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106
gamemodes/darkrp/plugins/sv_npcrelations.lua
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106
gamemodes/darkrp/plugins/sv_npcrelations.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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PLUGIN.name = "NPC Faction Relations"
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PLUGIN.author = "Gr4Ss"
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PLUGIN.description = "Set relations between NPC's and factions."
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PLUGIN.defaultRelations = PLUGIN.defaultRelations or {}
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function PLUGIN:GetHookCallPriority(hook)
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if (hook == "OnPlayerCombineSuitChange") then
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return 900
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end
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end
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function PLUGIN:GetClientTeam(client)
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return client:GetNetVar("combineSuitType", 0) != 0 and client:GetNetVar("combineSuitType") or client:Team()
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end
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function PLUGIN:OnEntityCreated(entity)
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if (entity:IsNPC()) then
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local class = entity:GetClass()
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if (!self.defaultRelations[class]) then
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timer.Simple(1, function()
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if (!IsValid(entity)) then return end
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local players = player.GetAll()
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for _, v in ipairs(players) do
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if (IsValid(v)) then
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self.defaultRelations[class] = entity:Disposition(v)
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break
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end
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end
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for _, v in ipairs(players) do
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local team = self:GetClientTeam(v)
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local faction = ix.faction.Get(team)
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if (faction and faction.npcRelations and faction.npcRelations[class]) then
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entity:AddEntityRelationship(v, faction.npcRelations[class], 99)
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end
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end
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end)
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else
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local players = player.GetAll()
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for _, v in ipairs(players) do
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local team = self:GetClientTeam(v)
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local faction = ix.faction.Get(team)
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if (faction and faction.npcRelations and faction.npcRelations[class]) then
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entity:AddEntityRelationship(v, faction.npcRelations[class], 99)
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end
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end
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end
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end
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end
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function PLUGIN:PlayerInitialSpawn(client)
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local entities = ents.GetAll()
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for i = 1, #entities do
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if (entities[i]:IsNPC()) then
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self.defaultRelations[entities[i]:GetClass()] = entities[i]:Disposition(client)
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end
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end
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end
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function PLUGIN:PlayerLoadedCharacter(client, character)
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local team = self:GetClientTeam(client)
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local faction = ix.faction.Get(team)
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local entities = ents.GetAll()
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for i = 1, #entities do
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if (entities[i]:IsNPC()) then
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local class = entities[i]:GetClass()
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if (faction.npcRelations and faction.npcRelations[class]) then
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entities[i]:AddEntityRelationship(client, faction.npcRelations[class], 99)
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elseif (self.defaultRelations[class]) then
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entities[i]:AddEntityRelationship(client, self.defaultRelations[class], 99)
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end
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end
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end
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end
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function PLUGIN:OnPlayerCombineSuitChange(client, bEquipped, bActive, suit, bLoadout)
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local team = self:GetClientTeam(client)
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local faction = ix.faction.Get(team)
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if (!faction) then return end
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local entities = ents.GetAll()
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for i = 1, #entities do
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if (entities[i]:IsNPC()) then
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local class = entities[i]:GetClass()
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if (faction.npcRelations and faction.npcRelations[class]) then
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entities[i]:AddEntityRelationship(client, faction.npcRelations[class], 99)
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elseif (self.defaultRelations[class]) then
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entities[i]:AddEntityRelationship(client, self.defaultRelations[class], 99)
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end
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end
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end
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end
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