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113
gamemodes/sandbox/entities/weapons/gmod_tool/stools/remover.lua
Normal file
113
gamemodes/sandbox/entities/weapons/gmod_tool/stools/remover.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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TOOL.Category = "Construction"
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TOOL.Name = "#tool.remover.name"
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TOOL.Information = {
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{ name = "left" },
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{ name = "right" },
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{ name = "reload" }
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}
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local function DoRemoveEntity( ent )
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if ( !IsValid( ent ) || ent:IsPlayer() ) then return false end
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-- Nothing for the client to do here
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if ( CLIENT ) then return true end
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-- Remove all constraints (this stops ropes from hanging around)
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constraint.RemoveAll( ent )
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-- Remove it properly in 1 second
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timer.Simple( 1, function() if ( IsValid( ent ) ) then ent:Remove() end end )
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-- Make it non solid
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ent:SetNotSolid( true )
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ent:SetMoveType( MOVETYPE_NONE )
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ent:SetNoDraw( true )
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-- Send Effect
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local ed = EffectData()
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ed:SetOrigin( ent:GetPos() )
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ed:SetEntity( ent )
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util.Effect( "entity_remove", ed, true, true )
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return true
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end
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--
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-- Remove a single entity
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--
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function TOOL:LeftClick( trace )
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if ( DoRemoveEntity( trace.Entity ) ) then
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if ( !CLIENT ) then
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self:GetOwner():SendLua( "achievements.Remover()" )
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end
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return true
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end
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return false
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end
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--
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-- Remove this entity and everything constrained
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--
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function TOOL:RightClick( trace )
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local entity = trace.Entity
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if ( !IsValid( entity ) || entity:IsPlayer() ) then return false end
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-- Client can bail out now.
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if ( CLIENT ) then return true end
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local ConstrainedEntities = constraint.GetAllConstrainedEntities( entity )
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local Count = 0
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-- Loop through all the entities in the system
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for _, ent in pairs( ConstrainedEntities ) do
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if ( DoRemoveEntity( ent ) ) then
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Count = Count + 1
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end
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end
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self:GetOwner():SendLua( string.format( "for i=1,%i do achievements.Remover() end", Count ) )
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return true
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end
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--
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-- Reload removes all constraints on the targetted entity
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--
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function TOOL:Reload( trace )
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if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end
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if ( CLIENT ) then return true end
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return constraint.RemoveAll( trace.Entity )
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end
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function TOOL.BuildCPanel( CPanel )
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CPanel:AddControl( "Header", { Description = "#tool.remover.desc" } )
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end
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