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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Remove this to add it to the menu
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TOOL.AddToMenu = false
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-- Define these!
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TOOL.Category = "My Category" -- Name of the category
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TOOL.Name = "#tool.example.name" -- Name to display. # means it will be translated ( see below )
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if ( true ) then return end -- Don't actually run anything below, remove this to make everything below functional
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if ( CLIENT ) then -- We can only use language.Add on client
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language.Add( "tool.example.name", "My example tool" ) -- Add translation
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end
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-- An example clientside convar
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TOOL.ClientConVar[ "CLIENTSIDE" ] = "default"
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-- An example serverside convar
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TOOL.ServerConVar[ "SERVERSIDE" ] = "default"
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-- This function/hook is called when the player presses their left click
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function TOOL:LeftClick( trace )
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Msg( "PRIMARY FIRE\n" )
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end
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-- This function/hook is called when the player presses their right click
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function TOOL:RightClick( trace )
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Msg( "ALT FIRE\n" )
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end
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-- This function/hook is called when the player presses their reload key
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function TOOL:Reload( trace )
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-- The SWEP doesn't reload so this does nothing :(
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Msg( "RELOAD\n" )
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end
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-- This function/hook is called every frame on client and every tick on the server
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function TOOL:Think()
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end
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