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52
gamemodes/helix/docs/hooks/class.lua
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52
gamemodes/helix/docs/hooks/class.lua
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@@ -0,0 +1,52 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
|
||||
-- luacheck: ignore 111
|
||||
|
||||
--[[--
|
||||
Class setup hooks.
|
||||
|
||||
As with `Faction`s, `Class`es get their own hooks for when players leave/join a class, etc. These hooks are only
|
||||
valid in class tables that are created in `schema/classes/sh_classname.lua`, and cannot be used like regular gamemode hooks.
|
||||
]]
|
||||
-- @hooks Class
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||||
|
||||
--- Whether or not a player can switch to this class.
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-- @realm shared
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-- @player client Client that wants to switch to this class
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-- @treturn bool True if the player is allowed to switch to this class
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||||
-- @usage function CLASS:CanSwitchTo(client)
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-- return client:IsAdmin() -- only admins allowed in this class!
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-- end
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||||
function CanSwitchTo(client)
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end
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||||
|
||||
--- Called when a character has left this class and has joined a different one. You can get the class the character has
|
||||
-- has joined by calling `character:GetClass()`.
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-- @realm server
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-- @player client Player who left this class
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function OnLeave(client)
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end
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||||
|
||||
--- Called when a character has joined this class.
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-- @realm server
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-- @player client Player who has joined this class
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-- @usage function CLASS:OnSet(client)
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-- client:SetModel("models/police.mdl")
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-- end
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function OnSet(client)
|
||||
end
|
||||
|
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--- Called when a character in this class has spawned in the world.
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||||
-- @realm server
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||||
-- @player client Player that has just spawned
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function OnSpawn(client)
|
||||
end
|
||||
58
gamemodes/helix/docs/hooks/faction.lua
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58
gamemodes/helix/docs/hooks/faction.lua
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@@ -0,0 +1,58 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
|
||||
-- luacheck: ignore 111
|
||||
|
||||
--[[--
|
||||
Faction setup hooks.
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Factions get their own hooks that are called for various reasons, but the most common one is to set up a character
|
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once it's created and assigned to a certain faction. For example, giving a police faction character a weapon on creation.
|
||||
These hooks are used in faction tables that are created in `schema/factions/sh_factionname.lua` and cannot be used like
|
||||
regular gamemode hooks.
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||||
]]
|
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-- @hooks Faction
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||||
|
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--- Called when the default name for a character needs to be retrieved (i.e upon initial creation).
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-- @realm shared
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-- @player client Client to get the default name for
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-- @treturn string Default name for the newly created character
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-- @usage function FACTION:GetDefaultName(client)
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-- return "MPF-RCT." .. tostring(math.random(1, 99999))
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-- end
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function GetDefaultName(client)
|
||||
end
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||||
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--- Called when a character has been initally created and assigned to this faction.
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-- @realm server
|
||||
-- @player client Client that owns the character
|
||||
-- @char character Character that has been created
|
||||
-- @usage function FACTION:OnCharacterCreated(client, character)
|
||||
-- local inventory = character:GetInventory()
|
||||
-- inventory:Add("pistol")
|
||||
-- end
|
||||
function OnCharacterCreated(client, character)
|
||||
end
|
||||
|
||||
--- Called when a character in this faction has spawned in the world.
|
||||
-- @realm server
|
||||
-- @player client Player that has just spawned
|
||||
function OnSpawn(client)
|
||||
end
|
||||
|
||||
--- Called when a player's character has been transferred to this faction.
|
||||
-- @realm server
|
||||
-- @char character Character that was transferred
|
||||
-- @usage function FACTION:OnTransferred(character)
|
||||
-- character:SetModel(self.models[1])
|
||||
-- end
|
||||
function OnTransferred(character)
|
||||
end
|
||||
938
gamemodes/helix/docs/hooks/plugin.lua
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938
gamemodes/helix/docs/hooks/plugin.lua
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@@ -0,0 +1,938 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
|
||||
-- luacheck: ignore 111
|
||||
|
||||
--[[--
|
||||
Global hooks for general use.
|
||||
|
||||
Plugin hooks are regular hooks that can be used in your schema with `Schema:HookName(args)`, in your plugin with
|
||||
`PLUGIN:HookName(args)`, or in your addon with `hook.Add("HookName", function(args) end)`.
|
||||
]]
|
||||
-- @hooks Plugin
|
||||
|
||||
--- Adjusts the data used just before creating a new character.
|
||||
-- @realm server
|
||||
-- @player client Player that is creating the character
|
||||
-- @tab payload Table of data to be used for character creation
|
||||
-- @tab newPayload Table of data be merged with the current payload
|
||||
-- @usage function PLUGIN:AdjustCreationPayload(client, payload, newPayload)
|
||||
-- newPayload.money = payload.attributes["stm"] -- Sets the characters initial money to the stamina attribute value.
|
||||
-- end
|
||||
function AdjustCreationPayload(client, payload, newPayload)
|
||||
end
|
||||
|
||||
--- Adjusts a player's current stamina offset amount. This is called when the player's stamina is about to be changed; every
|
||||
-- `0.25` seconds on the server, and every frame on the client.
|
||||
-- @realm shared
|
||||
-- @player client Player whose stamina is changing
|
||||
-- @number baseOffset Amount the stamina is changing by. This can be a positive or negative number depending if they are
|
||||
-- exhausting or regaining stamina
|
||||
-- @treturn number New offset to use
|
||||
-- @usage function PLUGIN:AdjustStaminaOffset(client, baseOffset)
|
||||
-- return baseOffset * 2 -- Drain/Regain stamina twice as fast.
|
||||
-- end
|
||||
function AdjustStaminaOffset(client, baseOffset)
|
||||
end
|
||||
|
||||
--- Creates the business panel in the tab menu.
|
||||
-- @realm client
|
||||
-- @treturn bool Whether or not to create the business menu
|
||||
-- @usage function PLUGIN:BuildBusinessMenu()
|
||||
-- return LocalPlayer():IsAdmin() -- Only builds the business menu for admins.
|
||||
-- end
|
||||
function BuildBusinessMenu()
|
||||
end
|
||||
|
||||
--- Whether or not a message can be auto formatted with punctuation and capitalization.
|
||||
-- @realm server
|
||||
-- @player speaker Player that sent the message
|
||||
-- @string chatType Chat type of the message. This will be something registered with `ix.chat.Register` - like `ic`, `ooc`, etc.
|
||||
-- @string text Unformatted text of the message
|
||||
-- @treturn bool Whether or not to allow auto formatting on the message
|
||||
-- @usage function PLUGIN:CanAutoFormatMessage(speaker, chatType, text)
|
||||
-- return false -- Disable auto formatting outright.
|
||||
-- end
|
||||
function CanAutoFormatMessage(speaker, chatType, text)
|
||||
end
|
||||
|
||||
--- Whether or not certain information can be displayed in the character info panel in the tab menu.
|
||||
-- @realm client
|
||||
-- @tab suppress Information to **NOT** display in the UI - modify this to change the behaviour. This is a table of the names of
|
||||
-- some panels to avoid displaying. Valid names include:
|
||||
--
|
||||
-- - `time` - current in-game time
|
||||
-- - `name` - name of the character
|
||||
-- - `description` - description of the character
|
||||
-- - `characterInfo` - entire panel showing a list of additional character info
|
||||
-- - `faction` - faction name of the character
|
||||
-- - `class` - name of the character's class if they're in one
|
||||
-- - `money` - current money the character has
|
||||
-- - `attributes` - attributes list for the character
|
||||
--
|
||||
-- Note that schemas/plugins can add additional character info panels.
|
||||
-- @usage function PLUGIN:CanCreateCharacterInfo(suppress)
|
||||
-- suppress.attributes = true -- Hides the attributes panel from the character info tab
|
||||
-- end
|
||||
function CanCreateCharacterInfo(suppress)
|
||||
end
|
||||
|
||||
--- Whether or not the ammo HUD should be drawn.
|
||||
-- @realm client
|
||||
-- @entity weapon Weapon the player currently is holding
|
||||
-- @treturn bool Whether or not to draw the ammo hud
|
||||
-- @usage function PLUGIN:CanDrawAmmoHUD(weapon)
|
||||
-- if (weapon:GetClass() == "weapon_frag") then -- Hides the ammo hud when holding grenades.
|
||||
-- return false
|
||||
-- end
|
||||
-- end
|
||||
function CanDrawAmmoHUD(weapon)
|
||||
end
|
||||
|
||||
--- Called when a player tries to use abilities on the door, such as locking.
|
||||
-- @realm shared
|
||||
-- @player client The client trying something on the door.
|
||||
-- @entity door The door entity itself.
|
||||
-- @number access The access level used when called.
|
||||
-- @treturn bool Whether or not to allow the client access.
|
||||
-- @usage function PLUGIN:CanPlayerAccessDoor(client, door, access)
|
||||
-- return true -- Always allow access.
|
||||
-- end
|
||||
function CanPlayerAccessDoor(client, door, access)
|
||||
end
|
||||
|
||||
--- Whether or not a player is allowed to create a new character with the given payload.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to create a new character
|
||||
-- @tab payload Data that is going to be used for creating the character
|
||||
-- @treturn bool Whether or not the player is allowed to create the character. This function defaults to `true`, so you
|
||||
-- should only ever return `false` if you're disallowing creation. Otherwise, don't return anything as you'll prevent any other
|
||||
-- calls to this hook from running.
|
||||
-- @treturn string Language phrase to use for the error message
|
||||
-- @treturn ... Arguments to use for the language phrase
|
||||
-- @usage function PLUGIN:CanPlayerCreateCharacter(client, payload)
|
||||
-- if (!client:IsAdmin()) then
|
||||
-- return false, "notNow" -- only allow admins to create a character
|
||||
-- end
|
||||
-- end
|
||||
-- -- non-admins will see the message "You are not allowed to do this right now!"
|
||||
function CanPlayerCreateCharacter(client, payload)
|
||||
end
|
||||
|
||||
--- Whether or not a player is allowed to drop the given `item`.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to drop an item
|
||||
-- @number item instance ID of the item being dropped
|
||||
-- @treturn bool Whether or not to allow the player to drop the item
|
||||
-- @usage function PLUGIN:CanPlayerDropItem(client, item)
|
||||
-- return false -- Never allow dropping items.
|
||||
-- end
|
||||
function CanPlayerDropItem(client, item)
|
||||
end
|
||||
|
||||
--- Whether or not a player can earn money at regular intervals. This hook runs only if the player's character faction has
|
||||
-- a salary set - i.e `FACTION.pay` is set to something other than `0` for their faction.
|
||||
-- @realm server
|
||||
-- @player client Player to give money to
|
||||
-- @tab faction Faction of the player's character
|
||||
-- @treturn bool Whether or not to allow the player to earn salary
|
||||
-- @usage function PLUGIN:CanPlayerEarnSalary(client, faction)
|
||||
-- return client:IsAdmin() -- Restricts earning salary to admins only.
|
||||
-- end
|
||||
function CanPlayerEarnSalary(client, faction)
|
||||
end
|
||||
|
||||
--- Whether or not the player is allowed to enter observer mode. This is allowed only for admins by default and can be
|
||||
-- customized by server owners if the server is using a CAMI-compliant admin mod.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to enter observer
|
||||
-- @treturn bool Whether or not to allow the player to enter observer
|
||||
-- @usage function PLUGIN:CanPlayerEnterObserver(client)
|
||||
-- return true -- Always allow observer.
|
||||
-- end
|
||||
function CanPlayerEnterObserver(client)
|
||||
end
|
||||
|
||||
--- Whether or not a player can equip the given `item`. This is called for items with `outfit`, `pacoutfit`, or `weapons` as
|
||||
-- their base. Schemas/plugins can utilize this hook for their items.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to equip the item
|
||||
-- @tab item Item being equipped
|
||||
-- @treturn bool Whether or not to allow the player to equip the item
|
||||
-- @see CanPlayerUnequipItem
|
||||
-- @usage function PLUGIN:CanPlayerEquipItem(client, item)
|
||||
-- return client:IsAdmin() -- Restrict equipping items to admins only.
|
||||
-- end
|
||||
function CanPlayerEquipItem(client, item)
|
||||
end
|
||||
|
||||
--- Whether or not a player is allowed to hold an entity with the hands SWEP.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to hold an entity
|
||||
-- @entity entity Entity being held
|
||||
-- @treturn bool Whether or not to allow the player to hold the entity
|
||||
-- @usage function PLUGIN:CanPlayerHoldObject(client, entity)
|
||||
-- return !(client:GetMoveType() == MOVETYPE_NOCLIP and !client:InVehicle()) -- Disallow players in observer holding objects.
|
||||
-- end
|
||||
function CanPlayerHoldObject(client, entity)
|
||||
end
|
||||
|
||||
--- Whether or not a player is allowed to interact with an entity's interaction menu if it has one.
|
||||
-- @realm server
|
||||
-- @player client Player attempting interaction
|
||||
-- @entity entity Entity being interacted with
|
||||
-- @string option Option selected by the player
|
||||
-- @param data Any data passed with the interaction option
|
||||
-- @treturn bool Whether or not to allow the player to interact with the entity
|
||||
-- @usage function PLUGIN:CanPlayerInteractEntity(client, entity, option, data)
|
||||
-- return false -- Disallow interacting with any entity.
|
||||
-- end
|
||||
function CanPlayerInteractEntity(client, entity, option, data)
|
||||
end
|
||||
|
||||
--- Whether or not a player is allowed to interact with an item via an inventory action (e.g picking up, dropping, transferring
|
||||
-- inventories, etc). Note that this is for an item *table*, not an item *entity*. This is called after `CanPlayerDropItem`
|
||||
-- and `CanPlayerTakeItem`.
|
||||
-- @realm server
|
||||
-- @player client Player attempting interaction
|
||||
-- @string action The action being performed
|
||||
-- @param item Item's instance ID or item table
|
||||
-- @param data Any data passed with the action
|
||||
-- @treturn bool Whether or not to allow the player to interact with the item
|
||||
-- @usage function PLUGIN:CanPlayerInteractItem(client, action, item, data)
|
||||
-- return false -- Disallow interacting with any item.
|
||||
-- end
|
||||
function CanPlayerInteractItem(client, action, item, data)
|
||||
end
|
||||
|
||||
--- Whether or not a plyer is allowed to join a class.
|
||||
-- @realm shared
|
||||
-- @player client Player attempting to join
|
||||
-- @number class ID of the class
|
||||
-- @tab info The class table
|
||||
-- @treturn bool Whether or not to allow the player to join the class
|
||||
-- @usage function PLUGIN:CanPlayerJoinClass(client, class, info)
|
||||
-- return client:IsAdmin() -- Restrict joining classes to admins only.
|
||||
-- end
|
||||
function CanPlayerJoinClass(client, class, info)
|
||||
end
|
||||
|
||||
--- Whether or not a player can knock on the door with the hands SWEP.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to knock
|
||||
-- @entity entity Door being knocked on
|
||||
-- @treturn bool Whether or not to allow the player to knock on the door
|
||||
-- @usage function PLUGIN:CanPlayerKnock(client, entity)
|
||||
-- return false -- Disable knocking on doors outright.
|
||||
-- end
|
||||
function CanPlayerKnock(client, entity)
|
||||
end
|
||||
|
||||
--- Whether or not a player can open a shipment spawned from the business menu.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to open the shipment
|
||||
-- @entity entity Shipment entity
|
||||
-- @treturn bool Whether or not to allow the player to open the shipment
|
||||
-- @usage function PLUGIN:CanPlayerOpenShipment(client, entity)
|
||||
-- return client:Team() == FACTION_BMD -- Restricts opening shipments to FACTION_BMD.
|
||||
-- end
|
||||
function CanPlayerOpenShipment(client, entity)
|
||||
end
|
||||
|
||||
--- Whether or not a player is allowed to spawn a container entity.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to spawn a container
|
||||
-- @string model Model of the container being spawned
|
||||
-- @entity entity Container entity
|
||||
-- @treturn bool Whether or not to allow the player to spawn the container
|
||||
-- @usage function PLUGIN:CanPlayerSpawnContainer(client, model, entity)
|
||||
-- return client:IsAdmin() -- Restrict spawning containers to admins.
|
||||
-- end
|
||||
function CanPlayerSpawnContainer(client, model, entity)
|
||||
end
|
||||
|
||||
--- Whether or not a player is allowed to take an item and put it in their inventory.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to take the item
|
||||
-- @entity item Entity corresponding to the item
|
||||
-- @treturn bool Whether or not to allow the player to take the item
|
||||
-- @usage function PLUGIN:CanPlayerTakeItem(client, item)
|
||||
-- return !(client:GetMoveType() == MOVETYPE_NOCLIP and !client:InVehicle()) -- Disallow players in observer taking items.
|
||||
-- end
|
||||
function CanPlayerTakeItem(client, item)
|
||||
end
|
||||
|
||||
--- Whether or not the player is allowed to punch with the hands SWEP.
|
||||
-- @realm shared
|
||||
-- @player client Player attempting throw a punch
|
||||
-- @treturn bool Whether or not to allow the player to punch
|
||||
-- @usage function PLUGIN:CanPlayerThrowPunch(client)
|
||||
-- return client:GetCharacter():GetAttribute("str", 0) > 0 -- Only allow players with strength to punch.
|
||||
-- end
|
||||
function CanPlayerThrowPunch(client)
|
||||
end
|
||||
|
||||
--- Whether or not a player can trade with a vendor.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to trade
|
||||
-- @entity entity Vendor entity
|
||||
-- @string uniqueID The uniqueID of the item being traded.
|
||||
-- @bool isSellingToVendor If the client is selling to the vendor
|
||||
-- @treturn bool Whether or not to allow the client to trade with the vendor
|
||||
-- @usage function PLUGIN:CanPlayerTradeWithVendor(client, entity, uniqueID, isSellingToVendor)
|
||||
-- return false -- Disallow trading with vendors outright.
|
||||
-- end
|
||||
function CanPlayerTradeWithVendor(client, entity, uniqueID, isSellingToVendor)
|
||||
end
|
||||
|
||||
--- Whether or not a player can unequip an item.
|
||||
-- @realm server
|
||||
-- @player client Player attempting to unequip an item
|
||||
-- @tab item Item being unequipped
|
||||
-- @treturn bool Whether or not to allow the player to unequip the item
|
||||
-- @see CanPlayerEquipItem
|
||||
-- @usage function PLUGIN:CanPlayerUnequipItem(client, item)
|
||||
-- return false -- Disallow unequipping items.
|
||||
-- end
|
||||
function CanPlayerUnequipItem(client, item)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CanPlayerUseBusiness(client, uniqueID)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CanPlayerUseCharacter(client, character)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function CanPlayerUseDoor(client, entity)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function CanPlayerUseVendor(activator)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function CanPlayerViewInventory()
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function CanSaveContainer(entity, inventory)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CanTransferItem(item, currentInv, oldInv)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CharacterAttributeBoosted(client, character, attribID, boostID, boostAmount)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CharacterAttributeUpdated(client, self, key, value)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CharacterDeleted(client, id, isCurrentChar)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CharacterHasFlags(self, flags)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function CharacterLoaded(character)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function CharacterPostSave(character)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CharacterPreSave(character)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CharacterRecognized()
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function CharacterRestored(character)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CharacterVarChanged(character, key, oldVar, value)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function CharacterVendorTraded(client, entity, uniqueID, isSellingToVendor)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ChatboxCreated()
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ChatboxPositionChanged(x, y, width, height)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ColorSchemeChanged(color)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function ContainerRemoved(container, inventory)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function CreateCharacterInfo(panel)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function CreateCharacterInfoCategory(panel)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function CreateItemInteractionMenu(icon, menu, itemTable)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function CreateMenuButtons(tabs)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function CreateShipment(client, entity)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function DatabaseConnected()
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function DatabaseConnectionFailed(error)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function DoPluginIncludes(path, pluginTable)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function DrawCharacterOverview()
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function DrawHelixModelView(panel, entity)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function DrawPlayerRagdoll(entity)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function GetCharacterDescription(client)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function GetCharacterName(speaker, chatType)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function GetChatPrefixInfo(text)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function GetCrosshairAlpha(curAlpha)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function GetDefaultAttributePoints(client, count)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function GetDefaultCharacterName(client, faction)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function GetMaxPlayerCharacter(client)
|
||||
end
|
||||
|
||||
--- Returns the sound to emit from the player upon death. If nothing is returned then it will use the default male/female death
|
||||
-- sounds.
|
||||
-- @realm server
|
||||
-- @player client Player that died
|
||||
-- @treturn[1] string Sound to play
|
||||
-- @treturn[2] bool `false` if a sound shouldn't be played at all
|
||||
-- @usage function PLUGIN:GetPlayerDeathSound(client)
|
||||
-- -- play impact sound every time someone dies
|
||||
-- return "physics/body/body_medium_impact_hard1.wav"
|
||||
-- end
|
||||
-- @usage function PLUGIN:GetPlayerDeathSound(client)
|
||||
-- -- don't play a sound at all
|
||||
-- return false
|
||||
-- end
|
||||
function GetPlayerDeathSound(client)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function GetPlayerEntityMenu(client, options)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function GetPlayerIcon(speaker)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function GetPlayerPainSound(client)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function GetPlayerPunchDamage(client, damage, context)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function GetSalaryAmount(client, faction)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function GetTypingIndicator(character, text)
|
||||
end
|
||||
|
||||
--- Registers chat classes after the core framework chat classes have been registered. You should usually create your chat
|
||||
-- classes in this hook - especially if you want to reference the properties of a framework chat class.
|
||||
-- @realm shared
|
||||
-- @usage function PLUGIN:InitializedChatClasses()
|
||||
-- -- let's say you wanted to reference an existing chat class's color
|
||||
-- ix.chat.Register("myclass", {
|
||||
-- format = "%s says \"%s\"",
|
||||
-- GetColor = function(self, speaker, text)
|
||||
-- -- make the chat class slightly brighter than the "ic" chat class
|
||||
-- local color = ix.chat.classes.ic:GetColor(speaker, text)
|
||||
--
|
||||
-- return Color(color.r + 35, color.g + 35, color.b + 35)
|
||||
-- end,
|
||||
-- -- etc.
|
||||
-- })
|
||||
-- end
|
||||
-- @see ix.chat.Register
|
||||
-- @see ix.chat.classes
|
||||
function InitializedChatClasses()
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function InitializedConfig()
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function InitializedPlugins()
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function InitializedSchema()
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function InventoryItemAdded(oldInv, inventory, item)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function InventoryItemRemoved(inventory, item)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function IsCharacterRecognized(character, id)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function IsPlayerRecognized(client)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function IsRecognizedChatType(chatType)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function LoadData()
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function LoadFonts(font, genericFont)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function LoadIntro()
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function MenuSubpanelCreated(subpanelName, panel)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function MessageReceived(client, info)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function OnAreaChanged(oldID, newID)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function OnCharacterCreated(client, character)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function OnCharacterDisconnect(client, character)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function OnCharacterFallover(client, entity, bFallenOver)
|
||||
end
|
||||
|
||||
--- Called when a character has gotten up from the ground.
|
||||
-- @realm server
|
||||
-- @player client Player that has gotten up
|
||||
-- @entity ragdoll Ragdoll used to represent the player
|
||||
function OnCharacterGetup(client, ragdoll)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function OnCharacterMenuCreated(panel)
|
||||
end
|
||||
|
||||
--- Called whenever an item entity has spawned in the world. You can access the entity's item table with
|
||||
-- `entity:GetItemTable()`.
|
||||
-- @realm server
|
||||
-- @entity entity Spawned item entity
|
||||
-- @usage function PLUGIN:OnItemSpawned(entity)
|
||||
-- local item = entity:GetItemTable()
|
||||
-- -- do something with the item here
|
||||
-- end
|
||||
function OnItemSpawned(entity)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function OnItemTransferred(item, curInv, inventory)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function OnLocalVarSet(key, var)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function OnPAC3PartTransferred(part)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function OnPickupMoney(client, self)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function OnPlayerAreaChanged(client, oldID, newID)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function OnPlayerObserve(client, state)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function OnPlayerOptionSelected(client, callingClient, option)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function OnPlayerPurchaseDoor(client, entity, bBuying, bCallOnDoorChild)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function OnPlayerRestricted(client)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function OnPlayerUnRestricted(client)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function OnSavedItemLoaded(loadedItems)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function OnWipeTables()
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function PlayerEnterSequence(client, sequence, callback, time, bNoFreeze)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerInteractEntity(client, entity, option, data)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerInteractItem(client, action, item)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerJoinedClass(client, class, oldClass)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function PlayerLeaveSequence(entity)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerLoadedCharacter(client, character, currentChar)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerLockedDoor(client, door, partner)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerLockedVehicle(client, vehicle)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerMessageSend(speaker, chatType, text, anonymous, receivers, rawText)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function PlayerModelChanged(client, model)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerStaminaGained(client)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerStaminaLost(client)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function PlayerThrowPunch(client, trace)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerUnlockedDoor(client, door, partner)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerUnlockedVehicle(client, door)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerUse(client, entity)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PlayerUseDoor(client, entity)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function PlayerWeaponChanged(client, weapon)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function PluginLoaded(uniqueID, pluginTable)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function PluginShouldLoad(uniqueID)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function PluginUnloaded(uniqueID)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PopulateCharacterInfo(client, character, tooltip)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PopulateEntityInfo(entity, tooltip)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PopulateHelpMenu(categories)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PopulateImportantCharacterInfo(entity, character, tooltip)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PopulateItemTooltip(tooltip, item)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PopulatePlayerTooltip(client, tooltip)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PopulateScoreboardPlayerMenu(client, menu)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PostChatboxDraw(width, height, alpha)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PostDrawHelixModelView(panel, entity)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function PostDrawInventory(panel)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PostLoadData()
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PostPlayerLoadout(client)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PostPlayerSay(client, chatType, message, anonymous)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function PostSetupActs()
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PreCharacterDeleted(client, character)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function PrePlayerLoadedCharacter(client, character, currentChar)
|
||||
end
|
||||
|
||||
--- Called before a message sent by a player is processed to be sent to other players - i.e this is ran as early as possible
|
||||
-- and before things like the auto chat formatting. Can be used to prevent the message from being sent at all.
|
||||
-- @realm server
|
||||
-- @player client Player sending the message
|
||||
-- @string chatType Chat class of the message
|
||||
-- @string message Contents of the message
|
||||
-- @bool bAnonymous Whether or not the player is sending the message anonymously
|
||||
-- @treturn bool Whether or not to prevent the message from being sent
|
||||
-- @usage function PLUGIN:PrePlayerMessageSend(client, chatType, message, bAnonymous)
|
||||
-- if (!client:IsAdmin()) then
|
||||
-- return false -- only allow admins to talk in chat
|
||||
-- end
|
||||
-- end
|
||||
function PrePlayerMessageSend(client, chatType, message, bAnonymous)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function SaveData()
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ScreenResolutionChanged(width, height)
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function SetupActs()
|
||||
end
|
||||
|
||||
--- @realm shared
|
||||
function SetupAreaProperties()
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function ShipmentItemTaken(client, uniqueID, amount)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ShouldBarDraw(bar)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function ShouldDeleteSavedItems()
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ShouldDisplayArea(newID)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ShouldDrawCrosshair(client, weapon)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ShouldDrawItemSize(item)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ShouldHideBars()
|
||||
end
|
||||
|
||||
--- Whether or not a character should be permakilled upon death. This is only called if the `permakill` server config is
|
||||
-- enabled.
|
||||
-- @realm server
|
||||
-- @player client Player to permakill
|
||||
-- @char character Player's current character
|
||||
-- @entity inflictor Entity that inflicted the killing blow
|
||||
-- @entity attacker Other player or entity that killed the player
|
||||
-- @treturn bool `false` if the player should not be permakilled
|
||||
-- @usage function PLUGIN:ShouldPermakillCharacter(client, character, inflictor, attacker)
|
||||
-- if (client:IsAdmin()) then
|
||||
-- return false -- all non-admin players will have their character permakilled
|
||||
-- end
|
||||
-- end
|
||||
function ShouldPermakillCharacter(client, character, inflictor, attacker)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function ShouldPlayerDrowned(v)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function ShouldRemoveRagdollOnDeath(client)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function ShouldRestoreInventory(characterID, inventoryID, inventoryType)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ShouldShowPlayerOnScoreboard(client)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function ShouldSpawnClientRagdoll(client)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ShowEntityMenu(entity)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function ThirdPersonToggled(oldValue, value)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function UpdateCharacterInfo(panel, character)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function UpdateCharacterInfoCategory(panel, character)
|
||||
end
|
||||
|
||||
--- @realm server
|
||||
function VoiceDistanceChanged(newValue)
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function WeaponCycleSound()
|
||||
end
|
||||
|
||||
--- @realm client
|
||||
function WeaponSelectSound(weapon)
|
||||
end
|
||||
Reference in New Issue
Block a user