This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 8064ba84d8
commit 73479cff9e
7338 changed files with 1718883 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
include('shared.lua')

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
DEFINE_BASECLASS("tfa_bash_base")
SWEP.Slot = 2
SWEP.SlotPos = 73
SWEP.LuaShellEject = true
SWEP.ForceDryFireOff = false --Disables dryfire. Set to false to enable them.
SWEP.DisableIdleAnimations = true --Disables idle animations. Set to false to enable them.
SWEP.ForceEmptyFireOff = false --Disables empty fire animations. Set to false to enable them.
SWEP.Secondary.BashSound = Sound("Weapon_Crowbar.Shove")
SWEP.Secondary.BashDelay = 0.05
SWEP.ViewModelFOV = 50
SWEP.UseHands = true
SWEP.ViewModelBoneMods = {
["ValveBiped.Bip01_R_Finger1"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0.254, 0.09), angle = Angle(15.968, -11.193, 1.437) },
["ValveBiped.Bip01_R_Finger0"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(3.552, 4.526, 0) },
["Thumb04"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(6, 0, 0) }
}
SWEP.KF2StyleShotgun = false --Allow empty reloads for shotguns?
SWEP.Offset = { --Procedural world model animation, defaulted for CS:S purposes.
Pos = {
Up = -3,
Right = 1,
Forward = 3.5,
},
Ang = {
Up = -1,
Right = -2,
Forward = 178
},
Scale = 1.1
}
SWEP.MoveSpeed = 0.9
SWEP.IronSightsMoveSpeed = SWEP.MoveSpeed * 0.8