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gamemodes/darkrp/schema/factions/sh_resistance.lua
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85
gamemodes/darkrp/schema/factions/sh_resistance.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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FACTION.name = "The Resistance"
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FACTION.description = "A regular human living amongst Combine Rule- but all is not what it seems."
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FACTION.color = Color(63, 142, 164, 255)
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FACTION.isDefault = false
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FACTION.factionImage = "materials/willardnetworks/faction_imgs/citizen.png"
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FACTION.selectImage = "materials/willardnetworks/charselect/citizen2.png"
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FACTION.inventoryImage = "materials/willardnetworks/tabmenu/inventory/backgrounds/street.png"
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FACTION.humanVoices = true
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FACTION.allowRebelForcefieldPassage = true
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FACTION.idInspectionText = "Citizen"
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FACTION.models = {
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female = {
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"models/willardnetworks/citizens/female_01.mdl",
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"models/willardnetworks/citizens/female_02.mdl",
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"models/willardnetworks/citizens/female_03.mdl",
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"models/willardnetworks/citizens/female_04.mdl",
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"models/willardnetworks/citizens/female_06.mdl",
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"models/willardnetworks/citizens/female_05.mdl"
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};
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male = {
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"models/willardnetworks/citizens/male_01.mdl",
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"models/willardnetworks/citizens/male_02.mdl",
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"models/willardnetworks/citizens/male_03.mdl",
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"models/willardnetworks/citizens/male_04.mdl",
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"models/willardnetworks/citizens/male_05.mdl",
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"models/willardnetworks/citizens/male_06.mdl",
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"models/willardnetworks/citizens/male_07.mdl",
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"models/willardnetworks/citizens/male_08.mdl",
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"models/willardnetworks/citizens/male_09.mdl",
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"models/willardnetworks/citizens/male_10.mdl"
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};
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};
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function FACTION:OnCharacterCreated(client, character)
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local inventory = character:GetInventory()
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local background = character:GetBackground()
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character:CreateIDCard(credits)
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-- Give clothing chosen upon char creation
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local chosenClothes = character:GetData("chosenClothes")
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if (istable(chosenClothes) and !table.IsEmpty(chosenClothes)) then
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if chosenClothes.torso then
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inventory:Add(chosenClothes.torso, 1)
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end
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if chosenClothes.legs then
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inventory:Add(chosenClothes.legs, 1)
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end
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if chosenClothes.shoes then
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inventory:Add(chosenClothes.shoes, 1)
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end
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if chosenClothes["8"] then
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inventory:Add("glasses", 1)
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end
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character:SetData("equipBgClothes", true)
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end
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character:SetData("chosenClothes", nil)
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end
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function FACTION:OnTransferred(character)
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local genericData = character:GetGenericdata()
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genericData.combine = false
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character:SetGenericdata(genericData)
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end
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FACTION_RESISTANCE = FACTION.index
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