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51
gamemodes/darkrp/plugins/fatigue_system/sv_plugin.lua
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51
gamemodes/darkrp/plugins/fatigue_system/sv_plugin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ix.log.AddType("energy", function(client, ...)
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local arg = {...}
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return Format("%s set energy level of %s to %d.", arg[1], arg[2], arg[3])
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end)
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function PLUGIN:EnterUntimedAct(client, sequence) -- maybe it's worth to move this to "act" plugin
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client:SetNetVar("actEnterAngle", client:GetAngles())
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client.ixUntimedSequence = true
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client:ForceSequence(sequence, function()
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client.ixUntimedSequence = nil
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client:SetNetVar("actEnterAngle")
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hook.Run("OnPlayerExitAct", client)
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net.Start("ixActLeave")
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net.Send(client)
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end, 0, nil)
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net.Start("ixActEnter")
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net.WriteBool(true)
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net.Send(client)
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end
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function PLUGIN:RestingEntity_FindSequenceNameAndDataByID(entityModel, client, actName, sequenceID)
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local sequences = self:FindModelActSequences(client, actName)
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if (!sequences) then
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return
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end
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local entityData = self.restingEntities[entityModel]
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local validSequences = entityData.sequences
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for k, v in ipairs(sequences) do
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if (sequenceID == k and validSequences[v]) then
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return entityData, v, validSequences[v]
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end
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end
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end
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