This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 8064ba84d8
commit 73479cff9e
7338 changed files with 1718883 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- traitor equipment: c4 bomb
AddCSLuaFile()
SWEP.HoldType = "slam"
if CLIENT then
SWEP.PrintName = "C4"
SWEP.Slot = 6
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 54
SWEP.DrawCrosshair = false
SWEP.EquipMenuData = {
type = "item_weapon",
name = "C4",
desc = "c4_desc"
};
SWEP.Icon = "vgui/ttt/icon_c4"
SWEP.IconLetter = "I"
end
SWEP.Base = "weapon_tttbase"
SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = {ROLE_TRAITOR} -- only traitors can buy
SWEP.WeaponID = AMMO_C4
SWEP.UseHands = true
SWEP.ViewModel = Model("models/weapons/cstrike/c_c4.mdl")
SWEP.WorldModel = Model("models/weapons/w_c4.mdl")
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 5.0
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 1.0
SWEP.NoSights = true
local throwsound = Sound( "Weapon_SLAM.SatchelThrow" )
function SWEP:PrimaryAttack()
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:BombDrop()
end
function SWEP:SecondaryAttack()
self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
self:BombStick()
end
-- mostly replicating HL2DM slam throw here
function SWEP:BombDrop()
if SERVER then
local ply = self:GetOwner()
if not IsValid(ply) then return end
if self.Planted then return end
local vsrc = ply:GetShootPos()
local vang = ply:GetAimVector()
local vvel = ply:GetVelocity()
local vthrow = vvel + vang * 200
local bomb = ents.Create("ttt_c4")
if IsValid(bomb) then
bomb:SetPos(vsrc + vang * 10)
bomb:SetOwner(ply)
bomb:SetThrower(ply)
bomb:Spawn()
bomb:PointAtEntity(ply)
local ang = bomb:GetAngles()
ang:RotateAroundAxis(ang:Up(), 180)
bomb:SetAngles(ang)
bomb.fingerprints = self.fingerprints
bomb:PhysWake()
local phys = bomb:GetPhysicsObject()
if IsValid(phys) then
phys:SetVelocity(vthrow)
end
self:Remove()
self.Planted = true
end
ply:SetAnimation( PLAYER_ATTACK1 )
end
self:EmitSound(throwsound)
self:SendWeaponAnim(ACT_VM_SECONDARYATTACK)
end
-- again replicating slam, now its attach fn
function SWEP:BombStick()
if SERVER then
local ply = self:GetOwner()
if not IsValid(ply) then return end
if self.Planted then return end
local ignore = {ply, self}
local spos = ply:GetShootPos()
local epos = spos + ply:GetAimVector() * 80
local tr = util.TraceLine({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID})
if tr.HitWorld then
local bomb = ents.Create("ttt_c4")
if IsValid(bomb) then
bomb:PointAtEntity(ply)
local tr_ent = util.TraceEntity({start=spos, endpos=epos, filter=ignore, mask=MASK_SOLID}, bomb)
if tr_ent.HitWorld then
local ang = tr_ent.HitNormal:Angle()
ang:RotateAroundAxis(ang:Right(), -90)
ang:RotateAroundAxis(ang:Up(), 180)
bomb:SetPos(tr_ent.HitPos)
bomb:SetAngles(ang)
bomb:SetOwner(ply)
bomb:SetThrower(ply)
bomb:Spawn()
bomb.fingerprints = self.fingerprints
local phys = bomb:GetPhysicsObject()
if IsValid(phys) then
phys:EnableMotion(false)
end
bomb.IsOnWall = true
self:Remove()
self.Planted = true
end
end
ply:SetAnimation( PLAYER_ATTACK1 )
end
end
end
function SWEP:Reload()
return false
end
function SWEP:OnRemove()
if CLIENT and IsValid(self:GetOwner()) and self:GetOwner() == LocalPlayer() and self:GetOwner():Alive() then
RunConsoleCommand("lastinv")
end
end