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268
gamemodes/darkrp/plugins/vortigaunts/cl_hooks.lua
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268
gamemodes/darkrp/plugins/vortigaunts/cl_hooks.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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local function firstUpper(str)
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return (str:gsub("^%l", string.utf8upper))
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end
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net.Receive("ixVortNotes", function(len)
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local count = net.ReadUInt(32)
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local send = net.ReadUInt(32)
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local received = send
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if (received == 1) then
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PLUGIN.vortnotes = {}
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end
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for i = send, math.min(count, send + PLUGIN.BATCH - 1) do
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local k = net.ReadUInt(32)
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PLUGIN.vortnotes[k] = net.ReadTable()
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if (received == count) then
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PLUGIN:OpenVortMenu(net.ReadUInt(32))
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return
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end
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received = received + 1
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end
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end)
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netstream.Hook("OpenVortessenceMenu", function(notes, lastSelected)
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end)
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local vortalVisionActive = false
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local vortalVisionMat = Material("effects/vortal_vision.png")
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local vortalVisionDLight = nil
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netstream.Hook("ToggleVortalVision", function(bool)
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if (bool and !vortalVisionActive) then
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if !vortalVisionDLight then
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vortalVisionDLight = DynamicLight(LocalPlayer():EntIndex())
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end
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hook.Add("RenderScreenspaceEffects", "VortalVisionRender", function()
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if vortalVisionDLight then
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vortalVisionDLight.pos = LocalPlayer():GetShootPos() + LocalPlayer():EyeAngles():Forward() * -100
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vortalVisionDLight.r = 255
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vortalVisionDLight.g = 255
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vortalVisionDLight.b = 255
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vortalVisionDLight.brightness = 1
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vortalVisionDLight.Decay = 20000
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vortalVisionDLight.Size = 8000
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vortalVisionDLight.DieTime = CurTime() + 0.1
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end
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DrawColorModify({
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["$pp_colour_addr"] = 0,
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["$pp_colour_addg"] = 0,
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["$pp_colour_addb"] = 0,
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["$pp_colour_brightness"] = -0.1,
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["$pp_colour_contrast"] = 1,
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["$pp_colour_colour"] = 0,
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["$pp_colour_mulr"] = 0,
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["$pp_colour_mulg"] = 0,
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["$pp_colour_mulb"] = 0
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})
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surface.SetDrawColor(255, 255, 255, 100)
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surface.SetMaterial(vortalVisionMat)
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surface.DrawTexturedRect(0, 0, ScrW(), ScrH())
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end)
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vortalVisionActive = true
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else
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hook.Remove("RenderScreenspaceEffects", "VortalVisionRender")
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vortalVisionActive = false
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end
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end)
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function PLUGIN:OpenVortMenu(lastSelected)
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if IsValid(PLUGIN.ixVortessenceMenu) then
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PLUGIN.ixVortessenceMenu:Remove()
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end
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PLUGIN.ixVortessenceMenu = vgui.Create("VortessenceMenu")
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if lastSelected > 0 and PLUGIN.ixVortessenceMenu.buttonList and PLUGIN.ixVortessenceMenu.buttonList[lastSelected] then
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PLUGIN.ixVortessenceMenu.buttonList[lastSelected].DoClick()
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end
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end
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function PLUGIN:IsPlayerRecognized(target)
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if LocalPlayer():IsVortigaunt() then
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local vortrecognition = ix.data.Get("vortrecog", {}, false, true)
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if (target:GetCharacter() and vortrecognition[target:GetCharacter():GetID()]) then
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return true
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end
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end
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end
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function PLUGIN:GetCharacterName(target, chatType)
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if LocalPlayer():IsVortigaunt() then
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local vortrecognition = ix.data.Get("vortrecog", {}, false, true)
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if target:GetCharacter() then
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local fakeName = vortrecognition[target:GetCharacter():GetID()]
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if (fakeName and fakeName != true) then
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return fakeName
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end
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end
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end
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end
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PLUGIN.minDist = 500 * 500
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PLUGIN.maxDist = 20000 ^ 2
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PLUGIN.traceFilter = {nil, nil}
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local mat1 = CreateMaterial("GA0249aSFJ3","VertexLitGeneric",{
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["$basetexture"] = "models/debug/debugwhite",
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["$model"] = 1,
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["$translucent"] = 1,
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["$alpha"] = 1,
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["$nocull"] = 1,
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["$ignorez"] = 1
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})
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function PLUGIN:HUDPaint()
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local client = LocalPlayer()
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local isVortigaunt = client:IsVortigaunt()
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if (client:GetMoveType() == MOVETYPE_NOCLIP and !client:InVehicle() and !isVortigaunt) then return end
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if (!client:GetCharacter()) then return end
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if (client:GetNetVar("ixVortNulled")) then return end
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if client:GetNetVar("ixVortMeditation") then
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surface.SetDrawColor( Color(38, 106, 46, (math.sin(CurTime() * 2) + 1) / 2 * 80) )
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surface.SetMaterial(ix.util.GetMaterial("vgui/gradient-d"))
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surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() )
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end
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if (ix.option.Get("vortSensingDisable")) then return end
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if (isVortigaunt) then
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self.names = {}
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local minDist, maxDist = self.minDist, self.maxDist
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if (ix.char.loaded[self.voidChar] and IsValid(ix.char.loaded[self.voidChar]:GetPlayer())) then
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local voidClient = ix.char.loaded[self.voidChar]:GetPlayer()
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if (voidClient:GetMoveType() != MOVETYPE_NOCLIP or voidClient:InVehicle()) then
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local pos = voidClient:GetPos()
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local dist = pos:DistToSqr(voidClient:GetPos())
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local offset = math.min(math.Remap(math.max(dist, 50 * 50), 50 * 50, 300 * 300, 0, 1), 1)
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minDist, maxDist = minDist * offset, maxDist * offset
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end
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end
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cam.Start3D()
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local pos = client:EyePos()
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self.traceFilter[1] = client
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for _ , p in ipairs(player.GetAll()) do
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if (p == client) then continue end
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if (!p:GetCharacter()) then continue end
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if (!IsValid(p) or !p:Alive() or (p:GetMoveType() == MOVETYPE_NOCLIP and !p:InVehicle())) then continue end
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local vEyePos = p:EyePos()
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local dist = vEyePos:DistToSqr(pos)
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local voidChar = p:GetCharacter():GetID() == self.voidChar
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local isVort = p:IsVortigaunt() and !p:GetNetVar("ixVortNulled")
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if (voidChar or (dist < maxDist and isVort)) then
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render.SuppressEngineLighting(true)
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if (p:IsVortigaunt()) then
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render.SetColorModulation(138/255, 181/255, 40/255)
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else
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render.SetColorModulation(0, 0, 0)
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end
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if (isVort) then
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self.traceFilter[2] = p
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local trace = util.QuickTrace(pos, vEyePos - pos, self.traceFilter)
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if (util.QuickTrace(pos, vEyePos - pos, self.traceFilter).Fraction < 0.95 or client:FlashlightIsOn()) then
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render.SetBlend(math.Remap(math.Clamp(dist, minDist, maxDist), minDist, maxDist, 1, 0))
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else
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render.SetBlend(math.Remap(math.Clamp(dist, minDist, maxDist), minDist, maxDist, 0.01, 0))
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end
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elseif (voidChar) then
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render.SetBlend(math.Remap(math.max(dist, 100 * 100), 100 * 100, 600 * 600, 0.8, 0))
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end
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render.MaterialOverride(mat1)
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p:DrawModel()
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render.MaterialOverride()
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render.SuppressEngineLighting(false)
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if (!voidChar) then
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self.names[#self.names + 1] = {p, dist}
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end
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end
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end
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cam.End3D()
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self:RenderESPNames(minDist, maxDist)
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end
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end
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function PLUGIN:CharacerLoaded(character)
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if self.dlight then
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self.dlight = nil
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end
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end
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function PLUGIN:CharacterAdjustModelPanelLookupBone(character)
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if (character:IsVortigaunt()) then
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return "ValveBiped.head"
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end
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end
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function PLUGIN:GetCharacterGeneticDescription(character)
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if (character:IsVortigaunt()) then
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local geneticAge = string.utf8lower(LocalPlayer():GetCharacter():GetAge())
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local geneticHeight = string.utf8lower(LocalPlayer():GetCharacter():GetHeight())
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return firstUpper(geneticAge).." | "..firstUpper(geneticHeight), "genetics"
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end
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end
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function PLUGIN:CreateStoreViewContents(panel, data, entity)
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if (entity and IsValid(entity)) then
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if (entity:IsPlayer() and entity:IsVortigaunt()) then
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panel.storageInventory.isVortigauntOwner = true
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end
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end
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end
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local path = "willardnetworks/tabmenu/inventory/equipslots/icon-"
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local partPaintsVort = {
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[1] = {icon = ix.util.GetMaterial(path.."vorthead.png"), category = "Head"},
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[3] = {icon = ix.util.GetMaterial(path.."collar.png"), category = "Face"},
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[5] = {icon = ix.util.GetMaterial(path.."meat.png"), category = "Hands"},
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[6] = {icon = ix.util.GetMaterial(path.."shackles.png"), category = "Legs"},
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[7] = {icon = ix.util.GetMaterial(path.."hooks.png"), category = "Shoes"}
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}
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function PLUGIN:GetEquipSlotsPartPaints(panel, openedStorage)
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local isVortigaunt = openedStorage and LocalPlayer():IsVortigaunt() or panel.isVortigauntOwner
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if (isVortigaunt) then
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return partPaintsVort
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end
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end
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function PLUGIN:CanEquipSlot(panel, openedStorage, slot)
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local isVortigaunt = openedStorage and LocalPlayer():IsVortigaunt() or panel.isVortigauntOwner
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if (isVortigaunt and slot == 10) then
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return false
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end
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end
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