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gamemodes/sandbox/entities/effects/inflator_magic.lua
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56
gamemodes/sandbox/entities/effects/inflator_magic.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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function EFFECT:Init( data )
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if ( GetConVarNumber( "gmod_drawtooleffects" ) == 0 ) then return end
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local vOffset = data:GetOrigin()
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local NumParticles = 16
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local emitter = ParticleEmitter( vOffset )
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for i = 0, NumParticles do
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local particle = emitter:Add( "effects/spark", vOffset )
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if ( particle ) then
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particle:SetDieTime( 0.5 )
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particle:SetStartAlpha( 255 )
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particle:SetEndAlpha( 0 )
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particle:SetStartSize( 1 )
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particle:SetEndSize( 0 )
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particle:SetRoll( math.Rand( 0, 360 ) )
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particle:SetRollDelta( math.Rand( -200, 200 ) )
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particle:SetAirResistance( 400 )
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particle:SetVelocity( VectorRand() * 50 )
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particle:SetGravity( Vector( 0, 0, 100 ) )
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end
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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