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188
gamemodes/darkrp/plugins/loot_sys/derma/cl_interactbutton.lua
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188
gamemodes/darkrp/plugins/loot_sys/derma/cl_interactbutton.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local blur = Material("pp/blurscreen")
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function draw.Blur(panel, amount)
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local x, y = panel:LocalToScreen(0, 0)
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local scrW, scrH = ScrW(), ScrH()
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surface.SetDrawColor(255, 255, 255)
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surface.SetMaterial(blur)
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for i = 1, 3 do
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blur:SetFloat("$blur", (i / 3) * (amount or 6))
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blur:Recompute()
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render.UpdateScreenEffectTexture()
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surface.DrawTexturedRect(x * -1, y * -1, scrW, scrH)
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end
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end
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local function DrawOutlined(w,h)
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surface.SetDrawColor( 255, 94, 94)
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--surface.DrawLine(w, h, w-w, h)
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surface.DrawLine(w-w, h-1, w, h-1)
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surface.DrawLine(w-w, h-h, w-w, h)
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surface.DrawLine(w-w, h-h, w, h-h)
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surface.DrawLine(w-1, h-h, w-1, h)
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end
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local buttonPadding = ScreenScale(14) * 0.5
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local animationTime = 0.5
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-- base menu button
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DEFINE_BASECLASS("DButton")
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local PANEL = {}
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AccessorFunc(PANEL, "backgroundColor", "BackgroundColor")
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AccessorFunc(PANEL, "backgroundAlpha", "BackgroundAlpha")
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function PANEL:Init()
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self:SetFont("MenuFontNoClamp")
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self:SetTextColor(color_white)
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self:SetPaintBackground(false)
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self:SetContentAlignment(5)
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self:SetTextInset(buttonPadding, 0)
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self.padding = {32, 12, 32, 12} -- left, top, right, bottom
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self.backgroundColor = Color(0, 0, 0)
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self.backgroundAlpha = 128
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self.currentBackgroundAlpha = 0
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end
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function PANEL:GetPadding()
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return self.padding
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end
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function PANEL:SetPadding(left, top, right, bottom)
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self.padding = {
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left or self.padding[1],
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top or self.padding[2],
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right or self.padding[3],
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bottom or self.padding[4]
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}
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end
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function PANEL:SetText(text, noTranslation)
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BaseClass.SetText(self, noTranslation and text:utf8upper() or L(text):utf8upper())
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end
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function PANEL:SizeToContents()
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BaseClass.SizeToContents(self)
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local width, height = self:GetSize()
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self:SetSize(width + self.padding[1] + self.padding[3], height + self.padding[2] + self.padding[4])
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end
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--function PANEL:PaintBackground(width, height)
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-- surface.SetDrawColor(ColorAlpha(self.backgroundColor, self.currentBackgroundAlpha))
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-- surface.DrawRect(0, 0, width, height)
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--end
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function PANEL:Paint(width, height)
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surface.SetDrawColor(Color(0, 0, 0, 100))
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surface.DrawRect(0, 0, width, height)
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surface.SetDrawColor(Color(111, 111, 136, (255 / 100 * 30)))
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surface.DrawOutlinedRect(0, 0, width, height)
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end
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function PANEL:SetTextColorInternal(color)
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BaseClass.SetTextColor(self, color)
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self:SetFGColor(color)
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end
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function PANEL:SetTextColor(color)
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self:SetTextColorInternal(color)
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self.color = color
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end
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function PANEL:SetDisabled(bValue)
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local color = self.color
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if (bValue) then
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self:SetTextColorInternal(Color(math.max(color.r - 60, 0), math.max(color.g - 60, 0), math.max(color.b - 60, 0)))
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else
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self:SetTextColorInternal(color)
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end
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BaseClass.SetDisabled(self, bValue)
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end
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function PANEL:OnCursorEntered()
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if (self:GetDisabled()) then
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return
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end
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local w = self:GetWide()
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local h = self:GetTall()
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local color = self:GetTextColor()
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self:SetTextColorInternal(Color(math.max(color.r - 25, 0), math.max(color.g - 25, 0), math.max(color.b - 25, 0)))
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self:CreateAnimation(0.15, {
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target = {currentBackgroundAlpha = self.backgroundAlpha}
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})
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LocalPlayer():EmitSound("Helix.Rollover")
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end
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function PANEL:OnCursorExited()
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if (self:GetDisabled()) then
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return
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end
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if (self.color) then
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self:SetTextColor(self.color)
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else
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self:SetTextColor(color_white)
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end
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self:CreateAnimation(0.15, {
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target = {currentBackgroundAlpha = 0}
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})
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end
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function PANEL:OnMousePressed(code)
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if (self:GetDisabled()) then
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return
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end
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if (self.color) then
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self:SetTextColor(self.color)
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else
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self:SetTextColor(ix.config.Get("color"))
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end
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LocalPlayer():EmitSound("Helix.Press")
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if (code == MOUSE_LEFT and self.DoClick) then
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self:DoClick(self)
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elseif (code == MOUSE_RIGHT and self.DoRightClick) then
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self:DoRightClick(self)
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end
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end
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function PANEL:OnMouseReleased(key)
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if (self:GetDisabled()) then
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return
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end
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if (self.color) then
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self:SetTextColor(self.color)
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else
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self:SetTextColor(color_white)
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end
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end
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vgui.Register("ixInteractButton", PANEL, "DButton")
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