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gamemodes/darkrp/plugins/d20attributerolls.lua
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234
gamemodes/darkrp/plugins/d20attributerolls.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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PLUGIN.name = "DND-Styled Attribute/Skill Rolls"
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PLUGIN.author = "Aspect™"
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PLUGIN.description = "Adds dnd-styled attribute and skill-specific rolls."
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PLUGIN.rolls = {}
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PLUGIN.skillRolls = {}
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if (SERVER) then
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ix.log.AddType("rollStat", function(client, roll, attribute, attributeName, maxRoll)
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return string.format("%s rolled %s out of %s (+%s from %s).", client:Name(), roll, tostring(maxRoll), attribute, attributeName)
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end)
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ix.log.AddType("rollSkill", function(client, roll, skill, skillName, maxRoll)
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return string.format("%s rolled %s out of %s (+%s from %s).", client:Name(), roll, tostring(maxRoll), skill, skillName)
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end)
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end
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-- This is dirty, but it's better than editing core.
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function PLUGIN:InitializedPlugins()
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ix.command.list["roll"] = ix.command.list["attributeroll"]
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ix.command.list["roll"].name = "Roll"
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ix.command.list["roll"].uniqueID = "roll"
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ix.command.list["attributeroll"] = nil
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end
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ix.lang.AddTable("english", {
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cmdAttributeRoll = "Rolls a number between 0 and 20, with the ability to add bonuses from attributes.",
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cmdSkillRoll = "Rolls a number between 0 and 100, with the ability to add bonuses from skills.",
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invalidSkill = "That is not a valid skill!",
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chatRolling = "Roll...",
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})
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-- Generic roll
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PLUGIN.rolls["generic"] = function(client, maxRoll)
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if (!IsValid(client)) then
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return
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end
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local roll = math.random(1, maxRoll)
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ix.chat.Send(client, "rollStat", tostring(roll), nil, nil, {boosted = false, maxRoll = maxRoll})
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ix.log.Add(client, "roll", roll, maxRoll)
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end
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for k, v in pairs(ix.special.list) do
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PLUGIN.rolls[k] = function(client, maxRoll)
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if (!IsValid(client)) then
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return
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end
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local character = client:GetCharacter()
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local attribute = character:GetSpecial(k)
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local boost = character:GetSpecialBoost(k)
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local roll = math.random(1, maxRoll)
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ix.chat.Send(client, "rollStat", tostring(roll), nil, nil, {boosted = true, stat = v.name, statBoost = attribute, rollBoost = boost, rollTotal = roll + attribute + boost, maxRoll = maxRoll})
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ix.log.Add(client, "rollStat", roll, attribute, v.name, maxRoll)
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end
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end
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local skillBoostLookup = {
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["cooking"] = {"perception", "intelligence"},
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["crafting"] = {"intelligence", "strength"},
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["guns"] = {"strength", "perception"},
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["medicine"] = {"intelligence", "agility"},
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["melee"] = {"strength", "agility"},
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["smuggling"] = {"agility", "perception"},
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["speed"] = {"agility", "strength"},
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["vort"] = {"perception", "agiility"}
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}
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for k, v in pairs(ix.skill.list) do
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PLUGIN.skillRolls[k] = function(client, maxRoll)
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if (!IsValid(client)) then
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return
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end
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local character = client:GetCharacter()
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local skill = character:GetSkill(k)
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local boost = character:GetSkillBoostLevels(k)
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local nerf = character:GetSkillNeedsReducing(k)
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local roll = math.random(1, maxRoll)
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ix.chat.Send(client, "rollSkill", tostring(roll), nil, nil, {stat = v.name, statBoost = skill, rollBoost = boost, rollNerf = nerf, rollTotal = roll + skill + boost - nerf, maxRoll = maxRoll})
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ix.log.Add(client, "rollSkill", roll, skill, v.name, maxRoll)
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end
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end
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local CLASS = {}
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CLASS.indicator = "chatRolling"
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CLASS.format = "** %s has rolled a %s d%s, they rolled %s out of %s. Adding +%s from their attribute roll, and +%s from their attribute boost, the total is %s."
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CLASS.formatAlt = "** %s a fait un roll de %s."
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CLASS.color = Color(155, 111, 176)
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function CLASS:CanHear(speaker, listener)
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local chatRange = ix.config.Get("chatRange", 280)
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return (speaker:GetPos() - listener:GetPos()):LengthSqr() <= (chatRange * chatRange)
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end
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function CLASS:OnChatAdd(speaker, text, anonymous, data)
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local characterName = hook.Run("GetCharacterName", speaker, "roll") or speaker:Name()
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if (data.boosted) then
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chat.AddText(self.color, string.format(self.format, characterName, data.stat, tostring(data.maxRoll), text, tostring(data.maxRoll), tostring(data.statBoost), tostring(data.rollBoost), tostring(data.rollTotal)))
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else
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chat.AddText(self.color, string.format(self.formatAlt, characterName, text, tostring(data.maxRoll)))
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end
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end
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ix.chat.Register("rollStat", CLASS)
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local CLASS = {}
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CLASS.indicator = "chatRolling"
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CLASS.format = "** %s has rolled a %s d%s, they rolled %s out of %s. Adding +%s from their skill roll, +%s from their skill boost, and removing -%s from their skill nerf, the total is %s."
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CLASS.color = Color(155, 111, 176)
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function CLASS:CanHear(speaker, listener)
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local chatRange = ix.config.Get("chatRange", 280)
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return (speaker:GetPos() - listener:GetPos()):LengthSqr() <= (chatRange * chatRange)
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end
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function CLASS:OnChatAdd(speaker, text, anonymous, data)
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local characterName = hook.Run("GetCharacterName", speaker, "roll") or speaker:Name()
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chat.AddText(self.color, string.format(self.format, characterName, data.stat, tostring(data.maxRoll), text, tostring(data.maxRoll), tostring(data.statBoost), tostring(data.rollBoost), tostring(data.rollNerf), tostring(data.rollTotal)))
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end
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ix.chat.Register("rollSkill", CLASS)
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local COMMAND = {}
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COMMAND.description = "@cmdAttributeRoll"
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COMMAND.arguments = {
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bit.bor(ix.type.string, ix.type.optional),
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bit.bor(ix.type.number, ix.type.optional)
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}
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local argNames = "generic | "
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for attributeName, _ in pairs(ix.special.list) do
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argNames = argNames .. attributeName .. " | "
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end
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argNames = string.Left(argNames, #argNames - 3)
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COMMAND.argumentNames = {argNames, "Maximum Roll"}
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function COMMAND:OnRun(client, attribute, maxRoll)
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local requestedRoll = "generic"
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local maximumRoll = 100
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if (attribute and attribute != "") then
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attribute = string.lower(attribute)
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end
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if (ix.special.list[attribute]) then
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requestedRoll = attribute
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end
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local attributeRoll = PLUGIN.rolls[requestedRoll]
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if (!attributeRoll) then
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attributeRoll = PLUGIN.rolls["generic"]
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end
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if (maxRoll and maxRoll > 0) then
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maximumRoll = maxRoll
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end
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attributeRoll(client, maximumRoll)
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end
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ix.command.Add("AttributeRoll", COMMAND)
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COMMAND = {}
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COMMAND.description = "@cmdSkillRoll"
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COMMAND.arguments = {
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bit.bor(ix.type.string, ix.type.optional),
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bit.bor(ix.type.number, ix.type.optional)
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}
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local argNames = ""
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for skillName, _ in pairs(ix.skill.list) do
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if (skillName == "bartering") then continue end
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argNames = argNames .. skillName .. " | "
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end
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argNames = string.Left(argNames, #argNames - 3)
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COMMAND.argumentNames = {argNames, "Maximum Roll"}
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function COMMAND:OnRun(client, skill, maxRoll)
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local requestedRoll
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local maximumRoll = 100
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if (skill and skill != "") then
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skill = string.lower(skill)
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end
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if (ix.skill.list[skill]) then
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requestedRoll = skill
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end
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if (maxRoll and maxRoll > 0) then
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maximumRoll = maxRoll
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end
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local skillRoll = PLUGIN.skillRolls[requestedRoll]
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if (!requestedRoll or !skillRoll) then
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return "@invalidSkill"
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end
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skillRoll(client, maximumRoll)
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end
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