, 120)
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surface.DrawOutlinedRect(hitbox.x, hitbox.y, hitbox.w, hitbox.h, 2)
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end
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end
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end
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-- lerp between current and desired line position; draw
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local function drawMRadioSigLine(ent)
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local idx = ent:EntIndex()
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if (!mradioSigLines[idx] or !istable(mradioSigLines[idx])) then
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return
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end
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local lineDat = mradioSigLines[idx]
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lineDat.lineLastV = LerpVector(math.Clamp((SysTime() - (lineDat.lastUpdate or SysTime())) / 15, 0, 1),
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lineDat.lineLastV or leftMostSigLine,
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lineDat.lineNextV or leftMostSigLine)
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if (ent:IsPlayingMusic()) then
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render.DrawLine(Vector(83, 75, 0),
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lineDat.lineLastV, Color(255, 0, 0), true)
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end
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end
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-- update the desired position of the line
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local function updateMRadioSigLine(ent)
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local idx = ent:EntIndex()
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if (!mradioSigLines[idx] or !istable(mradioSigLines[idx])) then
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mradioSigLines[idx] = {}
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mradioSigLines[idx].lineLastV = leftMostSigLine
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mradioSigLines[idx].lineNextV = possibleSigLineTargets[1]
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mradioSigLines[idx].lastUpdate = SysTime()
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end
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if (ent:IsPlayingMusic()) then
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-- pick a random place towards the right to point to
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mradioSigLines[idx].lineNextV = possibleSigLineTargets[math.random(1,
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table.Count(possibleSigLineTargets))]
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else
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mradioSigLines[idx].lineNextV = leftMostSigLine
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end
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mradioSigLines[idx].lastUpdate = SysTime()
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end
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local function drawMRadioDLight(ent, pos)
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if (ent:IsPlayingMusic()) then
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local dlight = DynamicLight(ent:EntIndex())
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if (dlight) then
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dlight.pos = pos
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dlight.r = 124
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dlight.g = 107
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dlight.b = 72
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dlight.brightness = 1
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dlight.decay = 256
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dlight.size = 128
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dlight.dietime = CurTime() + 1
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dlight.style = 6 -- strobe
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end
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end
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end
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local function drawMRadioSigLevel(ent, pos, angle, scale, alpha)
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surface.SetTextColor(0, 0, 0, alpha)
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-- top left background
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if (ent:IsPlayingMusic()) then
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surface.SetDrawColor(124, 107, 72)
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else
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surface.SetDrawColor(12, 12, 12)
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end
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surface.DrawRect(46, 34, 76, 46)
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surface.SetDrawColor(0, 0, 0)
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surface.DrawOutlinedRect(46, 34, 76, 46, 2)
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surface.SetTextPos(48, 35)
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surface.SetFont("radioSurfaceSm")
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surface.DrawText("SIGNAL LEVEL")
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surface.SetTextPos(75, 65)
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surface.SetFont("radioSurfaceXs")
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surface.DrawText("dBm")
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-- draw the db guides
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local curDBm, _x, _y, symb
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surface.SetDrawColor(0, 0, 0, alpha - 50)
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for i=1, 5 do
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curDBm = -30 + (10 * i) -- -20, -10, 0, +10, +20
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_x = 38 + (13 * i)
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if (i == 3) then
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_y = 48
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elseif (i == 2 or i == 4) then
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_y = 50
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else
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_y = 52
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end
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if (i >= 4) then
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symb = "+"
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elseif (i == 3) then
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symb = " " -- fix spacing for 0dbm
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else
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symb = ""
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end
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surface.SetTextPos(_x, _y)
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surface.DrawText(symb..curDBm)
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end
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-- draw the vert guidelines
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local markerAlpha = alpha - 50
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if (!ent:IsPlayingMusic()) then
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markerAlpha = 0
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end
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for i=1, 20 do
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if (i > 10 and i <= 15) then
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surface.SetDrawColor(2, 220, 17, markerAlpha)
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elseif (i > 15) then
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surface.SetDrawColor(255, 0, 0, markerAlpha)
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else
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surface.SetDrawColor(14, 15, 41, markerAlpha)
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end
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surface.DrawRect(52 + (3 * i), 61, 1, 2)
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end
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surface.SetDrawColor(0, 0, 0, alpha)
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surface.DrawOutlinedRect(50, 46, 68, 30, 1)
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end
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local function drawMRadioFreqDialLine(ent, pos, ang, scale, alpha, freq)
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if (!ent:IsPlayingMusic()) then return end
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local idx = ent:EntIndex()
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if (!mradioFreqLines[idx] or !istable(mradioFreqLines[idx])) then
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return
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end
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local lineDat = mradioFreqLines[idx]
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lineDat.lineLastX = Lerp(math.Clamp((SysTime() - (lineDat.lastUpdate or SysTime())) / 20, 0, 1),
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lineDat.lineLastX, lineDat.lineNextX)
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surface.SetDrawColor(255, 0, 0, alpha + 40)
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surface.DrawRect(lineDat.lineLastX, 47, 4, 21)
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end
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local function updateMRadioFreqDialLine(ent)
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local idx = ent:EntIndex()
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if (!mradioFreqLines[idx] or !istable(mradioFreqLines[idx])) then
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mradioFreqLines[idx] = {}
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mradioFreqLines[idx].lineLastX = 220
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mradioFreqLines[idx].lineNextX = 220
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mradioFreqLines[idx].lastUpdate = SysTime()
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end
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if (ent:IsPlayingMusic()) then
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-- pick a random place towards the right to point to
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local ch = ent:GetChan()
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if (ch and string.len(ch) > 0) then
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local chan = ix.musicRadio:GetChannel(ch)
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if (chan and istable(chan)) then
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mradioFreqLines[idx].lineNextX = chan.freqMap.dispX or 220
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end
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end
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else
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mradioFreqLines[idx].lineNextX = 220
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end
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mradioFreqLines[idx].lastUpdate = SysTime()
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end
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local function drawMRadioOnOff(ent, pos, ang, scale, alpha)
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surface.SetDrawColor(30, 32, 28, 129)
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surface.DrawRect(166, 136, 30, 20)
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surface.SetDrawColor(0, 0, 0, 255)
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surface.DrawOutlinedRect(166, 136, 30, 20, 1)
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surface.SetFont("radioSurfaceSmLight")
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surface.SetTextColor(0, 0, 0)
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if (ent:IsPlayingMusic()) then
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surface.SetTextColor(40, 180, 0, alpha - 35)
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end
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surface.SetTextPos(171, 137)
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surface.DrawText("ON")
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end
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local function drawMRadioVolume(ent, pos, ang, scale, alpha)
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surface.SetDrawColor(0, 0, 0, alpha - 70)
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surface.SetFont("radioSurfaceSm")
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local function _drawMRadioVolumeButton(x, y, text, bOn)
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surface.SetTextColor(141, 141, 141, alpha - 30)
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surface.SetTextPos(x + 2, y - 1)
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if (bOn and ent:IsPlayingMusic()) then
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surface.SetTextColor(35, 175, 23, alpha)
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end
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surface.DrawText(text)
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end
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local onButton = ent:GetIlluminatedVolButton()
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local volButtons = {
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[1] = { x = 53, y = 202 },
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[2] = { x = 50, y = 191 },
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[3] = { x = 53, y = 180 },
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[4] = { x = 61, y = 170 },
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[5] = { x = 72, y = 164 },
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[6] = { x = 84, y = 166 },
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[7] = { x = 95, y = 172 },
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[8] = { x = 101, y = 181 },
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[9] = { x = 104, y = 191 },
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[10] = { x = 99, y = 202 },
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}
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for key, button in ipairs(volButtons) do
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if (key == onButton) then
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_drawMRadioVolumeButton(button.x, button.y, tostring(key), true)
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else
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_drawMRadioVolumeButton(button.x, button.y, tostring(key), false)
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end
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end
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end
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local function drawMRadioSurface(ent, pos, ang, scale)
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local backlightAlphaPulse = 150
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if (ent:IsPlayingMusic()) then
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backlightAlphaPulse = 255 - math.Clamp(
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math.floor(math.sin(CurTime() * 120) * 100) - 10,
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10,
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30
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)
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end
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drawMRadioSigLevel(ent, pos, angle, scale, backlightAlphaPulse)
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drawMRadioSigLine(ent)
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-- large display center
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if (ent.IsPlayingMusic and ent:IsPlayingMusic()) then
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surface.SetDrawColor(124, 107, 72)
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else
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surface.SetDrawColor(12, 12, 12)
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end
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surface.DrawRect(160, 34, 340, 68)
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surface.SetDrawColor(10, 10, 10)
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surface.DrawOutlinedRect(160, 34, 340, 68, 2)
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-- draw the frequency info
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surface.SetDrawColor(0, 0, 0, backlightAlphaPulse)
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surface.DrawOutlinedRect(180, 77, 280, 18, 2)
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surface.SetFont("radioSurfaceSm")
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local xStep = 50
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for i=1, 6 do
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surface.SetTextPos(135 + (xStep * i), 80)
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surface.DrawText(tostring(500 + (50 * i)))
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surface.DrawRect(135 + (xStep * i) + 10, 69, 4, 8) -- center
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if (i == 1) then
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-- draw first guideline
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surface.DrawRect(184, 73, 2, 4)
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end
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if (i < 6) then
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-- draw four guidelines right of current (unless at end)
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surface.DrawRect(135 + (xStep * i) + 22.5, 73, 2, 4)
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surface.DrawRect(135 + (xStep * i) + 35, 73, 2, 4)
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surface.DrawRect(135 + (xStep * i) + 47.5, 73, 2, 4)
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end
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end
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surface.SetDrawColor(0, 0, 0, backlightAlphaPulse)
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surface.DrawOutlinedRect(180, 45, 280, 35, 2)
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drawMRadioFreqDialLine(ent, pos, angle, scale, backlightAlphaPulse)
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-- draw the light from the backlight
|
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drawMRadioDLight(ent, ent:LocalToWorld(Vector(10, 5, 1)))
|
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|
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-- draw the toggle on/off button
|
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drawMRadioOnOff(ent, pos, ang, scale, backlightAlphaPulse)
|
||||
|
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-- draw the volume button
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drawMRadioVolume(ent, pos, ang, scale, backlightAlphaPulse)
|
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end
|
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|
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do
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-- step one: use consolas for everything
|
||||
-- step two: profit???
|
||||
surface.CreateFont("radioSurfaceXs", {
|
||||
font = "Consolas",
|
||||
size = 9,
|
||||
extended = true,
|
||||
weight = 400,
|
||||
antialias = true,
|
||||
})
|
||||
|
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surface.CreateFont("radioSurfaceSm", {
|
||||
font = "Consolas",
|
||||
size = 12,
|
||||
extended = true,
|
||||
weight = 400,
|
||||
antialias = true,
|
||||
})
|
||||
|
||||
surface.CreateFont("radioSurfaceSmLight", {
|
||||
font = "Open Sans Bold",
|
||||
size = 18,
|
||||
extended = true,
|
||||
weight = 200,
|
||||
antialias = true,
|
||||
})
|
||||
|
||||
surface.CreateFont("radioSurfaceReg", {
|
||||
font = "Consolas",
|
||||
size = 16,
|
||||
extended = true,
|
||||
weight = 400,
|
||||
antialias = true,
|
||||
})
|
||||
|
||||
surface.CreateFont("radioSurfaceBold", {
|
||||
font = "Consolas",
|
||||
extended = true,
|
||||
size = 20,
|
||||
weight = 800,
|
||||
antialias = true,
|
||||
})
|
||||
|
||||
timer.Create("UpdateMusicRadioDisplayData", 0.15, 0, function()
|
||||
for _, ent in ipairs(ents.FindByClass("wn_musicradio")) do
|
||||
if (ent and ent.IsPlayingMusic) then
|
||||
updateMRadioSigLine(ent)
|
||||
updateMRadioFreqDialLine(ent)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
hook.Add("PostDrawOpaqueRenderables", "draw_music_radio_ui", function()
|
||||
local epos
|
||||
local eang
|
||||
local lpos
|
||||
local lang
|
||||
local scale = 0.05 -- dat nice scale for good text (still not enough)
|
||||
local distsqr = 500 ^ 2
|
||||
local client = LocalPlayer()
|
||||
|
||||
for _, ent in ipairs(ents.FindByClass("wn_musicradio")) do
|
||||
if (client:GetPos():DistToSqr(ent:GetPos()) < distsqr) then
|
||||
if (!ent or !IsEntity(ent)) then
|
||||
continue
|
||||
end
|
||||
|
||||
epos = ent:GetPos()
|
||||
eang = ent:GetAngles()
|
||||
|
||||
if (!epos or !isvector(epos) or !eang or !isangle(eang)) then
|
||||
continue
|
||||
end
|
||||
|
||||
--[[
|
||||
Set the pos and angle so that they match the face of the radio prop
|
||||
And so that they align to the top left corner
|
||||
And are local to the entity in worldspace
|
||||
]]
|
||||
lpos = ent:LocalToWorld(Vector(PLUGIN.x, PLUGIN.y, PLUGIN.z))
|
||||
lang = ent:LocalToWorldAngles(Angle(PLUGIN.pitch, PLUGIN.yaw, PLUGIN.roll))
|
||||
cam.Start3D2D(lpos, lang, scale)
|
||||
drawMRadioSurface(ent, lpos, lang, scale)
|
||||
cam.End3D2D()
|
||||
-- do the same thing, but a bit further forward, for the hitbox rectangles
|
||||
lpos2 = ent:LocalToWorld(Vector(PLUGIN.x + 0.9, PLUGIN.y, PLUGIN.z))
|
||||
cam.Start3D2D(lpos2, lang, scale)
|
||||
drawActiveHitbox()
|
||||
cam.End3D2D()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--[[
|
||||
this code is sus
|
||||
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣤⣤⣤⣤⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀
|
||||
⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠛⠉⠙⠛⠛⠛⠛⠻⢿⣿⣷⣤⡀⠀⠀⠀⠀⠀
|
||||
⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⠋⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠈⢻⣿⣿⡄⠀⠀⠀⠀
|
||||
⠀⠀⠀⠀⠀⠀⠀⣸⣿⡏⠀⠀⠀⣠⣶⣾⣿⣿⣿⠿⠿⠿⢿⣿⣿⣿⣄⠀⠀⠀
|
||||
⠀⠀⠀⠀⠀⠀⠀⣿⣿⠁⠀⠀⢰⣿⣿⣯⠁⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⣷⡄⠀
|
||||
⠀⠀⣀⣤⣴⣶⣶⣿⡟⠀⠀⠀⢸⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣷⠀
|
||||
⠀⢰⣿⡟⠋⠉⣹⣿⡇⠀⠀⠀⠘⣿⣿⣿⣿⣷⣦⣤⣤⣤⣶⣶⣶⣶⣿⣿⣿⠀
|
||||
⠀⢸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠀
|
||||
⠀⣸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠉⠻⠿⣿⣿⣿⣿⡿⠿⠿⠛⢻⣿⡇⠀⠀
|
||||
⠀⣿⣿⠁⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣧⠀⠀
|
||||
⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⠀⠀
|
||||
⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⠀⠀
|
||||
⠀⢿⣿⡆⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⡇⠀⠀
|
||||
⠀⠸⣿⣧⡀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠃⠀⠀
|
||||
⠀⠀⠛⢿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⣰⣿⣿⣷⣶⣶⣶⣶⠶⠀⢠⣿⣿⠀⠀⠀
|
||||
⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⣽⣿⡏⠁⠀⠀⢸⣿⡇⠀⠀⠀
|
||||
⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⢹⣿⡆⠀⠀⠀⣸⣿⠇⠀⠀⠀
|
||||
⠀⠀⠀⠀⠀⠀⠀⢿⣿⣦⣄⣀⣠⣴⣿⣿⠁⠀⠈⠻⣿⣿⣿⣿⡿⠏⠀⠀⠀⠀
|
||||
⠀⠀⠀⠀⠀⠀⠀⠈⠛⠻⠿⠿⠿⠿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
|
||||
]]
|
||||
function PLUGIN:Think()
|
||||
-- we're checking every frame if the player is looking at a radio??
|
||||
-- someone cooked here
|
||||
local tr = LocalPlayer():GetEyeTrace()
|
||||
if (tr.Entity and IsValid(tr.Entity) and tr.Entity:GetClass() == "wn_musicradio") then
|
||||
local volButton = tr.Entity:GetAbsolutePanelButtonPosition(80, 170)
|
||||
local onButton = tr.Entity:GetAbsolutePanelButtonPosition(135, 150)
|
||||
local dialButton = tr.Entity:GetAbsolutePanelButtonPosition(190, 170)
|
||||
|
||||
hitboxTargets.volume.shouldDraw = false
|
||||
hitboxTargets.onOff.shouldDraw = false
|
||||
hitboxTargets.dial.shouldDraw = false
|
||||
|
||||
if (tr.HitPos:Distance(volButton) <= 2) then
|
||||
if (tr.Entity:IsPlayingMusic()) then
|
||||
hitboxTargets.volume.shouldDraw = true
|
||||
end
|
||||
elseif (tr.HitPos:Distance(onButton) <= 2) then
|
||||
hitboxTargets.onOff.shouldDraw = true
|
||||
elseif (tr.HitPos:Distance(dialButton) <= 2) then
|
||||
if (tr.Entity:IsPlayingMusic()) then
|
||||
hitboxTargets.dial.shouldDraw = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user