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277
gamemodes/darkrp/plugins/containerlocks/sh_plugin.lua
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277
gamemodes/darkrp/plugins/containerlocks/sh_plugin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local ix = ix
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local netstream = netstream
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local Derma_StringRequest = Derma_StringRequest
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local L = L
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local properties = properties
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local gamemode = gamemode
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local net = net
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local LocalPlayer = LocalPlayer
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local IsValid = IsValid
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local PLUGIN = PLUGIN
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PLUGIN.name = "Container Locks"
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PLUGIN.author = "Fruity"
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PLUGIN.description = "Ajoute un mécanisme de verrouillage."
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ix.container.Register("models/willardnetworks/safe.mdl", {
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name = "Safe",
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description = "Un coffre-fort incassable pour garder vos objets.",
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width = 4,
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height = 4,
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sizeClass = "safe"
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})
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ix.util.Include("sv_plugin.lua")
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if (CLIENT) then
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netstream.Hook("LockSetContainerPassword", function(entity, bShouldHaveLock, lockEntityID)
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Derma_StringRequest(L("containerPasswordWrite"), "", "", function(text)
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netstream.Start("LockSetContainerPassword", entity, text, lockEntityID)
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end, function()
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if bShouldHaveLock then
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netstream.Start("LockOnCancel", entity)
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end
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end)
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end)
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end
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properties.Add("container_changepassword", {
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MenuLabel = "Change Password",
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Order = 402,
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MenuIcon = "icon16/lock_edit.png",
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Filter = function(self, entity, client)
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if (!gamemode.Call("CanProperty", client, "container_changepassword", entity)) then return false end
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if (entity:GetClass() != "ix_container" and !entity:IsDoor()) then return false end
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return true
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end,
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Action = function(self, entity)
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if (entity.GetLocked and entity:GetLocked()) or (entity:IsDoor() and #entity:GetChildren() > 0) then
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Derma_StringRequest("This container/door is already locked, write the password to change it", "", "", function(text)
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if (entity.GetPassword and text == entity:GetPassword()) or (entity:IsDoor() and text == entity:GetChildren()[1]:GetPassword()) then
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Derma_StringRequest("Enter the password you want it to change to", "", "", function(newPass)
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self:MsgStart()
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net.WriteEntity(entity)
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net.WriteString(newPass)
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self:MsgEnd()
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end)
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else
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LocalPlayer():NotifyLocalized("Wrong password.")
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end
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end)
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else
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Derma_StringRequest("Enter new password", "", "", function(text)
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self:MsgStart()
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net.WriteEntity(entity)
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net.WriteString(text)
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self:MsgEnd()
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end)
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end
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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local password = net.ReadString()
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entity.Sessions = {}
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if (password:utf8len() != 0) then
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if entity.SetLocked then
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entity:SetLocked(true)
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entity:SetPassword(password)
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entity.password = password
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client:NotifyLocalized("containerPassword", password)
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else
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if entity.locked and IsValid(entity.locked) then
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entity.locked.password = password
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entity.locked:SetPassword(password)
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client:Notify("Vous avez changé le mot de passe de cette porte a "..password)
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ix.saveEnts:SaveEntity(entity)
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else
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client:Notify("Pas de conteneur/serrure de porte sur cette porte.")
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end
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end
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else
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if entity.SetLocked then
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entity:SetLocked(false)
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entity:SetPassword(nil)
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entity.password = nil
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client:NotifyLocalized("containerPasswordRemove")
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else
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if entity.locked and IsValid(entity.locked) then
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entity.locked.password = nil
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entity.locked:SetPassword(nil)
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entity:Fire("Unlock")
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end
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end
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end
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if !entity.SetLocked then return end
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local name = entity:GetDisplayName()
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local inventory = entity:GetInventory()
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local definition = ix.container.stored[entity:GetModel():lower()]
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if (definition) then
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entity:SetDisplayName(definition.name)
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end
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ix.log.Add(client, "containerPassword", name, inventory:GetID(), password:utf8len() != 0)
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end
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})
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properties.Add("containerlock_checkowner", {
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MenuLabel = "Check Owner",
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Order = 399,
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MenuIcon = "icon16/user.png",
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Filter = function(self, entity, client)
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if (entity:GetClass() != "ix_containerlock") then return false end
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if (!gamemode.Call("CanProperty", client, "containerlock_checkowner", entity)) then return false end
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return true
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end,
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Action = function(self, entity)
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self:MsgStart()
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net.WriteEntity(entity)
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self:MsgEnd()
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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local steamidNot64 = entity:GetNetVar("owner")
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if !steamidNot64 then client:Notify("No owner assigned.") return end
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local ownerEnt = player.GetBySteamID(steamidNot64) or false
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if (ownerEnt and IsValid(ownerEnt)) then
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client:Notify("Le propriétaire de la serrure est "..ownerEnt:SteamName().." ("..steamidNot64.."). Ce joueur est en ligne!")
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else
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client:Notify("Le SteamID du propriétaire de la serrure est : "..steamidNot64.." - Ce joueur est hors ligne !")
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PLUGIN:PrintDateSinceOnline(client, steamidNot64)
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end
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end
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})
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properties.Add("containerlock_setowner", {
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MenuLabel = "Set Owner",
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Order = 400,
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MenuIcon = "icon16/lock_edit.png",
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Filter = function(self, entity, client)
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if (entity:GetClass() != "ix_containerlock") then return false end
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if (!gamemode.Call("CanProperty", client, "containerlock_setowner", entity)) then return false end
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return true
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end,
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Action = function(self, entity)
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Derma_StringRequest("Set lock owner", "Enter new owner's SteamID", entity:GetNetVar("owner"), function(text)
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self:MsgStart()
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net.WriteEntity(entity)
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net.WriteString(text)
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self:MsgEnd()
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end)
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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local ownerSteamID = net.ReadString()
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if (ownerSteamID:len() != 0) then
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entity:SetNetVar("owner", ownerSteamID)
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client:Notify("Le propriétaire de la serrure a été modifié avec succès")
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else
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entity:SetNetVar("owner")
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client:Notify("Propriétaire de la serrure supprimé avec succès")
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end
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local inventory = entity:GetParent():GetInventory()
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ix.log.Add(client, "containerlockSetOwner", inventory:GetID(), ownerSteamID)
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end
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})
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properties.Add("door_lockunlock", {
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MenuLabel = "Lock/Unlock Door",
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Order = 402,
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MenuIcon = "icon16/lock_edit.png",
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Filter = function(self, entity, client)
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if (!gamemode.Call("CanProperty", client, "door_lockunlock", entity)) then return false end
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if (!entity:IsDoor()) then return false end
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return true
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end,
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Action = function(self, entity)
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self:MsgStart()
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net.WriteEntity(entity)
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self:MsgEnd()
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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local doorLocked = entity:GetSaveTable()["m_bLocked"]
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entity:Fire(doorLocked and "Unlock" or "Lock")
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local doorPartner = entity:GetDoorPartner()
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if (IsValid(doorPartner)) then
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doorPartner:Fire(doorLocked and "Unlock" or "Lock")
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end
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end
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})
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if (CLIENT) then
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net.Receive("ixDoorPassword", function(length)
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local entity = net.ReadEntity()
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Derma_StringRequest(
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L("containerPasswordWrite"),
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L("containerPasswordWrite"),
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"",
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function(val)
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net.Start("ixDoorPassword")
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net.WriteEntity(entity)
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net.WriteString(val)
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net.SendToServer()
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end
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)
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end)
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end
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