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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.uniqueID = "drink_champagne"
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ITEM.name = "Bouteille de champagne pétillant"
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ITEM.description = "Selon les rumeurs, le champagne est toujours dans les hautes sphères, un régal prestigieux et rare à découvrir de nos jours."
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ITEM.category = "Nourriture"
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ITEM.model = "models/willardnetworks/food/prop_bar_bottle_a.mdl"
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ITEM.width = 1
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ITEM.height = 2
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ITEM.iconCam = {
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pos = Vector(200.72, -2.98, 15.5),
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ang = Angle(2.1, 179.15, 0),
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fov = 2.69
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}
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ITEM.thirst = 100
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ITEM.boosts = {
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perception = 3,
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agility = 3,
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intelligence = 5
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}
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ITEM.useSound = "ambient/materials/platedrop3.wav"
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ITEM.openedItem = "drink_champagne_glass"
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ITEM.openRequirementAmount = 3
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ITEM.functions.Share = {
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OnRun = function(item)
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local client = item.player
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local character = item.player:GetCharacter()
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local inventory = character:GetInventory()
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client:EmitSound(item.useSound)
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-- Spawn the opened item if it exists
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local requirementAmount = item.openRequirementAmount or 1
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if (item.openedItem) then
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local openedItemName = ix.item.list[item.openedItem] and ix.item.list[item.openedItem].name or item.openedItem
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if (!inventory:Add(item.openedItem, requirementAmount)) then
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client:NotifyLocalized("You need "..requirementAmount.." inventory spaces to pour 3 champagne glasses.")
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return
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end
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client:NotifyLocalized("You have poured a "..item.name.." and been given a "..openedItemName)
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end
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end
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}
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