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gamemodes/darkrp/plugins/fatigue_system/cl_plugin.lua
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218
gamemodes/darkrp/plugins/fatigue_system/cl_plugin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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PLUGIN.energyConsumptionRateTooltips = {
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[1] = {
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maxRate = 0.002,
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color = "green",
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text = "This item is lightweight"
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},
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[2] = {
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maxRate = 0.004,
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color = "yellow",
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text = "This item is of medium weight"
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}
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}
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function PLUGIN:PopulateItemTooltip(tooltip, item)
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if (item.energyConsumptionRate) then
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local color, text
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for _, info in ipairs(self.energyConsumptionRateTooltips) do
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if (item.energyConsumptionRate <= info.maxRate) then
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color, text = info.color, info.text
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break
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end
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end
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if (!color) then
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color, text = "red", "This item is pretty heavy"
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end
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local appendix = tooltip:Add("DLabel")
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appendix:SetText(text)
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appendix:SetTextColor(ix.hud.appendixColors[color] or color_white)
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appendix:SetTextInset(15, 0)
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appendix:Dock(BOTTOM)
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appendix:DockMargin(0, 0, 0, 5)
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appendix:SetFont("ixSmallFont")
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appendix:SizeToContents()
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appendix:SetTall(appendix:GetTall() + 15)
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end
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end
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function PLUGIN:AdjustInnerStatusPanel(innerStatus, CreateTitle, CreateSubBar)
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local smallerIconSize = SScaleMin(16 / 3)
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local energyPanel = innerStatus:Add("Panel")
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local energy = LocalPlayer():GetCharacter():GetEnergy()
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local energyText
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for _, v in ipairs(self.energyStatusSubBars) do
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if (energy <= v.minLevel) then
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energyText = v.text
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break
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end
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end
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if (!energyText) then
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energyText = "Rested"
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end
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CreateSubBar(energyPanel, "willardnetworks/hud/stamina.png", "Energy", energyText, smallerIconSize, smallerIconSize)
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end
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function PLUGIN:RestingEntity_FindValidSequenceOptions(entityModel, client, actName)
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local sequences = self:FindModelActSequences(client, actName)
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if (!sequences) then
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return
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end
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local validSequences = self.restingEntities[entityModel].sequences
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local options = {}
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for k, v in ipairs(sequences) do
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if (!validSequences[v]) then
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continue
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end
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options[actName .. " " .. k] = function()
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return {actName = actName, sequenceID = k}
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end
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end
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return options
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end
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function PLUGIN:InitializedPlugins3()
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self.energyStatusSubBars = {
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[1] = {
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minLevel = ix.config.Get("energyLevelToApplyDebuffs", 50),
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text = "Fatigued"
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},
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[2] = {
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minLevel = 100,
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text = "Normal"
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}
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}
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--[[ OVERRIDES ]]--
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local WNSkillPanel = vgui.GetControlTable("WNSkillPanel")
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function WNSkillPanel:CreateBoostInfo(boostPanel, skill)
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local character = LocalPlayer():GetCharacter()
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local attributes = ix.special.list or {}
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local skillAttributes = {}
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-- Find the attributes that boost the skill
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for _, v in pairs(attributes) do
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if v.skills then
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if v.skills[skill.uniqueID] then
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skillAttributes[v.skills[skill.uniqueID]] = v
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end
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end
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end
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if skillAttributes[2] then
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local boostedByLabel = boostPanel:Add("DLabel")
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boostedByLabel:SetText("Major boost from " .. skillAttributes[2].name)
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boostedByLabel:SetFont("MenuFontBoldNoClamp")
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boostedByLabel:SetContentAlignment(4)
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boostedByLabel:SizeToContents()
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boostedByLabel:Dock(TOP)
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end
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if skillAttributes[1] then
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local boostedByLabel = boostPanel:Add("DLabel")
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boostedByLabel:SetText("Minor boost from " .. skillAttributes[1].name)
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boostedByLabel:SetFont("MenuFontBoldNoClamp")
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boostedByLabel:SetContentAlignment(4)
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boostedByLabel:SizeToContents()
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boostedByLabel:Dock(TOP)
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end
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local varBoostLevel = character:GetSkillBoostLevels(skill.uniqueID)
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local varNeedsLevel, reducedEnergy, reducedHunger, reducedThirst, reducedGas, reducedHealth = character:GetSkillNeedsReducing(skill.uniqueID)
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if (varBoostLevel > 0) then
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-- ATLE HAPPY
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local boostedLevels = boostPanel:Add("DLabel")
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boostedLevels:Dock(TOP)
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boostedLevels:SetContentAlignment(4)
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boostedLevels:SetFont("MenuFontLargerBoldNoFix")
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boostedLevels:SetTextColor(Color(75, 238, 75))
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boostedLevels:SetText("Boosted Levels: +" .. varBoostLevel)
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boostedLevels:SizeToContents()
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end
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if (varNeedsLevel > 0) then
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if (reducedEnergy) then
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local energyReducing = boostPanel:Add("DLabel")
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energyReducing:Dock(TOP)
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energyReducing:SetContentAlignment(4)
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energyReducing:SetFont("MenuFontLargerBoldNoFix")
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energyReducing:SetTextColor(Color(238, 75, 75))
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energyReducing:SetText("-" .. math.Round(reducedEnergy, 1) .. " levels due to Fatigue")
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energyReducing:SizeToContents()
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end
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if (reducedHunger) then
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local hungerReducing = boostPanel:Add("DLabel")
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hungerReducing:Dock(TOP)
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hungerReducing:SetContentAlignment(4)
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hungerReducing:SetFont("MenuFontLargerBoldNoFix")
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hungerReducing:SetTextColor(Color(238, 75, 75))
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hungerReducing:SetText("-" .. math.Round(reducedHunger, 1) .. " levels due to Hunger")
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hungerReducing:SizeToContents()
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end
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if (reducedThirst) then
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local thirstReducing = boostPanel:Add("DLabel")
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thirstReducing:Dock(TOP)
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thirstReducing:SetContentAlignment(4)
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thirstReducing:SetFont("MenuFontLargerBoldNoFix")
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thirstReducing:SetTextColor(Color(238, 75, 75))
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thirstReducing:SetText("-" .. math.Round(reducedThirst, 1) .. " levels due to Thirst")
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thirstReducing:SizeToContents()
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end
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if (reducedGas) then
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local gasReducing = boostPanel:Add("DLabel")
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gasReducing:Dock(TOP)
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gasReducing:SetContentAlignment(4)
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gasReducing:SetFont("MenuFontLargerBoldNoFix")
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gasReducing:SetTextColor(Color(238, 75, 75))
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gasReducing:SetText("-" .. math.Round(reducedGas, 1) .. " levels due to Spores")
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gasReducing:SizeToContents()
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end
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if (reducedHealth) then
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local healthReducing = boostPanel:Add("DLabel")
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healthReducing:Dock(TOP)
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healthReducing:SetContentAlignment(4)
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healthReducing:SetFont("MenuFontLargerBoldNoFix")
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healthReducing:SetTextColor(Color(238, 75, 75))
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healthReducing:SetText("-" .. math.Round(reducedHealth, 1) .. " levels due to Injuries")
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healthReducing:SizeToContents()
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end
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local needsReducing = boostPanel:Add("DLabel")
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needsReducing:Dock(TOP)
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needsReducing:SetContentAlignment(4)
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needsReducing:SetFont("MenuFontLargerBoldNoFix")
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needsReducing:SetTextColor(Color(238, 75, 75))
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needsReducing:SetText("Total Reduced Levels: -" .. varNeedsLevel)
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needsReducing:SizeToContents()
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end
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end
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end
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