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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.name = "Workbench Base"
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ITEM.description = "It is a workbench. Can only be picked up by the first person to place it."
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ITEM.category = "Workbenches"
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ITEM.isWorkbench = true
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ITEM.functions.place = {
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name = "Placer",
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tip = "Place the workbench",
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icon = "icon16/brick_add.png",
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OnRun = function(item)
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local client = item.player
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if (!client:Alive()) then return false end
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client:EmitSound("physics/cardboard/cardboard_box_break3.wav")
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client.previousWep = client:GetActiveWeapon():GetClass()
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client:Give("weapon_workbench_placer")
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client:SelectWeapon("weapon_workbench_placer")
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local weapon = client:GetActiveWeapon()
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weapon:SetInfo(item.uniqueID, item.model)
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return false
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end,
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OnCanRun = function(item)
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return (!IsValid(item.entity))
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end
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}
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ITEM.functions.Use = {
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name = "Utiliser",
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icon = "icon16/wrench.png",
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OnCanRun = function(itemTable)
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return IsValid(itemTable.entity)
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end,
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OnClick = function(itemTable)
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LocalPlayer().lastSelectedSkill = itemTable.workbenchSkill
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ix.gui.lastMenuTab = 3
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if (!IsValid(ix.gui.menu)) then
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vgui.Create("ixMenu")
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end
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end,
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OnRun = function(itemTable)
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return false
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end
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}
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ITEM.functions.PackUp = {
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name = "Emballer",
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icon = "icon16/box.png",
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OnRun = function(item)
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local client = item.player
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local character = client and IsValid(client) and client.GetCharacter and client:GetCharacter()
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local inventory = character:GetInventory()
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local toolkit = inventory:HasItem("tool_toolkit")
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if (!toolkit) then
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client:Notify("Vous avez besoin d'une trousse à outil pour emballer cela !")
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return false
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end
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if (item:GetData("bolted", false)) then
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client:Notify("Cette station est visée !")
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return false
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end
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local placerData = item:GetData("placer", false)
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if placerData and character:GetID() != placerData then
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client:Notify("Vous ne possédez pas cela !")
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return false
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end
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client:SetAction("Emballage en cours...", 10, function()
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if (inventory:Add(item.uniqueID .. "_assembly")) then
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toolkit:DamageDurability(1)
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client:Notify("Station emballée.")
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else
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client:Notify("Vous n'avez pas assez de place pour emballer cela !")
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return false
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end
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end)
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end,
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OnCanRun = function(item)
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return !item.noPackUp
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end
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}
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ITEM.functions.Bolt = {
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name = "Viser",
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icon = "icon16/wrench.png",
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OnRun = function(item)
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local client = item.player
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local inventory = client:GetCharacter():GetInventory()
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local toolkit = inventory:HasItem("tool_toolkit")
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if (!toolkit) then
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client:Notify("Vous avez besoin d'une caisse à outil !")
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return false
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end
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client:SetAction("Vous vissez la station.", 10, function()
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item:SetData("bolted", true)
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client:Notify("Vous avez visé la station.")
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end)
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toolkit:DamageDurability(1)
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return false
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end,
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OnCanRun = function(itemTable)
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return itemTable.entity and itemTable.entity:IsValid() and !itemTable:GetData("bolted", false)
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end
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}
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ITEM.functions.UnBolt = {
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name = "Déviser",
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icon = "icon16/wrench_orange.png",
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OnRun = function(item)
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local client = item.player
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if (client:IsAdmin()) then
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item:SetData("bolted", false)
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client:Notify("Table dévisée.")
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else
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client:Notify("Nécessite la supervision d'un Admin.")
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end
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return false
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end,
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OnCanRun = function(itemTable)
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return itemTable.entity and itemTable.entity:IsValid() and itemTable:GetData("bolted", false)
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end
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}
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ITEM.postHooks.drop = function(item, result)
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if (item.player and !item:GetData("placer")) then
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item:SetData("placer", item.player:GetCharacter():GetID())
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end
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end
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function ITEM:CanTransfer(oldInventory, newInventory)
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local placerData = self:GetData("placer", false)
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local newInvOwner = newInventory and newInventory.GetOwner and newInventory:GetOwner()
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if newInventory and newInvOwner then
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if newInvOwner and IsValid(newInvOwner) then
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if placerData and newInvOwner.GetCharacter and newInvOwner:GetCharacter():GetID() != placerData then
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newInvOwner:Notify("Vous n'êtes pas le propriétaire !")
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return false
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end
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end
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end
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return true
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end
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function ITEM:OnEntityCreated(entity)
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timer.Simple(1, function()
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if (IsValid(entity)) then
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local physObj = entity:GetPhysicsObject()
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physObj:EnableMotion(false)
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end
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end)
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end
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function ITEM:OnEntityTakeDamage(entity, damage)
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return false
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end
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